Got rid of some hardcoded numbers, now using hardcoded variables! woo
git-svn-id: http://mc-server.googlecode.com/svn/trunk@355 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
f7b29dc727
commit
ad89cf88ba
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@ -353,9 +353,9 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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for( unsigned int i = 0; i < PendingSendBlocks; i++)
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{
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unsigned int index = m_PendingSendBlocks[i];
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unsigned int Y = index % 128;
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unsigned int Z = (index / 128) % 16;
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unsigned int X = (index / (128*16));
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unsigned int Y = index % c_ChunkHeight;
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unsigned int Z = (index / c_ChunkHeight) % c_ChunkWidth;
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unsigned int X = (index / (c_ChunkHeight*c_ChunkWidth));
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#if (MINECRAFT_1_2_2 == 1)
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unsigned int Coords = Y | Z << 8 | X << 12;
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@ -377,14 +377,14 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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for( unsigned int i = 0; i < PendingSendBlocks; i++)
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{
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unsigned int index = m_PendingSendBlocks[i];
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int Y = index % 128;
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int Z = (index / 128) % 16;
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int X = (index / (128*16));
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int Y = index % c_ChunkHeight;
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int Z = (index / c_ChunkHeight) % c_ChunkWidth;
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int X = (index / (c_ChunkHeight*c_ChunkWidth));
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cPacket_BlockChange BlockChange;
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BlockChange.m_PosX = X + m_PosX*16;
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BlockChange.m_PosY = (char)(Y + m_PosY*128);
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BlockChange.m_PosZ = Z + m_PosZ*16;
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BlockChange.m_PosX = X + m_PosX*c_ChunkWidth;
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BlockChange.m_PosY = (char)(Y + m_PosY*c_ChunkHeight);
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BlockChange.m_PosZ = Z + m_PosZ*c_ChunkWidth;
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BlockChange.m_BlockType = m_BlockType[index];
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BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
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Broadcast( BlockChange );
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@ -418,9 +418,9 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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for( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
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{
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unsigned int index = (*itr);
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int Y = index % 128;
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int Z = (index / 128) % 16;
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int X = (index / (128*16));
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int Y = index % c_ChunkHeight;
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int Z = (index / c_ChunkHeight) % c_ChunkWidth;
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int X = (index / (c_ChunkHeight*c_ChunkWidth));
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char BlockID = GetBlock( index );
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switch( BlockID )
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@ -454,9 +454,9 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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m_World->GetSimulatorManager()->WakeUp(wX, wY, wZ);
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if (isRedstone) {
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cRedstone Redstone(m_World);
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Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
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Redstone.ChangeRedstone( (X+m_PosX*c_ChunkWidth), (Y+m_PosY*c_ChunkWidth), (Z+m_PosZ*c_ChunkWidth), false );
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}
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cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
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cPickup* Pickup = new cPickup( (X+m_PosX*c_ChunkWidth) * 32 + 16, (Y+m_PosY*c_ChunkHeight) * 32 + 16, (Z+m_PosZ*c_ChunkWidth) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
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Pickup->Initialize( m_World );
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}
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}
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@ -468,9 +468,9 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
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LOG("MetaData: %i", Dir );
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int XX = X + m_PosX*16;
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int XX = X + m_PosX*c_ChunkWidth;
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char YY = (char)Y;
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int ZZ = Z + m_PosZ*16;
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int ZZ = Z + m_PosZ*c_ChunkWidth;
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AddDirection( XX, YY, ZZ, Dir, true );
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if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
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{
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@ -481,9 +481,9 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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m_World->GetSimulatorManager()->WakeUp(wPos.x, wPos.y, wPos.z);
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if (isRedstone) {
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cRedstone Redstone(m_World);
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Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
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Redstone.ChangeRedstone( (X+m_PosX*c_ChunkWidth), (Y+m_PosY*c_ChunkWidth), (Z+m_PosZ*c_ChunkWidth), false );
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}
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cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
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cPickup* Pickup = new cPickup( (X+m_PosX*c_ChunkWidth) * 32 + 16, (Y+m_PosY*c_ChunkHeight) * 32 + 16, (Z+m_PosZ*c_ChunkWidth) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
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Pickup->Initialize( m_World );
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}
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}
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@ -491,14 +491,14 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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case E_BLOCK_LADDER:
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{
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char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
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int XX = X + m_PosX*16;
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int XX = X + m_PosX*c_ChunkWidth;
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char YY = (char)Y;
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int ZZ = Z + m_PosZ*16;
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int ZZ = Z + m_PosZ*c_ChunkWidth;
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AddDirection( XX, YY, ZZ, Dir, true );
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if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
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{
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SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
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cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
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cPickup* Pickup = new cPickup( (X+m_PosX*c_ChunkWidth) * 32 + 16, (Y+m_PosY*c_ChunkHeight) * 32 + 16, (Z+m_PosZ*c_ChunkWidth) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
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Pickup->Initialize( m_World );
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}
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}
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@ -516,13 +516,13 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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for(int i = 0; i < 50; i++)
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{
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m_BlockTickX = (m_BlockTickX + RandomX) % 16;
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m_BlockTickY = (m_BlockTickY + RandomY) % 128;
