APIDump: Fixed cItem's description.

master
madmaxoft 2013-09-13 11:22:52 +02:00
parent 9352af683d
commit b91c4a0986
1 changed files with 17 additions and 12 deletions

View File

@ -621,25 +621,30 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
},
Constants =
{
invArmorCount = { Notes = "4" },
invArmorOffset = { Notes = "0" },
invInventoryCount = { Notes = "" },
invInventoryOffset = { Notes = "4" },
invHotbarCount = { Notes = "9" },
invHotbarOffset = { Notes = "" },
invNumSlots = { Notes = "" },
invArmorCount = { Notes = "Number of slots in the Armor part" },
invArmorOffset = { Notes = "Starting slot number of the Armor part" },
invInventoryCount = { Notes = "Number of slots in the main inventory part" },
invInventoryOffset = { Notes = "Starting slot number of the main inventory part" },
invHotbarCount = { Notes = "Number of slots in the Hotbar part" },
invHotbarOffset = { Notes = "Starting slot number of the Hotbar part" },
invNumSlots = { Notes = "Total number of slots in a cInventory" },
},
},
cItem =
{
Desc = [[cItem is what defines an item or stack of items in the game, it contains the item ID, damage, quantity and enchantments. Each slot in a {{cEnchantments|cEnchantments}} class
]],
Desc = [[
cItem is what defines an item or stack of items in the game, it contains the item ID, damage,
quantity and enchantments. Each slot in a {{cInventory|cInventory}} class or a
{{cItemGrid|cItemGrid}} class is a cItem and each cPickup contains a cItem. The enchantments
are contained in a {{cEnchantments|cEnchantments}} class
]],
Functions =
{
constructor = { Params = "", Return = "cItem", Notes = "Creates a new empty cItem obje" },
constructor = { Params = "ItemType, Count, Damage, EnchantmentString", Return = "cItem", Notes = "Creates a new cItem object of the specified type, count (1 by default), damage (0 by default) and enchantments (non-enchanted by default)" },
constructor = { Params = "cItem", Return = "cItem", Notes = "Creates an exact copy of the cItem object in the parameter" },
constructor1 = { Params = "", Return = "cItem", Notes = "Creates a new empty cItem obje" },
constructor2 = { Params = "ItemType, Count, Damage, EnchantmentString", Return = "cItem", Notes = "Creates a new cItem object of the specified type, count (1 by default), damage (0 by default) and enchantments (non-enchanted by default)" },
constructor3 = { Params = "cItem", Return = "cItem", Notes = "Creates an exact copy of the cItem object in the parameter" },
Clear = { Params = "", Return = "", Notes = "Resets the instance to an empty item" },
CopyOne = { Params = "", Return = "cItem", Notes = "Creates a copy of this object, with its count set to 1" },
DamageItem = { Params = "[Amount]", Return = "bool", Notes = "Adds the specified damage. Returns true when damage reaches max value and the item should be destroyed (but doesn't destroy the item)" },