Fixed underwater sand / dirt generator noise frequency

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1405 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2013-04-22 19:59:41 +00:00
parent d852ea78f9
commit 9fdc7219f0
1 changed files with 1 additions and 1 deletions

View File

@ -263,7 +263,7 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
default:
{
// Fill with water, sand/dirt/clay mix and stone
if (m_Noise.CubicNoise2D(0.1f * (cChunkDef::Width * ChunkX + x), 0.1f * (cChunkDef::Width * ChunkZ + z)) < 0)
if (m_Noise.CubicNoise2D(0.3f * (cChunkDef::Width * ChunkX + x), 0.3f * (cChunkDef::Width * ChunkZ + z)) < 0)
{
FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
}