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m_BlockTickZ = (m_BlockTickZ + RandomZ) % 16;
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m_BlockTickX = (m_BlockTickX + RandomX) % c_ChunkWidth;
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m_BlockTickY = (m_BlockTickY + RandomY) % c_ChunkHeight;
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m_BlockTickZ = (m_BlockTickZ + RandomZ) % c_ChunkWidth;
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//LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*16 ] ) continue; // It's all air up here
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if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*c_ChunkWidth ] ) continue; // It's all air up here
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//m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks;
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unsigned int Index = MakeIndex( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
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@ -559,7 +559,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
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{
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FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetLight( m_BlockMeta, Index ) );
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m_World->GrowTree( m_BlockTickX + m_PosX*16, m_BlockTickY, m_BlockTickZ + m_PosZ*16 );
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m_World->GrowTree( m_BlockTickX + m_PosX*c_ChunkWidth, m_BlockTickY, m_BlockTickZ + m_PosZ*c_ChunkWidth );
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}
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break;
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case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
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@ -587,11 +587,11 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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int cChunk::GetHeight( int a_X, int a_Z )
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{
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ASSERT((a_X >= 0) && (a_X < 16) && (a_Z >= 0) && (a_Z < 16));
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ASSERT((a_X >= 0) && (a_X < c_ChunkWidth) && (a_Z >= 0) && (a_Z < c_ChunkWidth));
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if ((a_X >= 0) && (a_X < 16) && (a_Z >= 0) && (a_Z < 16))
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if ((a_X >= 0) && (a_X < c_ChunkWidth) && (a_Z >= 0) && (a_Z < c_ChunkWidth))
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{
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return m_HeightMap[a_X + a_Z * 16];
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return m_HeightMap[a_X + a_Z * c_ChunkWidth];
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}
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return 0;
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}
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@ -602,29 +602,29 @@ int cChunk::GetHeight( int a_X, int a_Z )
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void cChunk::CreateBlockEntities(void)
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{
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for (int x = 0; x < 16; x++)
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for (int x = 0; x < c_ChunkWidth; x++)
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{
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for (int z = 0; z < 16; z++)
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for (int z = 0; z < c_ChunkWidth; z++)
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{
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for (int y = 0; y < 128; y++)
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for (int y = 0; y < c_ChunkHeight; y++)
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{
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ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockData[ MakeIndex( x, y, z ) ];
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switch ( BlockType )
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{
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case E_BLOCK_CHEST:
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{
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if (!HasBlockEntityAt(x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16))
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if (!HasBlockEntityAt(x + m_PosX * c_ChunkWidth, y + m_PosY * c_ChunkHeight, z + m_PosZ * c_ChunkWidth))
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{
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m_BlockEntities.push_back( new cChestEntity( x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) );
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m_BlockEntities.push_back( new cChestEntity( x + m_PosX * c_ChunkWidth, y + m_PosY * c_ChunkHeight, z + m_PosZ * c_ChunkWidth, m_World) );
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}
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break;
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}
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case E_BLOCK_FURNACE:
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{
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if (!HasBlockEntityAt(x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16))
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if (!HasBlockEntityAt(x + m_PosX * c_ChunkWidth, y + m_PosY * c_ChunkHeight, z + m_PosZ * c_ChunkWidth))
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{
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m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) );
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m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * c_ChunkWidth, y + m_PosY * c_ChunkHeight, z + m_PosZ * c_ChunkWidth, m_World) );
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}
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break;
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}
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@ -632,9 +632,9 @@ void cChunk::CreateBlockEntities(void)
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN:
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{
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if (!HasBlockEntityAt(x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16))
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if (!HasBlockEntityAt(x + m_PosX * c_ChunkWidth, y + m_PosY * c_ChunkHeight, z + m_PosZ * c_ChunkWidth))
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{
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m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) );
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m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * c_ChunkWidth, y + m_PosY * c_ChunkHeight, z + m_PosZ * c_ChunkWidth, m_World) );
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}
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break;
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}
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@ -650,16 +650,16 @@ void cChunk::CreateBlockEntities(void)
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void cChunk::CalculateHeightmap()
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{
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for (int x = 0; x < 16; x++)
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for (int x = 0; x < c_ChunkWidth; x++)
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{
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for (int z = 0; z < 16; z++)
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for (int z = 0; z < c_ChunkWidth; z++)
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{
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for (int y = 127; y > -1; y--)
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for (int y = c_ChunkHeight-1; y > -1; y--)
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{
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int index = MakeIndex( x, y, z );
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if (m_BlockData[index] != E_BLOCK_AIR)
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{
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m_HeightMap[x + z * 16] = (char)y;
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m_HeightMap[x + z * c_ChunkWidth] = (char)y;
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break;
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}
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} // for y
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@ -675,14 +675,14 @@ void cChunk::CalculateLighting()
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{
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// Calculate sunlight
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memset(m_BlockSkyLight, 0xff, c_NumBlocks / 2 ); // Set all to fully lit, so everything above HeightMap is lit
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for(int x = 0; x < 16; x++)
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for(int x = 0; x < c_ChunkWidth; x++)
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{
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for(int z = 0; z < 16; z++)
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for(int z = 0; z < c_ChunkWidth; z++)
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{
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char sunlight = 0xf;
