Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
git-svn-id: http://mc-server.googlecode.com/svn/trunk@428 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
be31652c40
commit
b69ac328c0
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 03/23/12 21:50:57.
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** Generated automatically by tolua++-1.0.92 on 03/11/12 17:55:41.
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*/
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#ifndef __cplusplus
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@ -17574,7 +17574,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_constant(tolua_S,"E_ENT_LOOK",E_ENT_LOOK);
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tolua_constant(tolua_S,"E_REL_ENT_MOVE_LOOK",E_REL_ENT_MOVE_LOOK);
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tolua_constant(tolua_S,"E_ENT_TELEPORT",E_ENT_TELEPORT);
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tolua_constant(tolua_S,"E_ENT_HEAD_LOOK",E_ENT_HEAD_LOOK);
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tolua_constant(tolua_S,"E_ENT_STATUS",E_ENT_STATUS);
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tolua_constant(tolua_S,"E_METADATA",E_METADATA);
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tolua_constant(tolua_S,"E_PRE_CHUNK",E_PRE_CHUNK);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 03/23/12 21:50:57.
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** Generated automatically by tolua++-1.0.92 on 03/11/12 17:55:42.
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*/
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/* Exported function */
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@ -111,7 +111,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
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// Load it anew:
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AString FileName;
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Printf(FileName, "%s/r.%d.%d.mca", m_WSI->WSIGetFolder().c_str(), RegionX, RegionZ);
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Printf(FileName, "%s/r.%d.%d.mca", m_World->GetName().c_str(), RegionX, RegionZ);
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cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
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if (f == NULL)
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{
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@ -282,7 +282,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, cNBTTag & a_NBT)
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memset(ChunkData + cChunkDef::SkyLightOffset, 0xff, cChunkDef::NumBlocks / 2);
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//*/
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m_WSI->WSIChunkDataLoaded(
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m_World->ChunkDataLoaded(
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a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ,
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ChunkData,
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ChunkData + cChunkDef::MetaOffset,
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@ -353,7 +353,7 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cNBTC
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{
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return; // Make it an empty chest
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}
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std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z));
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std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
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const cNBTTags & ItemDefs = Items->GetChildren();
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for (cNBTTags::const_iterator itr = ItemDefs.begin(); itr != ItemDefs.end(); ++itr)
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{
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@ -40,7 +40,7 @@ class cWSSAnvil :
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public:
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cWSSAnvil(cWSInterface * a_WSI) : super(a_WSI) {}
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cWSSAnvil(cWorld * a_World) : super(a_World) {}
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virtual ~cWSSAnvil();
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protected:
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@ -5,6 +5,7 @@
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#include "Globals.h"
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#include "WSSCompact.h"
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#include "cWorld.h"
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#include "zlib.h"
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#include <json/json.h>
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#include "StringCompression.h"
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@ -67,7 +68,7 @@ bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk)
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return false;
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}
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return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_WSI);
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return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World);
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}
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@ -85,7 +86,7 @@ bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk)
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LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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return f->SaveChunk(a_Chunk, m_WSI);
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return f->SaveChunk(a_Chunk, m_World);
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}
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@ -118,7 +119,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
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// Load it anew:
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AString FileName;
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Printf(FileName, "%s/X%i_Z%i.pak", m_WSI->WSIGetFolder().c_str(), LayerX, LayerZ );
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Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
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cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ);
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if (f == NULL)
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{
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@ -187,7 +188,7 @@ bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk)
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void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWSInterface * a_WSI)
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void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
