Player data is saved and loaded as human readable JSON now.
cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code) cItem has two new functions to load from Json and output Json, this will keep the items in Json standard ChestEntity and FurnaceEntity use the new functions in cItem git-svn-id: http://mc-server.googlecode.com/svn/trunk@35 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
1979404815
commit
c2b43f33da
|
@ -234,6 +234,7 @@
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|||
<ClCompile Include="..\source\cCuboid.cpp" />
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||||
<ClCompile Include="..\source\cEnderman.cpp" />
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||||
<ClCompile Include="..\source\cEvent.cpp" />
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||||
<ClCompile Include="..\source\cFileFormatUpdater.cpp" />
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||||
<ClCompile Include="..\source\cFurnaceEntity.cpp" />
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<ClCompile Include="..\Source\cFurnaceRecipe.cpp" />
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||||
<ClCompile Include="..\source\cFurnaceWindow.cpp" />
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||||
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@ -242,6 +243,7 @@
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|||
<ClCompile Include="..\Source\cGroup.cpp" />
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||||
<ClCompile Include="..\Source\cGroupManager.cpp" />
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||||
<ClCompile Include="..\Source\cHeartBeat.cpp" />
|
||||
<ClCompile Include="..\source\cItem.cpp" />
|
||||
<ClCompile Include="..\Source\cLuaCommandBinder.cpp" />
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||||
<ClCompile Include="..\source\cMakeDir.cpp" />
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||||
<ClCompile Include="..\source\cMCLogger.cpp" />
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||||
|
@ -358,6 +360,7 @@
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|||
<ClInclude Include="..\Source\cCriticalSection.h" />
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<ClInclude Include="..\source\cEnderman.h" />
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<ClInclude Include="..\source\cEvent.h" />
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<ClInclude Include="..\source\cFileFormatUpdater.h" />
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||||
<ClInclude Include="..\source\cFurnaceEntity.h" />
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||||
<ClInclude Include="..\Source\cFurnaceRecipe.h" />
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<ClInclude Include="..\source\cFurnaceWindow.h" />
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|
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@ -367,6 +367,9 @@
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|||
<Filter Include="cEntity\cPawn\cMonster\cZombiepigman">
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<UniqueIdentifier>{e4620b72-4739-4233-b326-47d4b5ca23d2}</UniqueIdentifier>
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||||
</Filter>
|
||||
<Filter Include="cFileFormatUpdater">
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||||
<UniqueIdentifier>{c9b053f2-89dd-475e-a889-5c25a20e6eec}</UniqueIdentifier>
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||||
</Filter>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="..\source\cServer.cpp">
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|
@ -733,6 +736,12 @@
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|||
<ClCompile Include="..\source\cZombiepigman.cpp">
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<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
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</ClCompile>
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||||
<ClCompile Include="..\source\cFileFormatUpdater.cpp">
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<Filter>cFileFormatUpdater</Filter>
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</ClCompile>
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||||
<ClCompile Include="..\source\cItem.cpp">
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<Filter>cItem</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\source\cServer.h">
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@ -1137,6 +1146,9 @@
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<ClInclude Include="..\source\cZombiepigman.h">
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<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
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</ClInclude>
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<ClInclude Include="..\source\cFileFormatUpdater.h">
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<Filter>cFileFormatUpdater</Filter>
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</ClInclude>
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</ItemGroup>
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||||
<ItemGroup>
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||||
<None Include="..\source\AllToLua.pkg">
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379
makefile
379
makefile
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@ -127,188 +127,7 @@ MCServer : \
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build/cPacket_DestroyEntity.o\
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build/cPacket_Disconnect.o\
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build/cPacket_EntityEquipment.o\
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build/cPacket_CreateInventoryAction.o\
