Fixed fall damage again
Added sound effects to pistons git-svn-id: http://mc-server.googlecode.com/svn/trunk@1074 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
310c1076a7
commit
9a839a3a98
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@ -83,6 +83,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
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oldz = pistz;
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}
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, E_BLOCK_PISTON);
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m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
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int extx = pistx;
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@ -108,6 +109,7 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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return;
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}
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), E_BLOCK_PISTON);
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m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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m_World->FastSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
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AddDir(pistx, pisty, pistz, pistonMeta & 7, 1)
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@ -291,7 +291,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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if (m_bTouchGround)
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{
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float Dist = (float)(m_LastGroundHeight - m_Pos.y);
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float Dist = (float)(m_LastGroundHeight - floor(m_Pos.y));
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int Damage = (int)(Dist - 3.f);
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if(m_LastJumpHeight > m_LastGroundHeight) Damage++;
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m_LastJumpHeight = (float)m_Pos.y;
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