Add break to Protocol17x.cpp and use new comment delimiter
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@ -34,7 +34,7 @@ public:
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// tolua_end
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/// Creates a new skull entity at the specified block coords. a_World may be NULL
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/** Creates a new skull entity at the specified block coords. a_World may be NULL */
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cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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bool LoadFromJson( const Json::Value& a_Value );
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@ -42,22 +42,22 @@ public:
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// tolua_begin
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/// Set the Skull Type
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/** Set the Skull Type */
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void SetSkullType(const eSkullType & a_SkullType);
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/// Set the Rotation
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/** Set the Rotation */
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void SetRotation(eSkullRotation a_Rotation);
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// Set the Player Name for Player Skulls
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/** Set the Player Name for Player Skull */
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void SetOwner(const AString & a_Owner);
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/// Get the Skull Type
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/** Get the Skull Type */
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eSkullType GetSkullType(void) const { return m_SkullType; }
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/// Get the Rotation
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/** Get the Rotation */
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eSkullRotation GetRotation(void) const { return m_Rotation; }
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/// Get the setted Player Name
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/** Get the setted Player Name */
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AString GetOwner(void) const { return m_Owner; }
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// tolua_end
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@ -2298,6 +2298,7 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
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Writer.AddByte("Rot", SkullEntity.GetRotation() & 0xFF);
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Writer.AddString("ExtraType", SkullEntity.GetOwner().c_str());
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Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break;
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}
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default: break;
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}
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