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build/cPacket_EntityLook.o\
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build/cPacket_EntityStatus.o\
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build/cPacket_Flying.o\
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build/cPacket_Handshake.o\
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build/cPacket_InventoryProgressBar.o\
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build/cPacket_InventorySlot.o\
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build/cPacket_ItemSwitch.o\
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build/cPacket_KeepAlive.o\
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build/cPacket_Login.o\
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build/cPacket_MapChunk.o\
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build/cPacket_Metadata.o\
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||||
build/cPacket_MultiBlock.o\
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||||
build/cPacket_NamedEntitySpawn.o\
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build/cPacket_PickupSpawn.o\
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build/cPacket_PlayerLook.o\
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build/cPacket_PlayerMoveLook.o\
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build/cPacket_PlayerPosition.o\
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build/cPacket_PreChunk.o\
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build/cPacket_RelativeEntityMove.o\
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build/cPacket_RelativeEntityMoveLook.o\
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build/cPacket_Respawn.o\
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build/cPacket_SpawnMob.o\
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build/cPacket_TeleportEntity.o\
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build/cPacket_TimeUpdate.o\
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build/cPacket_UpdateHealth.o\
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build/cPacket_UpdateSign.o\
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build/cPacket_UseEntity.o\
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build/cPacket_WholeInventory.o\
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build/cPacket_WindowClick.o\
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build/cPacket_WindowClose.o\
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build/cPacket_WindowOpen.o\
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build/cPacket.o\
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build/base64.o\
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||||
build/Socket.o\
|
||||
build/StdHelpers.o\
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build/UrlHelper.o\
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build/WebServer.o\
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build/tolua_event.o\
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build/tolua_is.o\
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build/tolua_map.o\
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build/tolua_push.o\
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build/tolua_to.o\
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build/lapi.o\
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||||
build/lauxlib.o\
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||||
build/lbaselib.o\
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build/lcode.o\
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||||
build/ldblib.o\
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||||
build/ldebug.o\
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||||
build/ldo.o\
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||||
build/ldump.o\
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||||
build/lfunc.o\
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||||
build/lgc.o\
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||||
build/linit.o\
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||||
build/liolib.o\
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||||
build/llex.o\
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||||
build/lmathlib.o\
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||||
build/lmem.o\
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||||
build/loadlib.o\
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||||
build/lobject.o\
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||||
build/lopcodes.o\
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build/loslib.o\
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||||
build/lparser.o\
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||||
build/lstate.o\
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||||
build/lstring.o\
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||||
build/lstrlib.o\
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||||
build/ltable.o\
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||||
build/ltablib.o\
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||||
build/ltm.o\
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||||
build/luac.o\
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||||
build/lundump.o\
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||||
build/lvm.o\
|
||||
build/lzio.o\
|
||||
build/print.o\
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||||
build/adler32.o\
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||||
build/compress.o\
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||||
build/crc32.o\
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||||
build/deflate.o\
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build/gzclose.o\
