Storing Y -1 and -2 blocks in a variable

master
tonibm19 2013-12-24 18:07:33 +01:00
parent 5e24577373
commit c06388aa4a
1 changed files with 7 additions and 5 deletions

View File

@ -16,12 +16,14 @@ public:
virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
if (a_BlockY > 1)
if (a_BlockY > 1) // Make sure server won't check for inexistent blocks (below y=0)
{
int BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
int BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);// We don't need to check this blocks more than 1 time
if
(
a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_SNOW_BLOCK &&
a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) == E_BLOCK_SNOW_BLOCK
(BlockY1 == E_BLOCK_SNOW_BLOCK) &&
(BlockY2 == E_BLOCK_SNOW_BLOCK)
)
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
@ -31,10 +33,10 @@ public:
}
if
(
(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) &&
(BlockY1 == E_BLOCK_IRON_BLOCK) &&
(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) &&
(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK) &&
(a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) == E_BLOCK_IRON_BLOCK)
(BlockY2 == E_BLOCK_IRON_BLOCK)
)
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);