Added button placement handler

Also removed an unneeded variable in the stair handler
master
Tiger Wang 2013-09-22 19:34:42 +01:00
parent 5c22a9f5f0
commit a8a45a4afc
5 changed files with 120 additions and 1 deletions

View File

@ -2051,6 +2051,14 @@
RelativePath="..\source\Blocks\BlockBrewingStand.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockButton.cpp"
>
</File>
<File
RelativePath="..\source\Blocks\BlockButton.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockCactus.h"
>

View File

@ -0,0 +1,40 @@
#include "Globals.h"
#include "BlockButton.h"
#include "../Simulator/RedstoneSimulator.h"
cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
// Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
if (Meta & 0x08)
{
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
}
else
{
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f);
}
// Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset)
a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25);
}

View File

@ -0,0 +1,69 @@
#pragma once
#include "BlockHandler.h"
class cBlockButtonHandler :
public cBlockHandler
{
public:
cBlockButtonHandler(BLOCKTYPE a_BlockType);
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0));
}
virtual bool IsUseable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
return true;
}
virtual const char * GetStepSound(void) override
{
return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone";
}
inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_ZP: { return 0x4; }
case BLOCK_FACE_ZM: { return 0x3; }
case BLOCK_FACE_XP: { return 0x2; }
case BLOCK_FACE_XM: { return 0x1; }
default:
{
ASSERT(!"Unhandled block face!");
return 0x0; // No idea, give a special meta (button in centre of block)
}
}
}
} ;

View File

@ -7,6 +7,7 @@
#include "../PluginManager.h"
#include "BlockBed.h"
#include "BlockBrewingStand.h"
#include "BlockButton.h"
#include "BlockCactus.h"
#include "BlockCarpet.h"
#include "BlockCauldron.h"
@ -185,6 +186,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType);
case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
@ -192,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType);

View File

@ -53,7 +53,6 @@ public:
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
NIBBLETYPE result = 0x0;
if (a_Rotation > 360)
{
a_Rotation -= 360;