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{
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// Load chests
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Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
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@ -196,7 +197,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
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for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
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{
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Json::Value & Chest = *itr;
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cChestEntity * ChestEntity = new cChestEntity(0, 0, 0);
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cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World);
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if (!ChestEntity->LoadFromJson( Chest ) )
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{
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LOGERROR("ERROR READING CHEST FROM JSON!" );
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@ -216,7 +217,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
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for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
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{
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Json::Value & Furnace = *itr;
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cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0, 0, 0);
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cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0,0,0, a_World);
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if( !FurnaceEntity->LoadFromJson( Furnace ) )
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{
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LOGERROR("ERROR READING FURNACE FROM JSON!" );
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@ -236,7 +237,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
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for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
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{
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Json::Value & Sign = *itr;
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cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0, 0, 0);
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cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World);
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if ( !SignEntity->LoadFromJson( Sign ) )
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{
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LOGERROR("ERROR READING SIGN FROM JSON!" );
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@ -381,7 +382,7 @@ bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_U
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bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWSInterface * a_World)
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bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World)
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{
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if (!SaveChunkToData(a_Chunk, a_World))
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{
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@ -680,7 +681,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
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bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWSInterface * a_WSI)
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bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World)
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{
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// Crude data integrity check:
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if (a_UncompressedSize < cChunkDef::BlockDataSize)
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@ -729,13 +730,13 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_Uncomp
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}
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else
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{
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LoadEntitiesFromJson(root, Entities, BlockEntities, a_WSI);
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LoadEntitiesFromJson(root, Entities, BlockEntities, a_World);
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}
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}
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BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data();
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a_WSI->WSIChunkDataLoaded(
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a_World->ChunkDataLoaded(
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a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ,
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BlockData,
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BlockData + cChunkDef::MetaOffset,
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@ -777,11 +778,11 @@ bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk)
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bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWSInterface * a_WSI)
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bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World)
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{
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// Serialize the chunk:
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cJsonChunkSerializer Serializer;
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if (!a_WSI->WSIGetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, Serializer))
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if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, Serializer))
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{
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// Chunk not valid
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LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
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@ -22,7 +22,7 @@ class cWSSCompact :
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public cWSSchema
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{
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public:
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cWSSCompact(cWSInterface * a_WSI) : cWSSchema(a_WSI) {}
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cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
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virtual ~cWSSCompact();
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protected:
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bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
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bool EraseChunkData(const cChunkCoords & a_Chunk);
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bool SaveChunk(const cChunkCoords & a_Chunk, cWSInterface * a_WSI);