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build/gzlib.o\
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build/gzread.o\
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build/gzwrite.o\
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build/infback.o\
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build/inffast.o\
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build/inflate.o\
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build/inftrees.o\
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build/trees.o\
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build/uncompr.o\
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build/zutil.o\
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build/iniFile.o\
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build/cSocket.o\
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build/cWaterSimulator.o
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$(CC) $(LNK_OPTIONS) \
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build/json_reader.o\
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build/json_value.o\
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build/json_writer.o\
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build/cMakeDir.o\
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build/cGenSettings.o\
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build/cCuboid.o\
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build/cNoise.o\
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build/cTimer.o\
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build/cSleep.o\
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build/cMonsterConfig.o\
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||||
build/cSpider.o\
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||||
build/cThread.o\
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||||
build/cBlockingTCPLink.o\
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||||
build/cAuthenticator.o\
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||||
build/cLuaCommandBinder.o\
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||||
build/cChicken.o\
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||||
build/cCow.o\
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build/cPig.o\
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||||
build/cSheep.o\
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build/cSquid.o\
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||||
build/cWolf.o\
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build/cZombie.o\
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build/cEnderman.o\
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build/cCreeper.o\
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build/cGhast.o\
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||||
build/cCavespider.o\
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||||
build/cZombiepigman.o\
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build/cSkeleton.o\
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build/cSlime.o\
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||||
build/cSilverfish.o\
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||||
build/md5.o\
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build/cReferenceManager.o\
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build/Bindings.o\
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||||
build/cBlockToPickup.o\
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build/cChatColor.o\
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||||
build/cChestEntity.o\
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||||
build/cChunk.o\
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build/cChunkMap.o\
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build/cClientHandle.o\
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build/cCraftingWindow.o\
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build/cCriticalSection.o\
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build/cEntity.o\
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build/cEvent.o\
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build/cFurnaceEntity.o\
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build/cFurnaceRecipe.o\
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build/cFurnaceWindow.o\
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build/cGroup.o\
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build/cGroupManager.o\
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||||
build/cInventory.o\
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||||
build/cLog.o\
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||||
build/cMonster.o\
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||||
build/cPawn.o\
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||||
build/cPickup.o\
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||||
build/cPlayer.o\
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||||
build/cPlugin_Lua.o\
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||||
build/cPlugin.o\
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||||
build/cPluginManager.o\
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||||
build/cRecipeChecker.o\
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||||
build/cRoot.o\
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||||
build/cSemaphore.o\
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||||
build/cServer.o\
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build/cSignEntity.o\
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||||
build/cStringMap.o\
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||||
build/cWebAdmin.o\