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for(int y = m_HeightMap[x + z*16]; y > -1; y--)
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for(int y = m_HeightMap[x + z*c_ChunkWidth]; y > -1; y--)
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{
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int index = y + (z * 128) + (x * 128 * 16);
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int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
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if( g_BlockTransparent[ (int)m_BlockData[index] ] == false )
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{
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@ -694,11 +694,11 @@ void cChunk::CalculateLighting()
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}
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// Calculate blocklights
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for(int x = 0; x < 16; x++)
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for(int x = 0; x < c_ChunkWidth; x++)
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{
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for(int z = 0; z < 16; z++)
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for(int z = 0; z < c_ChunkWidth; z++)
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{
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int MaxHeight = m_HeightMap[x + z*16];
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int MaxHeight = m_HeightMap[x + z*c_ChunkWidth];
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for(int y = 0; y < MaxHeight; y++)
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{
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char BlockID = GetBlock(x, y, z);
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@ -721,18 +721,18 @@ void cChunk::CalculateLighting()
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void cChunk::SpreadLight(char* a_LightBuffer)
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{
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// Spread the sunlight
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for(int x = 0; x < 16; x++) for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++)
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for(int x = 0; x < c_ChunkWidth; x++) for(int z = 0; z < c_ChunkWidth; z++) for(int y = 0; y < c_ChunkHeight; y++)
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{
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int index = y + (z * 128) + (x * 128 * 16);
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int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
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if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
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{
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SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
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}
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}
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for(int x = 15; x > -1; x--) for(int z = 15; z > -1; z--) for(int y = 127; y > -1; y--)
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for(int x = c_ChunkWidth-1; x > -1; x--) for(int z = c_ChunkWidth-1; z > -1; z--) for(int y = c_ChunkHeight-1; y > -1; y--)
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{
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int index = y + (z * 128) + (x * 128 * 16);
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int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
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if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
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{
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SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
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@ -755,28 +755,28 @@ void cChunk::SpreadLight(char* a_LightBuffer)
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RightSky = (a_LightBuffer == m_BlockSkyLight) ? RightChunk->pGetSkyLight() : RightChunk->pGetLight();
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}
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for (int z = 0; z < 16; z++) for(int y = 0; y < 128; y++)
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for (int z = 0; z < c_ChunkWidth; z++) for(int y = 0; y < c_ChunkHeight; y++)
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{
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if (LeftSky != NULL)
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{
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int index = y + (z * 128) + (0 * 128 * 16);
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int index = y + (z * c_ChunkHeight) + (0 * c_ChunkHeight * c_ChunkWidth);
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if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
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{
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char CurrentLight = GetLight( a_LightBuffer, 0, y, z );
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char LeftLight = GetLight( LeftSky, 15, y, z );
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char LeftLight = GetLight( LeftSky, c_ChunkWidth-1, y, z );
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if( LeftLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
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{
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SetLight( LeftSky, 15, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
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SetLight( LeftSky, c_ChunkWidth-1, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
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bCalcLeft = true;
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}
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}
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}
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if (RightSky != NULL)
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{
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int index = y + (z * 128) + (15 * 128 * 16);
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int index = y + (z * c_ChunkHeight) + ((c_ChunkWidth-1) * c_ChunkHeight * c_ChunkWidth);
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if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
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{
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char CurrentLight = GetLight( a_LightBuffer, 15, y, z );
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char CurrentLight = GetLight( a_LightBuffer, c_ChunkWidth-1, y, z );
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char RightLight = GetLight( RightSky, 0, y, z );
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if( RightLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
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{
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@ -799,28 +799,28 @@ void cChunk::SpreadLight(char* a_LightBuffer)
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{
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BackSky = (a_LightBuffer == m_BlockSkyLight) ? BackChunk->pGetSkyLight() : BackChunk->pGetLight();
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}
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for(int x = 0; x < 16; x++) for(int y = 0; y < 128; y++)
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for(int x = 0; x < c_ChunkWidth; x++) for(int y = 0; y < c_ChunkHeight; y++)
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{
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if (FrontSky != NULL)
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{
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int index = y + (0 * 128) + (x * 128 * 16);
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int index = y + (0 * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
|
||||
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
|
||||
{
|
||||
char CurrentLight = GetLight( a_LightBuffer, x, y, 0 );
|
||||
char FrontLight = GetLight( FrontSky, x, y, 15 );
|
||||
char FrontLight = GetLight( FrontSky, x, y, c_ChunkWidth-1 );
|
||||
if( FrontLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
|
||||
{
|
||||
SetLight( FrontSky, x, y, 15, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
|
||||
SetLight( FrontSky, x, y, c_ChunkWidth-1, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
|
||||
bCalcFront = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (BackSky != NULL)
|
||||
{
|
||||
int index = y + (15 * 128) + (x * 128 * 16);
|
||||
int index = y + ((c_ChunkWidth-1) * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
|
||||
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
|
||||
{
|
||||
char CurrentLight = GetLight( a_LightBuffer, x, y, 15 );
|
||||
char CurrentLight = GetLight( a_LightBuffer, x, y, c_ChunkWidth-1 );
|
||||
char BackLight = GetLight( BackSky, x, y, 0 );
|
||||
if ( BackLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
|
||||
{
|
||||
|
@ -863,14 +863,14 @@ void cChunk::SendTo(cClientHandle* a_Client)
|
|||
|
||||
void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
|
||||
{
|
||||
if (a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
|
||||
if (a_X < 0 || a_X >= c_ChunkWidth || a_Y < 0 || a_Y >= c_ChunkHeight || a_Z < 0 || a_Z >= c_ChunkWidth)
|
||||
{
|
||||
return; // Clip
|
||||
}
|
||||
|
||||
ASSERT(IsValid()); // Is this chunk loaded / generated?