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bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
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int GetLayerX(void) const {return m_LayerX; }
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int GetLayerZ(void) const {return m_LayerZ; }
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@ -68,7 +68,7 @@ protected:
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char m_ChunkVersion;
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char m_PakVersion;
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bool SaveChunkToData(const cChunkCoords & a_Chunk, cWSInterface * a_WSI); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
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bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
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void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty
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void UpdateChunk1To2(void); // Height from 128 to 256
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@ -93,9 +93,9 @@ protected:
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bool EraseChunkData(const cChunkCoords & a_Chunk);
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/// Loads the chunk from the data (no locking needed)
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bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWSInterface * a_WSI);
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bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
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void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWSInterface * a_WSI);
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void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
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// cWSSchema overrides:
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virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
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@ -24,7 +24,7 @@ class cWSSForgetful :
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public cWSSchema
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{
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public:
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cWSSForgetful(cWSInterface * a_WSI) : cWSSchema(a_WSI) {}
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cWSSForgetful(cWorld * a_World) : cWSSchema(a_World) {}
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protected:
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// cWSSchema overrides:
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@ -97,7 +97,7 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
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cWorldStorage::cWorldStorage(void) :
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super("cWorldStorage"),
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m_WSI(NULL),
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m_World(NULL),
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m_SaveSchema(NULL)
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{
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}
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@ -120,9 +120,9 @@ cWorldStorage::~cWorldStorage()
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bool cWorldStorage::Start(cWSInterface * a_WSI, const AString & a_StorageSchemaName)
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bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
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{
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m_WSI = a_WSI;
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m_World = a_World;
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m_StorageSchemaName = a_StorageSchemaName;
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InitSchemas();
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@ -266,9 +266,9 @@ void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
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void cWorldStorage::InitSchemas(void)
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{
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// The first schema added is considered the default
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m_Schemas.push_back(new cWSSCompact (m_WSI));
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m_Schemas.push_back(new cWSSAnvil (m_WSI));
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m_Schemas.push_back(new cWSSForgetful(m_WSI));
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m_Schemas.push_back(new cWSSCompact (m_World));
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m_Schemas.push_back(new cWSSAnvil (m_World));
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m_Schemas.push_back(new cWSSForgetful(m_World));
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// Add new schemas here
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if (NoCaseCompare(m_StorageSchemaName, "default") == 0)
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@ -286,7 +286,7 @@ void cWorldStorage::InitSchemas(void)
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} // for itr - m_Schemas[]
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// Unknown schema selected, let the admin know:
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LOGWARNING("World \"%s\": Unknown storage schema name \"%s\". Using default. Available schemas:", m_WSI->WSIGetFolder().c_str(), m_StorageSchemaName.c_str());
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LOGWARNING("Unknown storage schema name \"%s\". Using default. Available schemas:", m_StorageSchemaName.c_str());
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for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
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{
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LOGWARNING("\t\"%s\"", (*itr)->GetName().c_str());
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@ -346,7 +346,7 @@ bool cWorldStorage::LoadOneChunk(void)
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if (ToLoad.m_Generate)
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{
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// The chunk couldn't be loaded, generate it:
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m_WSI->WSIGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
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m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
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}
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else
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{
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@ -376,12 +376,12 @@ bool cWorldStorage::SaveOneChunk(void)
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}
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HasMore = (m_SaveQueue.size() > 0);
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}
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if (ShouldSave && m_WSI->WSIIsChunkValid(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ))