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||||
build/cWebPlugin.o\
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||||
build/cWindow.o\
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build/cWorld.o\
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||||
build/main.o\
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||||
build/ManualBindings.o\
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build/Matrix4f.o\
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||||
build/Vector3d.o\
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||||
build/Vector3f.o\
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||||
build/Vector3i.o\
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||||
build/cHeartBeat.o\
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||||
build/cTCPLink.o\
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||||
build/cMCLogger.o\
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||||
build/cTracer.o\
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||||
build/cPacket_13.o\
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||||
build/cPacket_AddToInventory.o\
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||||
build/cPacket_ArmAnim.o\
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||||
build/cPacket_BlockChange.o\
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||||
build/cPacket_BlockDig.o\
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||||
build/cPacket_BlockPlace.o\
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||||
build/cPacket_Chat.o\
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||||
build/cPacket_CollectItem.o\
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||||
build/cPacket_DestroyEntity.o\
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||||
build/cPacket_Disconnect.o\
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||||
build/cPacket_EntityEquipment.o\
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||||
build/cPacket_CreateInventoryAction.o\
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build/cPacket_CreateInventoryAction.o\
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build/cPacket_EntityLook.o\
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build/cPacket_EntityStatus.o\
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build/cPacket_Flying.o\
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@ -400,6 +219,191 @@ MCServer : \
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build/iniFile.o\
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||||
build/cSocket.o\
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||||
build/cWaterSimulator.o\
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||||
build/cFileFormatUpdater.o\
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||||
build/cItem.o
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||||
$(CC) $(LNK_OPTIONS) \
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||||
build/json_reader.o\
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||||
build/json_value.o\
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||||
build/json_writer.o\
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||||
build/cMakeDir.o\
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||||
build/cGenSettings.o\
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||||
build/cCuboid.o\
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||||
build/cNoise.o\
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||||
build/cTimer.o\
|
||||
build/cSleep.o\
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||||
build/cMonsterConfig.o\
|
||||
build/cSpider.o\
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||||
build/cThread.o\
|
||||
build/cBlockingTCPLink.o\
|
||||
build/cAuthenticator.o\
|
||||
build/cLuaCommandBinder.o\
|
||||
build/cChicken.o\
|
||||
build/cCow.o\
|
||||
build/cPig.o\
|
||||
build/cSheep.o\
|
||||
build/cSquid.o\
|
||||
build/cWolf.o\
|
||||
build/cZombie.o\
|
||||
build/cEnderman.o\
|
||||
build/cCreeper.o\
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||||
build/cGhast.o\
|
||||
build/cCavespider.o\
|
||||
build/cZombiepigman.o\
|
||||
build/cSkeleton.o\
|
||||
build/cSlime.o\
|
||||
build/cSilverfish.o\
|
||||
build/md5.o\
|
||||
build/cReferenceManager.o\
|
||||
build/Bindings.o\
|
||||
build/cBlockToPickup.o\
|
||||
build/cChatColor.o\
|
||||
build/cChestEntity.o\
|
||||
build/cChunk.o\
|
||||
build/cChunkMap.o\
|
||||
build/cClientHandle.o\
|
||||
build/cCraftingWindow.o\
|
||||
build/cCriticalSection.o\
|
||||
build/cEntity.o\
|
||||
build/cEvent.o\
|
||||
build/cFurnaceEntity.o\
|
||||
build/cFurnaceRecipe.o\
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||||
build/cFurnaceWindow.o\
|
||||
build/cGroup.o\
|
||||
build/cGroupManager.o\
|
||||
build/cInventory.o\
|
||||
build/cLog.o\
|
||||
build/cMonster.o\
|
||||
build/cPawn.o\
|
||||
build/cPickup.o\
|
||||
build/cPlayer.o\
|
||||
build/cPlugin_Lua.o\
|
||||
build/cPlugin.o\
|
||||
build/cPluginManager.o\
|
||||
build/cRecipeChecker.o\
|
||||
build/cRoot.o\
|
||||
build/cSemaphore.o\
|
||||
build/cServer.o\
|
||||
build/cSignEntity.o\
|
||||
build/cStringMap.o\
|
||||
build/cWebAdmin.o\
|
||||
build/cWebPlugin.o\
|
||||
build/cWindow.o\
|
||||
build/cWorld.o\
|
||||
build/main.o\
|
||||
build/ManualBindings.o\
|
||||
build/Matrix4f.o\
|
||||
build/Vector3d.o\
|
||||
build/Vector3f.o\
|
||||
build/Vector3i.o\
|
||||
build/cHeartBeat.o\
|
||||
build/cTCPLink.o\
|
||||
build/cMCLogger.o\
|
||||
build/cTracer.o\
|
||||
build/cPacket_13.o\
|
||||
build/cPacket_AddToInventory.o\
|
||||
build/cPacket_ArmAnim.o\
|
||||
build/cPacket_BlockChange.o\
|
||||
build/cPacket_BlockDig.o\
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||||
build/cPacket_BlockPlace.o\
|
||||
build/cPacket_Chat.o\