|
||||
|
||||
int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
|
||||
int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
|
||||
char OldBlockMeta = GetLight( m_BlockMeta, index );
|
||||
char OldBlockType = m_BlockType[index];
|
||||
m_BlockType[index] = a_BlockType;
|
||||
|
@ -901,11 +901,11 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
|
|||
}
|
||||
|
||||
// Update heightmap, if needed:
|
||||
if (a_Y >= m_HeightMap[a_X + a_Z * 16])
|
||||
if (a_Y >= m_HeightMap[a_X + a_Z * c_ChunkWidth])
|
||||
{
|
||||
if (a_BlockType != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[a_X + a_Z * 16] = a_Y;
|
||||
m_HeightMap[a_X + a_Z * c_ChunkWidth] = a_Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -913,7 +913,7 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
|
|||
{
|
||||
if (m_BlockData[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[a_X + a_Z * 16] = y;
|
||||
m_HeightMap[a_X + a_Z * c_ChunkWidth] = y;
|
||||
break;
|
||||
}
|
||||
} // for y - column in m_BlockData
|
||||
|
@ -928,7 +928,7 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
|
|||
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z+1 ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z-1 ) );
|
||||
|
||||
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16 );
|
||||
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth );
|
||||
if( BlockEntity )
|
||||
{
|
||||
BlockEntity->Destroy();
|
||||
|
@ -939,18 +939,18 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
|
|||
{
|
||||
case E_BLOCK_CHEST:
|
||||
{
|
||||
AddBlockEntity( new cChestEntity( a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16, m_World) );
|
||||
AddBlockEntity( new cChestEntity( a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth, m_World) );
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_FURNACE:
|
||||
{
|
||||
AddBlockEntity( new cFurnaceEntity( a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16, m_World) );
|
||||
AddBlockEntity( new cFurnaceEntity( a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth, m_World) );
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_SIGN_POST:
|
||||
case E_BLOCK_WALLSIGN:
|
||||
{
|
||||
AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16, m_World) );
|
||||
AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth, m_World) );
|
||||
break;
|
||||
}
|
||||
} // switch (a_BlockType)
|
||||
|
@ -962,11 +962,11 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
|
|||
|
||||
void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta)
|
||||
{
|
||||
ASSERT(!((a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)));
|
||||
ASSERT(!((a_X < 0 || a_X >= c_ChunkWidth || a_Y < 0 || a_Y >= c_ChunkHeight || a_Z < 0 || a_Z >= c_ChunkWidth)));
|
||||
|
||||
ASSERT(IsValid());
|
||||
|
||||
const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
|
||||
const int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
|
||||
const char OldBlock = m_BlockType[index];
|
||||
const char OldBlockMeta = GetLight( m_BlockMeta, index );
|
||||
if (OldBlock == a_BlockType && OldBlockMeta == a_BlockMeta)
|
||||
|
@ -997,11 +997,11 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
|
|||
}
|
||||
|
||||
// Update heightmap, if needed:
|
||||
if (a_Y >= m_HeightMap[a_X + a_Z * 16])
|
||||
if (a_Y >= m_HeightMap[a_X + a_Z * c_ChunkWidth])
|
||||
{
|
||||
if (a_BlockType != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[a_X + a_Z * 16] = a_Y;
|
||||
m_HeightMap[a_X + a_Z * c_ChunkWidth] = a_Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1009,7 +1009,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
|
|||
{
|
||||