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if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ))
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{
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m_WSI->WSIMarkChunkSaving(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
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m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
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if (m_SaveSchema->SaveChunk(Save))
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{
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m_WSI->WSIMarkChunkSaved(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
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m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
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}
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else
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{
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@ -397,7 +397,7 @@ bool cWorldStorage::SaveOneChunk(void)
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bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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if (m_WSI->WSIIsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ))
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if (m_World->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ))
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{
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// Already loaded (can happen, since the queue is async)
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return true;
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@ -421,7 +421,7 @@ bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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}
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// Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
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m_WSI->WSIChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
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m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
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return false;
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}
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@ -22,45 +22,8 @@
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/** Interface between cWorld and cWorldStorage, contains all calls into cWorld that cWorldStorage needs
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Defining this as an interface lets us re-use the cWorldStorage outside of MC-Server's main executable,
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for example for tools such as storage converters or chunk analytics
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*/
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class cWSInterface
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{
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public:
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/// Asks the world if the chunk is fully valid
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virtual bool WSIIsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
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/// Marks the chunk as being saved
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virtual void WSIMarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
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/// Marks the chunk as having been saved (if there was no change since the last MarkSaving)
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virtual void WSIMarkChunkSaved(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
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/// Marks the chunk as unable to load
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virtual void WSIChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
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/// Called when chunk generation has been specified for a chunk that cannot be loaded
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virtual void WSIGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) = 0;
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/// Marks the chunk as having been saved (if there was no change since the last MarkSaving)
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virtual bool WSIGetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback) = 0;
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/// Gets the folder where the world is saved
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virtual AString WSIGetFolder(void) = 0;
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virtual void WSIChunkDataLoaded(
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int a_ChunkX, int a_ChunkY, int a_ChunkZ,
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const BLOCKTYPE * a_BlockTypes,
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const BLOCKTYPE * a_BlockMeta,
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const BLOCKTYPE * a_BlockLight,
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const BLOCKTYPE * a_BlockSkyLight,
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const cChunkDef::HeightMap * a_HeightMap,
|
||||
cEntityList & a_Entities,
|
||||
cBlockEntityList & a_BlockEntities
|
||||
) = 0;
|
||||
} ;
|
||||
// fwd:
|
||||
class cWorld;
|
||||
|
||||
|
||||
|
||||
|
@ -70,7 +33,7 @@ public:
|
|||
class cWSSchema abstract
|
||||
{
|
||||
public:
|
||||
cWSSchema(cWSInterface * a_WSI) : m_WSI(a_WSI) {}
|
||||
cWSSchema(cWorld * a_World) : m_World(a_World) {}
|
||||
virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
|
||||
|
||||
virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
|
||||
|
@ -79,7 +42,7 @@ public:
|
|||
|
||||
protected:
|
||||
|
||||
cWSInterface * m_WSI;
|
||||
cWorld * m_World;
|
||||
} ;
|
||||
|
||||
typedef std::list<cWSSchema *> cWSSchemaList;
|
||||
|
@ -140,7 +103,7 @@ public:
|
|||
void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
|
||||
void UnqueueSave(const cChunkCoords & a_Chunk);
|
||||
|
||||
bool Start(cWSInterface * a_WSI, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
|
||||
bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
|
||||
void WaitForFinish(void);
|
||||
void WaitForQueuesEmpty(void);
|
||||
|
||||
|
@ -161,8 +124,7 @@ protected:
|
|||
|
||||
typedef std::list<sChunkLoad> sChunkLoadQueue;
|
||||
|
||||
cWSInterface * m_WSI;
|
||||
|
||||
cWorld * m_World;
|
||||
AString m_StorageSchemaName;
|
||||
|
||||
// Both queues are locked by the same CS
|
||||
|
|
|
@ -41,17 +41,7 @@ protected:
|
|||
, m_BlockType( a_BlockType )
|
||||
, m_World( a_World )
|
||||
{}
|
||||
|
||||
cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z)
|
||||
: m_PosX( a_X )
|
||||
, m_PosY( a_Y )
|
||||
, m_PosZ( a_Z )
|
||||
, m_BlockType( a_BlockType )
|
||||
, m_World(NULL)
|
||||
{}
|
||||
|
||||
public:
|
||||
|
||||
virtual ~cBlockEntity() {};
|
||||
virtual void Destroy() {};
|
||||
|
||||
|