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||||
build/cPacket_CollectItem.o\
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||||
build/cPacket_DestroyEntity.o\
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||||
build/cPacket_Disconnect.o\
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||||
build/cPacket_EntityEquipment.o\
|
||||
build/cPacket_CreateInventoryAction.o\
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||||
build/cPacket_EntityLook.o\
|
||||
build/cPacket_EntityStatus.o\
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||||
build/cPacket_Flying.o\
|
||||
build/cPacket_Handshake.o\
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||||
build/cPacket_InventoryProgressBar.o\
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||||
build/cPacket_InventorySlot.o\
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||||
build/cPacket_ItemSwitch.o\
|
||||
build/cPacket_KeepAlive.o\
|
||||
build/cPacket_Login.o\
|
||||
build/cPacket_MapChunk.o\
|
||||
build/cPacket_Metadata.o\
|
||||
build/cPacket_MultiBlock.o\
|
||||
build/cPacket_NamedEntitySpawn.o\
|
||||
build/cPacket_PickupSpawn.o\
|
||||
build/cPacket_PlayerLook.o\
|
||||
build/cPacket_PlayerMoveLook.o\
|
||||
build/cPacket_PlayerPosition.o\
|
||||
build/cPacket_PreChunk.o\
|
||||
build/cPacket_RelativeEntityMove.o\
|
||||
build/cPacket_RelativeEntityMoveLook.o\
|
||||
build/cPacket_Respawn.o\
|
||||
build/cPacket_SpawnMob.o\
|
||||
build/cPacket_TeleportEntity.o\
|
||||
build/cPacket_TimeUpdate.o\
|
||||
build/cPacket_UpdateHealth.o\
|
||||
build/cPacket_UpdateSign.o\
|
||||
build/cPacket_UseEntity.o\
|
||||
build/cPacket_WholeInventory.o\
|
||||
build/cPacket_WindowClick.o\
|
||||
build/cPacket_WindowClose.o\
|
||||
build/cPacket_WindowOpen.o\
|
||||
build/cPacket.o\
|
||||
build/base64.o\
|
||||
build/Socket.o\
|
||||
build/StdHelpers.o\
|
||||
build/UrlHelper.o\
|
||||
build/WebServer.o\
|
||||
build/tolua_event.o\
|
||||
build/tolua_is.o\
|
||||
build/tolua_map.o\
|
||||
build/tolua_push.o\
|
||||
build/tolua_to.o\
|
||||
build/lapi.o\
|
||||
build/lauxlib.o\
|
||||
build/lbaselib.o\
|
||||
build/lcode.o\
|
||||
build/ldblib.o\
|
||||
build/ldebug.o\
|
||||
build/ldo.o\
|
||||
build/ldump.o\
|
||||
build/lfunc.o\
|
||||
build/lgc.o\
|
||||
build/linit.o\
|
||||
build/liolib.o\
|
||||
build/llex.o\
|
||||
build/lmathlib.o\
|
||||
build/lmem.o\
|
||||
build/loadlib.o\
|
||||
build/lobject.o\
|
||||
build/lopcodes.o\
|
||||
build/loslib.o\
|
||||
build/lparser.o\
|
||||
build/lstate.o\
|
||||
build/lstring.o\
|
||||
build/lstrlib.o\
|
||||
build/ltable.o\
|
||||
build/ltablib.o\
|
||||
build/ltm.o\
|
||||
build/luac.o\
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||||
build/lundump.o\
|
||||
build/lvm.o\
|
||||
build/lzio.o\
|
||||
build/print.o\
|
||||
build/adler32.o\
|
||||
build/compress.o\
|
||||
build/crc32.o\
|
||||
build/deflate.o\
|
||||
build/gzclose.o\
|
||||
build/gzlib.o\
|
||||
build/gzread.o\
|
||||
build/gzwrite.o\
|
||||
build/infback.o\
|
||||
build/inffast.o\
|
||||
build/inflate.o\
|
||||
build/inftrees.o\
|
||||
build/trees.o\
|
||||
build/uncompr.o\
|
||||
build/zutil.o\
|
||||
build/iniFile.o\
|
||||
build/cSocket.o\
|
||||
build/cWaterSimulator.o\
|
||||
build/cFileFormatUpdater.o\
|
||||
build/cItem.o\
|
||||
-o MCServer
|
||||
|
||||
clean :
|
||||
|
@ -492,7 +496,7 @@ clean :
|
|||
build/cPacket_DestroyEntity.o\
|
||||
build/cPacket_Disconnect.o\
|
||||
build/cPacket_EntityEquipment.o\
|
||||
build/cPacket_CreateInventoryAction.o\
|
||||
build/cPacket_CreateInventoryAction.o\
|
||||
build/cPacket_EntityLook.o\
|
||||
build/cPacket_EntityStatus.o\
|
||||
build/cPacket_Flying.o\
|
||||
|
@ -584,6 +588,8 @@ clean :
|
|||
build/iniFile.o\
|
||||
build/cSocket.o\
|
||||
build/cWaterSimulator.o\
|
||||
build/cFileFormatUpdater.o\
|
||||
build/cItem.o\
|
||||
MCServer
|
||||
|
||||
install : MCServer
|
||||
|
@ -1346,4 +1352,11 @@ build/cSocket.o : source/cSocket.cpp
|
|||
build/cWaterSimulator.o : source/cWaterSimulator.cpp
|
||||
$(CC) $(CC_OPTIONS) source/cWaterSimulator.cpp -c $(INCLUDE) -o build/cWaterSimulator.o
|
||||
|
||||
build/cFileFormatUpdater.o : source/cFileFormatUpdater.cpp
|
||||
$(CC) $(CC_OPTIONS) source/cFileFormatUpdater.cpp -c $(INCLUDE) -o build/cFileFormatUpdater.o
|
||||
|
||||
build/cItem.o : source/cItem.cpp
|
||||
$(CC) $(CC_OPTIONS) source/cItem.cpp -c $(INCLUDE) -o build/cItem.o
|
||||
|
||||
|
||||
##### END RUN ####
|
||||
|
|
|
@ -111,14 +111,8 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
|
|||
int SlotIdx = 0;
|
||||
for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
|
||||
{
|
||||
Json::Value & Slot = *itr;
|
||||
cItem Item;
|
||||
Item.m_ItemID = (ENUM_ITEM_ID)Slot.get("ID", -1 ).asInt();
|
||||
if( Item.m_ItemID > 0 )
|
||||
{
|
||||
Item.m_ItemCount = (char)Slot.get("Count", -1 ).asInt();
|
||||
Item.m_ItemHealth = (short)Slot.get("Health", -1 ).asInt();
|
||||
}
|
||||
Item.FromJson( *itr );
|
||||
SetSlot( SlotIdx, Item );
|
||||
SlotIdx++;
|
||||
}
|
||||
|
@ -137,15 +131,7 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
|
|||
{
|
||||
Json::Value Slot;
|
||||
cItem* Item = GetSlot( i );
|
||||
if( Item )
|
||||
{
|
||||
Slot["ID"] = Item->m_ItemID;
|
||||
if( Item->m_ItemID > 0 )
|
||||
{
|
||||
Slot["Count"] = Item->m_ItemCount;
|
||||
Slot["Health"] = Item->m_ItemHealth;
|
||||
}
|
||||
}
|
||||
if( Item ) Item->GetJson( Slot );
|
||||
AllSlots.append( Slot );
|
||||
}
|
||||
a_Value["Slots"] = AllSlots;
|
||||
|
|
|
@ -0,0 +1,185 @@
|
|||
#include "cFileFormatUpdater.h"
|
||||
#include "cMCLogger.h"
|
||||
#include "Vector3d.h"
|
||||
#include "Vector3f.h"
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#else
|
||||
#include <sys/types.h>
|
||||
#include <dirent.h>
|
||||