if (m_BlockData[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[a_X + a_Z * 16] = y;
|
||||
m_HeightMap[a_X + a_Z * c_ChunkWidth] = y;
|
||||
break;
|
||||
}
|
||||
} // for y - column in m_BlockData
|
||||
|
@ -1036,9 +1036,9 @@ void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
|
|||
{
|
||||
unsigned int index = MakeIndex( a_X, a_Y, a_Z );
|
||||
cPacket_BlockChange BlockChange;
|
||||
BlockChange.m_PosX = a_X + m_PosX*16;
|
||||
BlockChange.m_PosY = (char)(a_Y + m_PosY*128);
|
||||
BlockChange.m_PosZ = a_Z + m_PosZ*16;
|
||||
BlockChange.m_PosX = a_X + m_PosX*c_ChunkWidth;
|
||||
BlockChange.m_PosY = (char)(a_Y + m_PosY*c_ChunkHeight);
|
||||
BlockChange.m_PosZ = a_Z + m_PosZ*c_ChunkWidth;
|
||||
BlockChange.m_BlockType = m_BlockType[ index ];
|
||||
BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
|
||||
a_Client->Send( BlockChange );
|
||||
|
@ -1264,9 +1264,9 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
|
|||
|
||||
char cChunk::GetBlock( int a_X, int a_Y, int a_Z )
|
||||
{
|
||||
if ((a_X < 0) || (a_X >= 16) || (a_Y < 0) || (a_Y >= 128) || (a_Z < 0) || (a_Z >= 16)) return 0; // Clip
|
||||
if ((a_X < 0) || (a_X >= c_ChunkWidth) || (a_Y < 0) || (a_Y >= c_ChunkHeight) || (a_Z < 0) || (a_Z >= c_ChunkWidth)) return 0; // Clip
|
||||
|
||||
int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
|
||||
int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
|
||||
return m_BlockType[index];
|
||||
}
|
||||
|
||||
|
@ -1407,8 +1407,8 @@ void cChunk::CopyBlockDataFrom(const char * a_NewBlockData)
|
|||
void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
|
||||
{
|
||||
a_Y = a_ChunkY;
|
||||
a_X = m_PosX * 16 + a_ChunkX;
|
||||
a_Z = m_PosZ * 16 + a_ChunkZ;
|
||||
a_X = m_PosX * c_ChunkWidth + a_ChunkX;
|
||||
a_Z = m_PosZ * c_ChunkWidth + a_ChunkZ;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1417,7 +1417,7 @@ void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, i
|
|||
|
||||
Vector3i cChunk::PositionToWorldPosition( const Vector3i & a_InChunkPos )
|
||||
{
|
||||
return Vector3i( m_PosX * 16 + a_InChunkPos.x, a_InChunkPos.y, m_PosZ * 16 + a_InChunkPos.z );
|
||||
return Vector3i( m_PosX * c_ChunkWidth + a_InChunkPos.x, m_PosY * c_ChunkHeight + a_InChunkPos.y, m_PosZ * c_ChunkWidth + a_InChunkPos.z );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -112,7 +112,9 @@ typedef std::list< sSetBlock > sSetBlockList;
|
|||
class cChunk
|
||||
{
|
||||
public:
|
||||
static const int c_NumBlocks = 16 * 128 * 16;
|
||||
static const int c_ChunkWidth = 16;
|
||||
static const int c_ChunkHeight = 128;
|
||||
static const int c_NumBlocks = c_ChunkWidth * c_ChunkHeight * c_ChunkWidth;
|
||||
static const int c_BlockDataSize = c_NumBlocks * 2 + (c_NumBlocks/2); // 2.5 * numblocks
|
||||
|
||||
cChunk(int a_X, int a_Y, int a_Z, cChunkMap * a_ChunkMap, cWorld * a_World);
|
||||
|
@ -214,9 +216,9 @@ public:
|
|||
|
||||
inline static unsigned int MakeIndex(int x, int y, int z )
|
||||
{
|
||||
if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
|
||||
if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
|
||||
{
|
||||
return y + (z * 128) + (x * 128 * 16);
|
||||
return y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -261,7 +263,7 @@ private:
|
|||
char *m_BlockLight; // += NumBlocks/2
|
||||
char *m_BlockSkyLight; // += NumBlocks/2
|
||||
|
||||
unsigned char m_HeightMap[16 * 16];
|
||||
unsigned char m_HeightMap[c_ChunkWidth * c_ChunkWidth];
|
||||
|
||||
unsigned int m_BlockTickNum;
|
||||
unsigned int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
|
||||
|
|
|
@ -35,9 +35,9 @@ char cChunk::GetLight(char* a_Buffer, int a_BlockIdx)