@ -62,7 +52,6 @@ public:
|
|||
ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
|
||||
|
||||
cWorld * GetWorld(void) const {return m_World; }
|
||||
void SetWorld(cWorld * a_World) {m_World = a_World; }
|
||||
|
||||
virtual void SaveToJson (Json::Value & a_Value ) = 0;
|
||||
|
||||
|
|
|
@ -34,18 +34,6 @@ cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
|
|||
|
||||
|
||||
|
||||
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z)
|
||||
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z)
|
||||
, m_TopChest( false )
|
||||
, m_JoinedChest( NULL )
|
||||
{
|
||||
m_Content = new cItem[ c_ChestHeight*c_ChestWidth ];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChestEntity::~cChestEntity()
|
||||
{
|
||||
if( GetWindow() )
|
||||
|
|
|
@ -29,8 +29,6 @@ class cChestEntity :
|
|||
{
|
||||
public:
|
||||
cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
|
||||
cChestEntity(int a_X, int a_Y, int a_Z);
|
||||
|
||||
virtual ~cChestEntity();
|
||||
virtual void Destroy();
|
||||
|
||||
|
|
|
@ -84,9 +84,6 @@ public: //tolua_export
|
|||
int GetChunkY(void) const {return m_ChunkY; }
|
||||
int GetChunkZ(void) const {return m_ChunkZ; }
|
||||
|
||||
// Can be used only once - to set the initial world after loading. Not to be used for moving to another world!
|
||||
void SetWorld( cWorld* a_World ) { ASSERT(m_World == NULL); m_World = a_World; }
|
||||
|
||||
void SetPosX( const double & a_PosX ); //tolua_export
|
||||
void SetPosY( const double & a_PosY ); //tolua_export
|
||||
void SetPosZ( const double & a_PosZ ); //tolua_export
|
||||
|
@ -113,6 +110,7 @@ public: //tolua_export
|
|||
protected:
|
||||
virtual void Destroyed() {} // Called after the entity has been destroyed
|
||||
|
||||
void SetWorld( cWorld* a_World ) { m_World = a_World; }
|
||||
void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false);
|
||||
|
||||
friend class cReferenceManager;
|
||||
|
|
|
@ -36,21 +36,6 @@ cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
|
|||
|
||||
|
||||
|
||||
cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z)
|
||||
: cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z)
|
||||
, m_Items( new cItem[3] )
|
||||
, m_CookingItem( 0 )
|
||||
, m_CookTime( 0 )
|
||||
, m_TimeCooked( 0 )
|
||||
, m_BurnTime( 0 )
|
||||
, m_TimeBurned( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cFurnaceEntity::~cFurnaceEntity()
|
||||
{
|
||||
// Tell window its owner is destroyed
|
||||
|
|
|
@ -28,8 +28,6 @@ class cFurnaceEntity :
|
|||
{
|
||||
public:
|
||||
cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
|
||||
cFurnaceEntity(int a_X, int a_Y, int a_Z);
|
||||
|
||||
virtual ~cFurnaceEntity();
|
||||
virtual void Destroy();
|
||||
|
||||
|
|
|
@ -25,15 +25,6 @@ cSignEntity::cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, c
|
|||
|
||||
|
||||
|
||||
cSignEntity::cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z)
|
||||
: cBlockEntity(a_BlockType, a_X, a_Y, a_Z)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSignEntity::~cSignEntity()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -21,7 +21,6 @@ class cSignEntity :
|
|||
{
|
||||
public:
|
||||
cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
|
||||
cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z);
|
||||
virtual ~cSignEntity();
|
||||
|
||||
OBSOLETE bool LoadFromFile(cFile & a_File); // deprecated format
|
||||
|
|
|
@ -1502,101 +1502,3 @@ int cWorld::GetNumChunks(void) const
|
|||
|
||||
|
||||
|
||||
|
||||
bool cWorld::WSIIsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
{
|
||||
return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::WSIMarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
{
|
||||
m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkY, a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::WSIMarkChunkSaved(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
{
|
||||
m_ChunkMap->MarkChunkSaved(a_ChunkX, a_ChunkY, a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::WSIChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
{
|
||||
ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::WSIGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
{
|
||||
m_Generator.GenerateChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cWorld::WSIGetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
|
||||
{
|
||||
return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AString cWorld::WSIGetFolder(void)
|
||||
{
|
||||
return m_WorldName;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::WSIChunkDataLoaded(
|
||||
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const BLOCKTYPE * a_BlockMeta,
|
||||
const BLOCKTYPE * a_BlockLight,
|
||||
const BLOCKTYPE * a_BlockSkyLight,
|
||||
const cChunkDef::HeightMap * a_HeightMap,
|
||||
cEntityList & a_Entities,
|
||||
cBlockEntityList & a_BlockEntities
|
||||
)
|
||||
{
|
||||
// Set all a_Entities' and a_BlockEntities' world to this:
|
||||
for (cEntityList::iterator itr = a_Entities.begin(); itr != a_Entities.end(); ++itr)
|
||||
{
|
||||
(*itr)->SetWorld(this);
|
||||
} // for itr - a_Entities[]
|
||||
for (cBlockEntityList::iterator itr = a_BlockEntities.begin(); itr != a_BlockEntities.end(); ++itr)
|
||||
{
|
||||
(*itr)->SetWorld(this);
|
||||
} // for itr - a_BlockEntities[]
|
||||
|
||||
m_ChunkMap->ChunkDataLoaded(
|
||||
a_ChunkX, a_ChunkY, a_ChunkZ,
|
||||
a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
|
||||
a_HeightMap,
|
||||
a_Entities,
|
||||
a_BlockEntities
|
||||
);
|
||||
m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkY, a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -45,8 +45,7 @@ typedef cItemCallback<cEntity> cEntityCallback;
|
|||
|
||||
|
||||
|
||||
class cWorld : //tolua_export
|
||||
public cWSInterface
|
||||
class cWorld //tolua_export
|
||||
{ //tolua_export
|
||||
public:
|
||||
|
||||
|
@ -258,26 +257,6 @@ public:
|
|||
cWorldStorage & GetStorage (void) { return m_Storage; }
|
||||
cChunkMap * GetChunkMap (void) { return m_ChunkMap; }
|
||||
|
||||
protected:
|
||||
// cWSInterface overrides:
|
||||
virtual bool WSIIsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) override;
|
||||
virtual void WSIMarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ) override;
|
||||
virtual void WSIMarkChunkSaved(int a_ChunkX, int a_ChunkY, int a_ChunkZ) override;
|
||||
virtual void WSIChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) override;
|
||||
virtual void WSIGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) override;
|
||||
virtual bool WSIGetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback) override;
|
||||
virtual AString WSIGetFolder(void) override;
|
||||
virtual void WSIChunkDataLoaded(
|
||||
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
|
||||
const BLOCKTYPE * a_BlockTypes,
|
||||
const BLOCKTYPE * a_BlockMeta,
|
||||
const BLOCKTYPE * a_BlockLight,
|
||||
const BLOCKTYPE * a_BlockSkyLight,
|
||||
const cChunkDef::HeightMap * a_HeightMap,
|
||||
cEntityList & a_Entities,
|
||||
cBlockEntityList & a_BlockEntities
|
||||
) override;
|
||||
|
||||
private:
|
||||
|
||||
friend class cRoot;
|
||||
|
|
Loading…
Reference in New Issue