#include <errno.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
#include <cstdio>
|
||||
#endif
|
||||
|
||||
#include "cItem.h"
|
||||
#include <json/json.h>
|
||||
|
||||
typedef std::list< std::string > StringList;
|
||||
StringList GetDirectoryContents( const char* a_Directory );
|
||||
|
||||
void cFileFormatUpdater::UpdateFileFormat()
|
||||
{
|
||||
UpdatePlayersOfWorld("world");
|
||||
}
|
||||
|
||||
// Convert player .bin files to JSON
|
||||
void cFileFormatUpdater::UpdatePlayersOfWorld( const char* a_WorldName )
|
||||
{
|
||||
std::string PlayerDir = std::string( a_WorldName ) + "/player/";
|
||||
|
||||
StringList AllFiles = GetDirectoryContents( PlayerDir.c_str() );
|
||||
for( StringList::iterator itr = AllFiles.begin(); itr != AllFiles.end(); ++itr )
|
||||
{
|
||||
std::string & FileName = *itr;
|
||||
if( FileName.rfind(".bin") != std::string::npos ) // Get only the files ending in .bin
|
||||
{
|
||||
PlayerBINtoJSON( (PlayerDir + FileName).c_str() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Converts player binary files to human readable JSON
|
||||
void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName )
|
||||
{
|
||||
Vector3d PlayerPos;
|
||||
Vector3f PlayerRot;
|
||||
short PlayerHealth;
|
||||
|
||||
const unsigned int NumInventorySlots = 45; // At this time the player inventory has/had 45 slots
|
||||
cItem IventoryItems[ NumInventorySlots ];
|
||||
|
||||
FILE* f;
|
||||
#ifdef _WIN32
|
||||
if( fopen_s(&f, a_FileName, "rb" ) == 0 ) // no error
|
||||
#else
|
||||
if( (f = fopen(a_FileName, "rb" ) ) != 0 ) // no error
|
||||
#endif
|
||||
{
|
||||
// First read player position, rotation and health
|
||||
if( fread( &PlayerPos.x, sizeof(double), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", a_FileName); fclose(f); return; }
|
||||
if( fread( &PlayerPos.y, sizeof(double), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", a_FileName); fclose(f); return; }
|
||||
if( fread( &PlayerPos.z, sizeof(double), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", a_FileName); fclose(f); return; }
|
||||
if( fread( &PlayerRot.x, sizeof(float), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", a_FileName); fclose(f); return; }
|
||||
if( fread( &PlayerRot.y, sizeof(float), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", a_FileName); fclose(f); return; }
|
||||
if( fread( &PlayerRot.z, sizeof(float), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", a_FileName); fclose(f); return; }
|
||||
if( fread( &PlayerHealth, sizeof(short), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", a_FileName); fclose(f); return; }
|
||||
|
||||
|
||||
for(unsigned int i = 0; i < NumInventorySlots; i++)
|
||||
{
|
||||
cItem & Item = IventoryItems[i];
|
||||
if( fread( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, f) != 1 ) { LOGERROR("ERROR READING INVENTORY FROM FILE"); return; }
|
||||
if( fread( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, f) != 1 ) { LOGERROR("ERROR READING INVENTORY FROM FILE"); return; }
|
||||
if( fread( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, f)!= 1 ) { LOGERROR("ERROR READING INVENTORY FROM FILE"); return; }
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
// Loaded all the data, now create the JSON data
|
||||
Json::Value JSON_PlayerPosition;
|
||||
JSON_PlayerPosition.append( Json::Value( PlayerPos.x ) );
|
||||
JSON_PlayerPosition.append( Json::Value( PlayerPos.y ) );
|
||||
JSON_PlayerPosition.append( Json::Value( PlayerPos.z ) );
|
||||
|
||||
Json::Value JSON_PlayerRotation;
|
||||
JSON_PlayerRotation.append( Json::Value( PlayerRot.x ) );
|
||||
JSON_PlayerRotation.append( Json::Value( PlayerRot.y ) );
|
||||
JSON_PlayerRotation.append( Json::Value( PlayerRot.z ) );
|
||||
|
||||
Json::Value JSON_Inventory;
|
||||
for(unsigned int i = 0; i < NumInventorySlots; i++)
|
||||
{
|
||||
Json::Value JSON_Item;
|
||||
IventoryItems[i].GetJson( JSON_Item );
|
||||
JSON_Inventory.append( JSON_Item );
|
||||
}
|
||||
|
||||
Json::Value root;
|
||||
root["position"] = JSON_PlayerPosition;
|
||||
root["rotation"] = JSON_PlayerRotation;
|
||||
root["inventory"] = JSON_Inventory;
|
||||
root["health"] = PlayerHealth;
|
||||
|
||||
Json::StyledWriter writer;
|
||||
std::string JsonData = writer.write( root );
|
||||
|
||||
// Get correct filename
|
||||
std::string FileName = a_FileName;
|
||||
std::string FileNameWithoutExt = FileName.substr(0, FileName.find_last_of(".") );
|
||||
std::string FileNameJson = FileNameWithoutExt + ".json";
|
||||
|
||||
// Write to file
|
||||
#ifdef _WIN32
|
||||
if( fopen_s(&f, FileNameJson.c_str(), "wb" ) == 0 ) // no error
|
||||
#else
|
||||
if( (f = fopen(FileNameJson.c_str(), "wb" ) ) != 0 ) // no error
|
||||
#endif
|
||||
{
|
||||
if( fwrite( JsonData.c_str(), JsonData.size(), 1, f ) != 1 ) { LOGERROR("ERROR WRITING PLAYER JSON TO FILE %s", FileNameJson.c_str() ); return; }
|
||||
fclose( f );
|
||||
}
|
||||
|
||||
// Delete old format file, only do this when conversion has succeeded
|
||||
if( std::remove( a_FileName ) != 0 )
|
||||
{
|
||||
LOGERROR("COULD NOT DELETE FILE %s", a_FileName );
|
||||
return;
|
||||
}
|
||||
|
||||
LOGINFO("Successfully converted binary to Json %s", FileNameJson.c_str() );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Helper function
|
||||
StringList GetDirectoryContents( const char* a_Directory )
|
||||
{
|
||||
StringList AllFiles;
|
||||
#ifdef _WIN32
|
||||
std::string FileFilter = std::string( a_Directory ) + "*.*";
|
||||
HANDLE hFind;
|
||||
WIN32_FIND_DATA FindFileData;
|
||||
|
||||
if( ( hFind = FindFirstFile(FileFilter.c_str(), &FindFileData) ) != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
do
|
||||
{
|
||||
AllFiles.push_back( FindFileData.cFileName );
|
||||
} while( FindNextFile(hFind, &FindFileData) );