|
|||
__C_CHUNK_INLINE__
|
||||
char cChunk::GetLight(char* a_Buffer, int x, int y, int z)
|
||||
{
|
||||
if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
|
||||
if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
|
||||
{
|
||||
const int cindex = (y/2) + (z * 64) + (x * 64 * 16);
|
||||
const int cindex = (y/2) + (z * (c_ChunkHeight/2)) + (x * (c_ChunkHeight/2) * c_ChunkWidth);
|
||||
if( (y & 1) == 0 )
|
||||
{ // First half byte
|
||||
return (a_Buffer[cindex] & 0x0f);
|
||||
|
@ -81,9 +81,9 @@ void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light)
|
|||
__C_CHUNK_INLINE__
|
||||
void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light)
|
||||
{
|
||||
if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
|
||||
if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
|
||||
{
|
||||
int cindex = (y/2) + (z * 64) + (x * 64 * 16);
|
||||
int cindex = (y/2) + (z * (c_ChunkHeight/2)) + (x * (c_ChunkHeight/2) * c_ChunkWidth);
|
||||
if( (y & 1) == 0 )
|
||||
{ // First half byte
|
||||
a_Buffer[cindex] &= 0xf0; // Set first half to 0
|
||||
|
|
|
@ -111,21 +111,21 @@ public:
|
|||
{
|
||||
BlockToChunk(a_X, a_Y, a_Z, a_ChunkX, a_ChunkZ);
|
||||
|
||||
a_X = a_X - a_ChunkX * 16;
|
||||
a_Z = a_Z - a_ChunkZ * 16;
|
||||
a_X = a_X - a_ChunkX * cChunk::c_ChunkWidth;
|
||||
a_Z = a_Z - a_ChunkZ * cChunk::c_ChunkWidth;
|
||||
}
|
||||
|
||||
/// Converts absolute block coords to chunk coords:
|
||||
inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkZ )
|
||||
{
|
||||
(void)a_Y;
|
||||
a_ChunkX = a_X / 16;
|
||||
if ((a_X < 0) && (a_X % 16 != 0))
|
||||
a_ChunkX = a_X / cChunk::c_ChunkWidth;
|
||||
if ((a_X < 0) && (a_X % cChunk::c_ChunkWidth != 0))
|
||||
{
|
||||
a_ChunkX--;
|
||||
}
|
||||
a_ChunkZ = a_Z / 16;
|
||||
if ((a_Z < 0) && (a_Z % 16 != 0))
|
||||
a_ChunkZ = a_Z / cChunk::c_ChunkWidth;
|
||||
if ((a_Z < 0) && (a_Z % cChunk::c_ChunkWidth != 0))
|
||||
{
|
||||
a_ChunkZ--;
|
||||
}
|
||||
|
|
|
@ -339,8 +339,8 @@ void cClientHandle::StreamChunks(void)
|
|||
|
||||
ASSERT(m_Player != NULL);
|
||||
|
||||
int ChunkPosX = FAST_FLOOR_DIV(m_Player->GetPosX(), 16);
|
||||
int ChunkPosZ = FAST_FLOOR_DIV(m_Player->GetPosZ(), 16);
|
||||
int ChunkPosX = FAST_FLOOR_DIV(m_Player->GetPosX(), cChunk::c_ChunkWidth);
|
||||
int ChunkPosZ = FAST_FLOOR_DIV(m_Player->GetPosZ(), cChunk::c_ChunkWidth);
|
||||
if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
|
||||
{
|
||||
// Already streamed for this position
|
||||
|
|
|
@ -54,7 +54,7 @@ cEntity::~cEntity()
|
|||
LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p",
|
||||
m_UniqueID,
|
||||
m_Pos.x, m_Pos.z,
|
||||
(int)(m_Pos.x / 16), (int)(m_Pos.z / 16),
|
||||
(int)(m_Pos.x / cChunk::c_ChunkWidth), (int)(m_Pos.z / cChunk::c_ChunkWidth),
|
||||
this
|
||||
);
|
||||
|
||||
|
|
|
@ -188,7 +188,7 @@ cWorld::cWorld( const AString & a_WorldName )
|
|||
|
||||
MTRand r1;
|
||||
m_SpawnX = (double)((r1.randInt()%1000)-500);
|
||||
m_SpawnY = 128;
|
||||
m_SpawnY = cChunk::c_ChunkHeight;
|
||||
m_SpawnZ = (double)((r1.randInt()%1000)-500);
|
||||
m_WorldSeed = r1.randInt();
|
||||
m_GameMode = 0;
|
||||
|
@ -259,11 +259,11 @@ cWorld::cWorld( const AString & a_WorldName )
|
|||
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
|
||||
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
|
||||
|
||||
memset( g_BlockLightValue, 0x0, 128 );
|
||||
memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff
|
||||
memset( g_BlockTransparent, 0x0, 128 );
|
||||
memset( g_BlockOneHitDig, 0x0, 128 );
|
||||
memset( g_BlockPistonBreakable, 0x0, 128 );
|
||||
memset( g_BlockLightValue, 0x0, ARRAYSIZE( g_BlockLightValue ) );
