Fixed incompatibility to apples c++ compiler...
git-svn-id: http://mc-server.googlecode.com/svn/trunk@680 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
f473f13585
commit
aaf772f68a
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@ -237,7 +237,10 @@ void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item,
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cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
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Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir);
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if(a_Player->GetGameMode() == eGameMode_Survival)
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a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1));
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{
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cItem Item(a_Item->m_ItemID, 1);
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a_Player->GetInventory().RemoveItem(Item);
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}
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}
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bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item)
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@ -33,11 +33,13 @@ public:
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NewItem = E_ITEM_LAVA_BUCKET;
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break;
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}
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cItem Item(a_Item->m_ItemID, 1);
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if (NewItem != E_ITEM_EMPTY
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&& (a_Player->GetGameMode() == 1 || (a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1)))))
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&& (a_Player->GetGameMode() == 1 || (a_Player->GetInventory().RemoveItem(Item))))
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{
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//Give New Bucket
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a_Player->GetInventory().AddItem(cItem(NewItem, 1));
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cItem Item(NewItem, 1);
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a_Player->GetInventory().AddItem(Item);
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//remove water block
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a_Player->GetWorld()->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0);
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return true;
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@ -52,7 +54,8 @@ public:
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AddDirection(a_X, a_Y, a_Z, a_Dir);
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if(a_World->GetBlock(a_X, a_Y, a_Z) == E_BLOCK_AIR)
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{
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if ((a_Player->GetGameMode() == 1) || (a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1))))
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cItem Item(a_Item->m_ItemID, 1);
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if ((a_Player->GetGameMode() == 1) || (a_Player->GetInventory().RemoveItem(Item)))
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{
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a_World->SetBlock(a_X, a_Y, a_Z, NewBlock, 0);
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@ -60,8 +63,8 @@ public:
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{
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break; //No new Bucket for creative players
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}
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a_Player->GetInventory().AddItem(cItem(E_ITEM_BUCKET, 1));
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cItem Item(E_ITEM_BUCKET, 1);
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a_Player->GetInventory().AddItem(Item);
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return true;
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}
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}
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@ -22,7 +22,8 @@ public:
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{
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if (a_Player->GetGameMode() == eGameMode_Survival)
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{
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a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1, a_Item->m_ItemHealth));
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cItem Item(a_Item->m_ItemID, 1, a_Item->m_ItemHealth);
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a_Player->GetInventory().RemoveItem(Item);
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return true;
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}
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}
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@ -23,7 +23,8 @@ public:
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&& (Block == a_Item->m_ItemID) //Same slab
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&& ((Meta & 0x7) == (a_Item->m_ItemHealth & 0x7))) //Same Texture
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{
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if(a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1)))
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cItem Item(a_Item->m_ItemID, 1);
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if(a_Player->GetInventory().RemoveItem(Item))
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{
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a_World->SetBlock(a_X, a_Y, a_Z, Block - 1, Meta); //Block - 1 simple hack to save one if statement
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return true;
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