|
||||
FindClose(hFind);
|
||||
}
|
||||
#else
|
||||
DIR *dp;
|
||||
struct dirent *dirp;
|
||||
if( (dp = opendir( a_Directory ) ) == NULL)
|
||||
{
|
||||
LOGERROR("Error (%i) opening %s\n", errno, a_Directory );
|
||||
}
|
||||
else
|
||||
{
|
||||
while ((dirp = readdir(dp)) != NULL)
|
||||
{
|
||||
AllFiles.push_back( dirp->d_name );
|
||||
}
|
||||
closedir(dp);
|
||||
}
|
||||
#endif
|
||||
|
||||
return AllFiles;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
class cFileFormatUpdater
|
||||
{
|
||||
public:
|
||||
static void UpdateFileFormat();
|
||||
private:
|
||||
static void UpdatePlayersOfWorld( const char* a_WorldName );
|
||||
|
||||
static void PlayerBINtoJSON( const char* a_FileName );
|
||||
};
|
|
@ -288,14 +288,7 @@ bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
|
|||
int SlotIdx = 0;
|
||||
for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
|
||||
{
|
||||
Json::Value & Slot = *itr;
|
||||
cItem & Item = m_Items[ SlotIdx ];
|
||||
Item.m_ItemID = (ENUM_ITEM_ID)Slot.get("ID", -1 ).asInt();
|
||||
if( Item.m_ItemID > 0 )
|
||||
{
|
||||
Item.m_ItemCount = (char)Slot.get("Count", -1 ).asInt();
|
||||
Item.m_ItemHealth = (short)Slot.get("Health", -1 ).asInt();
|
||||
}
|
||||
m_Items[ SlotIdx ].FromJson( *itr );
|
||||
SlotIdx++;
|
||||
}
|
||||
|
||||
|
@ -304,12 +297,7 @@ bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
|
|||
if( !JsonItem.empty() )
|
||||
{
|
||||
cItem Item;
|
||||
Item.m_ItemID = (ENUM_ITEM_ID)JsonItem.get("ID", -1).asInt();
|
||||
if( Item.m_ItemID > 0 )
|
||||
{
|
||||
Item.m_ItemCount = (char)JsonItem.get("Count", -1).asInt();
|
||||
Item.m_ItemHealth = (short)JsonItem.get("Health", -1).asInt();
|
||||
}
|
||||
Item.FromJson( JsonItem );
|
||||
if( !Item.IsEmpty() )
|
||||
{
|
||||
m_CookingItem = new cItem( Item );
|
||||
|
@ -335,13 +323,7 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
|
|||
for(unsigned int i = 0; i < 3; i++)
|
||||
{
|
||||
Json::Value Slot;
|
||||
cItem & Item = m_Items[ i ];
|
||||
Slot["ID"] = Item.m_ItemID;
|
||||
if( Item.m_ItemID > 0 )
|
||||
{
|
||||
Slot["Count"] = Item.m_ItemCount;
|
||||
Slot["Health"] = Item.m_ItemHealth;
|
||||
}
|
||||
m_Items[ i ].GetJson( Slot );
|
||||
AllSlots.append( Slot );
|
||||
}
|
||||
a_Value["Slots"] = AllSlots;
|
||||
|
@ -350,12 +332,7 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
|
|||
if( m_CookingItem )
|
||||
{
|
||||
Json::Value JsonItem;
|
||||
JsonItem["ID"] = m_CookingItem->m_ItemID;
|
||||
if( m_CookingItem->m_ItemID > 0 )
|
||||
{
|
||||
JsonItem["Count"] = m_CookingItem->m_ItemCount;
|
||||
JsonItem["Health"] = m_CookingItem->m_ItemHealth;
|
||||
}
|
||||
m_CookingItem->GetJson( JsonItem );
|
||||
a_Value["Cooking"] = JsonItem;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include "cRecipeChecker.h"
|
||||
#include "cRoot.h"
|
||||
|
||||
#include <json/json.h>
|
||||
|
||||
#include "packets/cPacket_WindowClick.h"
|
||||
#include "packets/cPacket_WholeInventory.h"
|
||||
#include "packets/cPacket_InventorySlot.h"
|
||||
|
@ -340,25 +342,23 @@ void cInventory::DrawInventory()
|
|||
}
|
||||
}
|
||||
|
||||
void cInventory::WriteToFile(FILE* a_File)
|
||||
void cInventory::SaveToJson(Json::Value & a_Value)
|
||||
{
|
||||
for(unsigned int i = 0; i < c_NumSlots; i++)
|
||||
{
|
||||
cItem & Item = m_Slots[i];
|
||||
fwrite( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File );
|
||||
fwrite( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File );
|
||||
fwrite( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File );
|
||||
Json::Value JSON_Item;
|
||||
m_Slots[i].GetJson( JSON_Item );
|
||||
a_Value.append( JSON_Item );
|
||||
}
|
||||
}
|
||||
|
||||
bool cInventory::LoadFromFile(FILE* a_File)
|
||||
bool cInventory::LoadFromJson(Json::Value & a_Value)
|
||||
{
|
||||
for(unsigned int i = 0; i < c_NumSlots; i++)
|
||||
int SlotIdx = 0;
|
||||
for( Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr )
|
||||
{
|
||||
cItem & Item = m_Slots[i];
|
||||
if( fread( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File) != 1 ) { LOGERROR("ERROR READING INVENTORY FROM FILE"); return false; }
|
||||
if( fread( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File) != 1 ) { LOGERROR("ERROR READING INVENTORY FROM FILE"); return false; }
|
||||
if( fread( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File)!= 1 ) { LOGERROR("ERROR READING INVENTORY FROM FILE"); return false; }
|
||||
m_Slots[SlotIdx].FromJson( *itr );
|
||||
SlotIdx++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -4,6 +4,11 @@
|
|||
#include "cWindowOwner.h"
|
||||
#include "FileDefine.h"
|
||||
|
||||
namespace Json
|
||||
{
|
||||
class Value;
|
||||
};
|
||||
|
||||
class cItem;
|
||||
class cClientHandle;
|
||||
class cPlayer;
|
||||
|
@ -25,8 +30,8 @@ public:
|
|||
bool RemoveItem( cItem & a_Item ); //tolua_export
|
||||
void DrawInventory();
|
||||
|
||||
void WriteToFile(FILE* a_File);
|
||||
bool LoadFromFile(FILE* a_File);
|
||||
void SaveToJson(Json::Value & a_Value);
|
||||
bool LoadFromJson(Json::Value & a_Value);
|
||||
|
||||
void SendWholeInventory( cClientHandle* a_Client );
|
||||
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
#include "cItem.h"
|
||||
#include <json/json.h>
|
||||
|
||||
void cItem::GetJson( Json::Value & a_OutValue )
|
||||
{
|
||||
a_OutValue["ID"] = m_ItemID;
|
||||
if( m_ItemID > 0 )
|
||||
{
|
||||
a_OutValue["Count"] = m_ItemCount;
|
||||
a_OutValue["Health"] = m_ItemHealth;
|
||||
}
|
||||
}
|
||||
|
||||
void cItem::FromJson( const Json::Value & a_Value )
|
||||
{
|
||||
m_ItemID = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
|
||||
if( m_ItemID > 0 )
|
||||
{
|
||||
m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
|
||||
m_ItemHealth = (short)a_Value.get("Health", -1 ).asInt();