|
||||
memset( g_BlockSpreadLightFalloff, 0xf, ARRAYSIZE( g_BlockSpreadLightFalloff ) ); // 0xf means total falloff
|
||||
memset( g_BlockTransparent, 0x0, ARRAYSIZE( g_BlockTransparent ) );
|
||||
memset( g_BlockOneHitDig, 0x0, ARRAYSIZE( g_BlockOneHitDig ) );
|
||||
memset( g_BlockPistonBreakable, 0x0, ARRAYSIZE( g_BlockPistonBreakable ) );
|
||||
|
||||
// Emissive blocks
|
||||
g_BlockLightValue[ E_BLOCK_TORCH ] = 14;
|
||||
|
|
|
@ -179,26 +179,29 @@ public:
|
|||
|
||||
inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
|
||||
{
|
||||
(void)a_Y; // not unused anymore
|
||||
a_ChunkX = a_X/16;
|
||||
if(a_X < 0 && a_X % 16 != 0) a_ChunkX--;
|
||||
// TODO: Use floor() instead of weird if statements
|
||||
// Also fix Y
|
||||
a_ChunkX = a_X/cChunk::c_ChunkWidth;
|
||||
if(a_X < 0 && a_X % cChunk::c_ChunkWidth != 0) a_ChunkX--;
|
||||
a_ChunkY = 0;
|
||||
a_ChunkZ = a_Z/16;
|
||||
if(a_Z < 0 && a_Z % 16 != 0) a_ChunkZ--;
|
||||
a_ChunkZ = a_Z/cChunk::c_ChunkWidth;
|
||||
if(a_Z < 0 && a_Z % cChunk::c_ChunkWidth != 0) a_ChunkZ--;
|
||||
|
||||
a_X = a_X - a_ChunkX*16;
|
||||
//a_Y = a_Y - a_ChunkY*16;
|
||||
a_Z = a_Z - a_ChunkZ*16;
|
||||
a_X = a_X - a_ChunkX*cChunk::c_ChunkWidth;
|
||||
a_Y = a_Y - a_ChunkY*cChunk::c_ChunkHeight;
|
||||
a_Z = a_Z - a_ChunkZ*cChunk::c_ChunkWidth;
|
||||
}
|
||||
|
||||
inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
|
||||
{
|
||||
// TODO: Use floor() instead of weird if statements
|
||||
// Also fix Y
|
||||
(void)a_Y; // not unused anymore
|
||||
a_ChunkX = a_X/16;
|
||||
if(a_X < 0 && a_X % 16 != 0) a_ChunkX--;
|
||||
a_ChunkX = a_X/cChunk::c_ChunkWidth;
|
||||
if(a_X < 0 && a_X % cChunk::c_ChunkWidth != 0) a_ChunkX--;
|
||||
a_ChunkY = 0;
|
||||
a_ChunkZ = a_Z/16;
|
||||
if(a_Z < 0 && a_Z % 16 != 0) a_ChunkZ--;
|
||||
a_ChunkZ = a_Z/cChunk::c_ChunkWidth;
|
||||
if(a_Z < 0 && a_Z % cChunk::c_ChunkWidth != 0) a_ChunkZ--;
|
||||
}
|
||||
|
||||
void SaveAllChunks(); //tolua_export
|
||||
|
|
|
@ -199,9 +199,9 @@ static float GetOreNoise( float x, float y, float z, cNoise & a_Noise )
|
|||
|
||||
unsigned int cWorldGenerator::MakeIndex(int x, int y, int z )
|
||||
{
|
||||
ASSERT((x < 16) && (x > -1) && (y < 128) && (y > -1) && (z < 16) && (z > -1));
|
||||
ASSERT((x < cChunk::c_ChunkWidth) && (x > -1) && (y < cChunk::c_ChunkHeight) && (y > -1) && (z < cChunk::c_ChunkWidth) && (z > -1));
|
||||
|
||||
return y + (z * 128) + (x * 128 * 16);
|
||||
return y + (z * cChunk::c_ChunkHeight) + (x * cChunk::c_ChunkHeight * cChunk::c_ChunkWidth);
|
||||
}
|
||||
|
||||
|
||||
|
@ -217,15 +217,15 @@ void cWorldGenerator::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ,
|
|||
|
||||
cNoise Noise(m_World->GetWorldSeed());
|
||||
|
||||
for (int z = 0; z < 16; z++)
|
||||
for (int z = 0; z < cChunk::c_ChunkWidth; z++)
|
||||
{
|
||||
const float zz = (float)(a_ChunkZ * 16 + z);
|
||||
for (int x = 0; x < 16; x++)
|
||||
const float zz = (float)(a_ChunkZ * cChunk::c_ChunkWidth + z);
|
||||
for (int x = 0; x < cChunk::c_ChunkWidth; x++)
|
||||
{
|
||||
// Place bedrock on bottom layer
|
||||
a_BlockData[MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
|
||||
|
||||
const float xx = (float)(a_ChunkX * 16 + x);
|
||||
const float xx = (float)(a_ChunkX * cChunk::c_ChunkWidth + x);
|
||||
|
||||
int Height = (int)(GetNoise( xx * 0.05f, zz * 0.05f, Noise ) * 16);
|
||||
const int Lower = 64;
|
||||
|
@ -353,9 +353,9 @@ void cWorldGenerator::GenerateOre(char a_OreType, int a_MaxHeight, int a_NumNest
|
|||
// Only stone gets replaced with ore, all other blocks stay (so the nest can actually be smaller than specified).
