Fixed underwater sand / dirt generator noise frequency
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1405 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
d852ea78f9
commit
9fdc7219f0
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@ -263,7 +263,7 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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default:
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{
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// Fill with water, sand/dirt/clay mix and stone
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if (m_Noise.CubicNoise2D(0.1f * (cChunkDef::Width * ChunkX + x), 0.1f * (cChunkDef::Width * ChunkZ + z)) < 0)
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if (m_Noise.CubicNoise2D(0.3f * (cChunkDef::Width * ChunkX + x), 0.3f * (cChunkDef::Width * ChunkZ + z)) < 0)
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{
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FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
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}
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