|
||||
}
|
||||
}
|
|
@ -3,6 +3,11 @@
|
|||
#include "Defines.h"
|
||||
#include "BlockID.h"
|
||||
|
||||
namespace Json
|
||||
{
|
||||
class Value;
|
||||
};
|
||||
|
||||
class cItem //tolua_export
|
||||
{ //tolua_export
|
||||
public:
|
||||
|
@ -27,6 +32,10 @@ public:
|
|||
{ //tolua_export
|
||||
return ( (m_ItemID == a_Item.m_ItemID) && (m_ItemHealth == a_Item.m_ItemHealth) );
|
||||
} //tolua_export
|
||||
|
||||
void GetJson( Json::Value & a_OutValue ); //tolua_export
|
||||
void FromJson( const Json::Value & a_Value ); //tolua_export
|
||||
|
||||
ENUM_ITEM_ID m_ItemID; //tolua_export
|
||||
char m_ItemCount; //tolua_export
|
||||
short m_ItemHealth; //tolua_export
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "Vector3f.h"
|
||||
|
||||
#include "../iniFile/iniFile.h"
|
||||
#include <json/json.h>
|
||||
|
||||
#ifndef _WIN32 // for mkdir
|
||||
#include <sys/stat.h>
|
||||
|
@ -636,7 +637,7 @@ bool cPlayer::LoadFromDisk()
|
|||
}
|
||||
|
||||
char SourceFile[128];
|
||||
sprintf_s(SourceFile, 128, "world/player/%s.bin", m_pState->PlayerName.c_str() );
|
||||
sprintf_s(SourceFile, 128, "world/player/%s.json", m_pState->PlayerName.c_str() );
|
||||
|
||||
FILE* f;
|
||||
#ifdef _WIN32
|
||||
|
@ -645,15 +646,43 @@ bool cPlayer::LoadFromDisk()
|
|||
if( (f = fopen(SourceFile, "rb" ) ) != 0 ) // no error
|
||||
#endif
|
||||
{
|
||||
if( fread( &m_Pos->x, sizeof(double), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &m_Pos->y, sizeof(double), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &m_Pos->z, sizeof(double), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &m_Rot->x, sizeof(float), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &m_Rot->y, sizeof(float), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &m_Rot->z, sizeof(float), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &m_Health, sizeof(m_Health), 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( !m_Inventory->LoadFromFile( f ) ) { LOGERROR("ERROR READING INVENTORY FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
// Get file size
|
||||
fseek (f , 0 , SEEK_END);
|
||||
long FileSize = ftell (f);
|
||||
rewind(f);
|
||||
|
||||
char* buffer = new char[ FileSize ];
|
||||
if( fread( buffer, FileSize, 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
fclose(f);
|
||||
|
||||
Json::Value root;
|
||||
Json::Reader reader;
|
||||
if( !reader.parse( buffer, root, false ) )
|
||||
{
|
||||
LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile);
|
||||
}
|
||||
|
||||
delete [] buffer;
|
||||
|
||||
Json::Value & JSON_PlayerPosition = root["position"];
|
||||
if( JSON_PlayerPosition.size() == 3 )
|
||||
{
|
||||
m_Pos->x = JSON_PlayerPosition[(unsigned int)0].asDouble();
|
||||
m_Pos->y = JSON_PlayerPosition[(unsigned int)1].asDouble();
|
||||
m_Pos->z = JSON_PlayerPosition[(unsigned int)2].asDouble();
|
||||
}
|
||||
|
||||
Json::Value & JSON_PlayerRotation = root["rotation"];
|
||||
if( JSON_PlayerRotation.size() == 3 )
|
||||
{
|
||||
m_Rot->x = (float)JSON_PlayerRotation[(unsigned int)0].asDouble();
|
||||
m_Rot->y = (float)JSON_PlayerRotation[(unsigned int)1].asDouble();
|
||||
m_Rot->z = (float)JSON_PlayerRotation[(unsigned int)2].asDouble();
|
||||
}
|
||||
|
||||
m_Health = root.get("health", 0 ).asInt();
|
||||
m_Inventory->LoadFromJson(root["inventory"]);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -677,8 +706,31 @@ bool cPlayer::SaveToDisk()
|
|||
}
|
||||
#endif
|
||||
|
||||
// create the JSON data
|
||||
Json::Value JSON_PlayerPosition;
|
||||
JSON_PlayerPosition.append( Json::Value( m_Pos->x ) );
|
||||
JSON_PlayerPosition.append( Json::Value( m_Pos->y ) );
|
||||
JSON_PlayerPosition.append( Json::Value( m_Pos->z ) );
|
||||
|
||||
Json::Value JSON_PlayerRotation;
|
||||
JSON_PlayerRotation.append( Json::Value( m_Rot->x ) );
|
||||
JSON_PlayerRotation.append( Json::Value( m_Rot->y ) );
|
||||
JSON_PlayerRotation.append( Json::Value( m_Rot->z ) );
|
||||
|
||||
Json::Value JSON_Inventory;
|
||||
m_Inventory->SaveToJson( JSON_Inventory );
|
||||
|
||||
Json::Value root;
|
||||
root["position"] = JSON_PlayerPosition;
|
||||
root["rotation"] = JSON_PlayerRotation;
|
||||
root["inventory"] = JSON_Inventory;
|
||||
root["health"] = m_Health;
|
||||
|
||||
Json::StyledWriter writer;
|
||||
std::string JsonData = writer.write( root );
|
||||
|
||||
char SourceFile[128];
|
||||
sprintf_s(SourceFile, 128, "world/player/%s.bin", m_pState->PlayerName.c_str() );
|
||||
sprintf_s(SourceFile, 128, "world/player/%s.json", m_pState->PlayerName.c_str() );
|
||||
|
||||
FILE* f;
|
||||
#ifdef _WIN32
|
||||
|
@ -687,14 +739,7 @@ bool cPlayer::SaveToDisk()
|
|||
if( (f = fopen(SourceFile, "wb" ) ) != 0 ) // no error
|
||||
#endif
|
||||
{
|
||||
fwrite( &m_Pos->x, sizeof(double), 1, f );
|
||||
fwrite( &m_Pos->y, sizeof(double), 1, f );
|
||||
fwrite( &m_Pos->z, sizeof(double), 1, f );
|
||||
fwrite( &m_Rot->x, sizeof(float), 1, f );
|
||||
fwrite( &m_Rot->y, sizeof(float), 1, f );
|
||||
fwrite( &m_Rot->z, sizeof(float), 1, f );
|
||||
fwrite( &m_Health, sizeof(m_Health), 1, f );
|
||||
m_Inventory->WriteToFile( f );
|
||||
if( fwrite( JsonData.c_str(), JsonData.size(), 1, f ) != 1 ) { LOGERROR("ERROR WRITING PLAYER JSON TO FILE %s", SourceFile ); return false; }
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "cMonsterConfig.h"
|
||||
#include "cSleep.h"
|
||||
#include "cThread.h"
|
||||
#include "cFileFormatUpdater.h"
|
||||
|
||||
#include "../iniFile/iniFile.h"
|
||||
|
||||
|
@ -67,6 +68,8 @@ void cRoot::Start()
|
|||
{
|
||||
m_bRestart = false;
|
||||
|
||||
cFileFormatUpdater::UpdateFileFormat();
|
||||
|
||||
m_Server = new cServer();
|
||||
|
||||
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
|
||||
|
|
Loading…
Reference in New Issue