|
||||
for (int i = 0; i < a_NumNests; i++)
|
||||
{
|
||||
int BaseX = r1.randInt(16);
|
||||
int BaseX = r1.randInt(cChunk::c_ChunkWidth);
|
||||
int BaseY = r1.randInt(a_MaxHeight);
|
||||
int BaseZ = r1.randInt(16);
|
||||
int BaseZ = r1.randInt(cChunk::c_ChunkWidth);
|
||||
sSetBlockList OreBlocks;
|
||||
size_t NestSize = (size_t)(a_NestSize + r1.randInt(a_NestSize / 4)); // The actual nest size may be up to 1/4 larger
|
||||
while (OreBlocks.size() < NestSize)
|
||||
|
@ -396,7 +396,7 @@ void cWorldGenerator::GenerateOre(char a_OreType, int a_MaxHeight, int a_NumNest
|
|||
// Replace stone with the queued ore blocks:
|
||||
for (sSetBlockList::iterator itr = OreBlocks.begin(); itr != OreBlocks.end(); ++itr)
|
||||
{
|
||||
if ((itr->x < 0) || (itr->y < 0) || (itr->z < 0) || (itr->x >= 16) || (itr->y >= 127) || (itr->z >= 16))
|
||||
if ((itr->x < 0) || (itr->y < 0) || (itr->z < 0) || (itr->x >= cChunk::c_ChunkWidth) || (itr->y >= cChunk::c_ChunkHeight-1) || (itr->z >= cChunk::c_ChunkWidth))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -425,12 +425,12 @@ void cWorldGenerator::GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
|||
}
|
||||
|
||||
cNoise Noise(m_World->GetWorldSeed());
|
||||
for (int z = 0; z < 16; z++)
|
||||
for (int z = 0; z < cChunk::c_ChunkWidth; z++)
|
||||
{
|
||||
int zz = z + a_ChunkZ * 16;
|
||||
for (int x = 0; x < 16; x++)
|
||||
int zz = z + a_ChunkZ * cChunk::c_ChunkWidth;
|
||||
for (int x = 0; x < cChunk::c_ChunkWidth; x++)
|
||||
{
|
||||
int xx = x + a_ChunkX * 16;
|
||||
int xx = x + a_ChunkX * cChunk::c_ChunkWidth;
|
||||
|
||||
int TopY = m_World->GetHeight(xx, zz);
|
||||
int index = MakeIndex(x, TopY - 1, z);
|
||||
|
|
|
@ -12,9 +12,9 @@
|
|||
void cWorldGenerator_Test::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
|
||||
{
|
||||
memset(a_BlockData, E_BLOCK_DIRT, cChunk::c_NumBlocks);
|
||||
for(int x = 0; x < 16; x++)
|
||||
for(int x = 0; x < cChunk::c_ChunkWidth; x++)
|
||||
{
|
||||
for(int z = 0; z < 16; z++)
|
||||
for(int z = 0; z < cChunk::c_ChunkWidth; z++)
|
||||
{
|
||||
a_BlockData[MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
|
||||
}
|
||||
|
|
|
@ -36,12 +36,13 @@ cPacket_MapChunk::cPacket_MapChunk(cChunk * a_Chunk)
|
|||
|
||||
m_UnusedInt = 0;
|
||||
|
||||
unsigned int DataSize = 16 * (4096 + 2048 + 2048 + 2048);
|
||||
|
||||
unsigned int DataSize = (cChunk::c_ChunkHeight/16) * (4096 + 2048 + 2048 + 2048);
|
||||
char* AllData = new char[ DataSize ];
|
||||
memset( AllData, 0, DataSize );
|
||||
|
||||
unsigned int iterator = 0;
|
||||
for( int i = 0; i < 8; ++i ) // Old world is only 8*16 high (should be 16*16)
|
||||
for( int i = 0; i < (cChunk::c_ChunkHeight/16); ++i ) // Old world is only 8*16 high (should be 16*16)
|
||||
{
|
||||
m_BitMap1 |= (1 << i); // This tells what chunks are sent. Use this to NOT send air only chunks (right now everything is sent)
|
||||
for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) for( int x = 0; x < 16; ++x )
|
||||
|
@ -51,7 +52,7 @@ cPacket_MapChunk::cPacket_MapChunk(cChunk * a_Chunk)
|
|||
}
|
||||
}
|
||||
//Send block metadata
|
||||
for( int i = 0; i < 8; ++i )
|
||||
for( int i = 0; i < (cChunk::c_ChunkHeight/16); ++i )
|
||||
{
|
||||
for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
|
||||
{
|
||||
|
@ -63,7 +64,7 @@ cPacket_MapChunk::cPacket_MapChunk(cChunk * a_Chunk)
|
|||
}
|
||||
}
|
||||
//Send block light
|
||||
for( int i = 0; i < 8; ++i )
|
||||
for( int i = 0; i < (cChunk::c_ChunkHeight/16); ++i )
|
||||
{
|
||||
for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
|
||||
{
|
||||
|
@ -75,7 +76,7 @@ cPacket_MapChunk::cPacket_MapChunk(cChunk * a_Chunk)
|
|||
}
|
||||
}
|
||||
//Send sky light
|
||||
for( int i = 0; i < 8; ++i )
|
||||
for( int i = 0; i < (cChunk::c_ChunkHeight/16); ++i )
|
||||
{
|
||||
for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
|
||||
{
|
||||
|
@ -98,9 +99,9 @@ cPacket_MapChunk::cPacket_MapChunk(cChunk * a_Chunk)
|
|||
m_CompressedSize = CompressedSize;
|
||||
|
||||
#else
|
||||
m_PosX = a_Chunk->GetPosX() * 16; // It has to be block coordinates
|
||||
m_PosY = (short)(a_Chunk->GetPosY() * 128);
|
||||
m_PosZ = a_Chunk->GetPosZ() * 16;
|
||||
m_PosX = a_Chunk->GetPosX() * cChunk::c_ChunkWidth; // It has to be block coordinates
|
||||
m_PosY = (short)(a_Chunk->GetPosY() * cChunk::c_ChunkHeight);
|
||||
m_PosZ = a_Chunk->GetPosZ() * cChunk::c_ChunkWidth;
|
||||
|
||||
m_SizeX = 15;
|
||||
m_SizeY = 127;
|
||||
|
|
Loading…
Reference in New Issue