Explosion: Switched from a cube to a sphere. Implemented using cBlockArea and moved block changing code to ChunkMap
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1441 0a769ca7-a7f5-676a-18bf-c427514a06d6master
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ad4a61ae0e
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c1e6fb454f
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@ -1450,6 +1450,36 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
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cVector3iArray *cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cBlockArea area;
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cVector3iArray *BlocksAffected = new cVector3iArray();
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int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
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BlocksAffected->reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
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area.Read(m_World,a_BlockX - ExplosionSizeInt,a_BlockX + ExplosionSizeInt,a_BlockY - ExplosionSizeInt,a_BlockY + ExplosionSizeInt,a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt);
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for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
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{
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for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
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{
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for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++)
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{
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if ((x*x + y*y + z*z) < (ExplosionSizeInt * ExplosionSizeInt))
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{
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area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z,E_BLOCK_AIR);
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BlocksAffected->push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z));
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}
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}
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}
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}
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area.Write(m_World,a_BlockX - ExplosionSizeInt,a_BlockY - ExplosionSizeInt,a_BlockZ - ExplosionSizeInt);
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return BlocksAffected;
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}
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bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
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{
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cCSLock Lock(m_CSLayers);
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@ -197,6 +197,9 @@ public:
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/// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true
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bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible
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// Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates
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cVector3iArray * DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false.
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bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible
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@ -705,37 +705,9 @@ bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback
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void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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// TODO: implement explosion using cBlockArea / in cChunkMap, add damage to entities, add support for pickups, and implement block hardiness
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// TODO: Add damage to entities, add support for pickups, and implement block hardiness
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Vector3d explosion_pos = Vector3d(a_BlockX,a_BlockY,a_BlockZ);
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cVector3iArray BlocksAffected;
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int ExplosionSizeInt = (int)a_ExplosionSize;
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BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
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for (int x = 0; x < ExplosionSizeInt; x++)
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{
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for (int y = 0; y < ExplosionSizeInt; y++)
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{
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for (int z = 0; z < ExplosionSizeInt; z++)
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{
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DigBlock(a_BlockX + x, a_BlockY + y, a_BlockZ + z);
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DigBlock(a_BlockX + x, a_BlockY - y, a_BlockZ + z);
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DigBlock(a_BlockX - x, a_BlockY - y, a_BlockZ - z);
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DigBlock(a_BlockX - x, a_BlockY + y, a_BlockZ - z);
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DigBlock(a_BlockX + x, a_BlockY + y, a_BlockZ - z);
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DigBlock(a_BlockX + x, a_BlockY - y, a_BlockZ - z);
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DigBlock(a_BlockX - x, a_BlockY + y, a_BlockZ + z);
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DigBlock(a_BlockX - x, a_BlockY - y, a_BlockZ + z);
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BlocksAffected.push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z));
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BlocksAffected.push_back(Vector3i(a_BlockX + x, a_BlockY - y, a_BlockZ + z));
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BlocksAffected.push_back(Vector3i(a_BlockX - x, a_BlockY - y, a_BlockZ - z));
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BlocksAffected.push_back(Vector3i(a_BlockX - x, a_BlockY + y, a_BlockZ - z));
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BlocksAffected.push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ - z));
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BlocksAffected.push_back(Vector3i(a_BlockX + x, a_BlockY - y, a_BlockZ - z));
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BlocksAffected.push_back(Vector3i(a_BlockX - x, a_BlockY + y, a_BlockZ + z));
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BlocksAffected.push_back(Vector3i(a_BlockX - x, a_BlockY - y, a_BlockZ + z));
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}
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}
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}
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cVector3iArray * BlocksAffected = m_ChunkMap->DoExplosiontAt(a_ExplosionSize,a_BlockX,a_BlockY,a_BlockZ);
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BroadcastSoundEffect("random.explode", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
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{
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cCSLock Lock(m_CSPlayers);
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@ -757,10 +729,11 @@ void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, i
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}
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distance_explosion.Normalize();
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distance_explosion *= power;
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ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, BlocksAffected, distance_explosion);
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ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, *BlocksAffected, distance_explosion);
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}
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}
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}
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delete BlocksAffected;
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}
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