Added new biomes to old height generators.
Now Biomal and DistortedHeight generators will work with new biomes.master
parent
41175b5549
commit
95ab73e4ed
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@ -21,7 +21,7 @@ Usually you'd want to keep both numbers the same.
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The numbers are "relative", not absolute maximum; overhangs of a slightly larger size are possible
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due to the way that noise is calculated.
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*/
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const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes] =
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const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] =
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{
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/* Biome | AmpX | AmpZ */
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/* biOcean */ { 1.5f, 1.5f},
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@ -46,8 +46,70 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes
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/* biForestHills */ { 6.0f, 6.0f},
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/* biTaigaHills */ { 8.0f, 8.0f},
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/* biExtremeHillsEdge */ { 7.0f, 7.0f},
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/* biJungle */ { 0.0f, 0.0f},
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/* biJungle */ { 4.0f, 4.0f},
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/* biJungleHills */ { 8.0f, 8.0f},
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/* biJungleEdge */ { 3.0f, 3.0f}, // 23
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/* biDeepOcean */ { 1.0f, 1.0f}, // 24
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/* biStoneBeach */ { 1.0f, 1.0f}, // 25
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/* biColdBeach */ { 1.0f, 1.0f}, // 26
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/* biBirchForest */ { 3.0f, 3.0f}, // 27
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/* biBirchForestHills */ { 6.0f, 6.0f}, // 28
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/* biRoofedForest */ { 3.0f, 3.0f}, // 29
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/* biColdTaiga */ { 0.5f, 0.5f}, // 30
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/* biColdTaigaHills */ { 4.0f, 4.0f}, // 31
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/* biMegaTaiga */ { 1.0f, 1.0f}, // 32
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/* biMegaTaigaHills */ { 4.0f, 4.0f}, // 33
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/* biExtremeHillsPlus */ {32.0f, 32.0f}, // 34 - anyone say extreme plus? Make it extreme plus, then :)
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/* biSavanna */ { 2.0f, 2.0f}, // 35
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/* biSavannaPlateau */ { 3.0f, 3.0f}, // 36
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/* biMesa */ { 3.0f, 3.0f}, // 37
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/* biMesaPlateauF */ { 3.0f, 3.0f}, // 38
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/* biMesaPlateau */ { 3.0f, 3.0f}, // 39
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// biomes 40 .. 128 are unused, 89 empty placeholders here:
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119
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{}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128
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// Release 1.7 /* biome variants:
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/* biSunflowerPlains */ { 1.0f, 1.0f}, // 129
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/* biDesertM */ { 1.0f, 1.0f}, // 130
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/* biExtremeHillsM */ {16.0f, 16.0f}, // 131
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/* biFlowerForest */ { 4.0f, 4.0f}, // 132
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/* biTaigaM */ { 3.0f, 3.0f}, // 133
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/* biSwamplandM */ { 0.0f, 0.0f}, // 134
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// Biomes 135 .. 139 unused, 5 empty placeholders here:
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{}, {}, {}, {}, {}, // 135 .. 139
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/* biIcePlainsSpikes */ { 1.0f, 1.0f}, // 140
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// Biomes 141 .. 148 unused, 8 empty placeholders here:
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{}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148
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/* biJungleM */ { 4.0f, 4.0f}, // 149
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{}, // 150
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/* biJungleEdgeM */ { 3.0f, 3.0f}, // 151
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{}, {}, {}, // 152 .. 154
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/* biBirchForestM */ { 3.0f, 3.0f}, // 155
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/* biBirchForestHillsM */ { 5.0f, 5.0f}, // 156
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/* biRoofedForestM */ { 2.0f, 2.0f}, // 157
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/* biColdTaigaM */ { 1.0f, 1.0f}, // 158
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{}, // 159
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/* biMegaSpruceTaiga */ { 3.0f, 3.0f}, // 160
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/* biMegaSpruceTaigaHills */ { 3.0f, 3.0f}, // 161
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/* biExtremeHillsPlusM */ {32.0f, 32.0f}, // 162
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/* biSavannaM */ { 2.0f, 2.0f}, // 163
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/* biSavannaPlateauM */ { 3.0f, 3.0f}, // 164
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/* biMesaBryce */ { 0.5f, 0.5f}, // 165
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/* biMesaPlateauFM */ { 3.0f, 3.0f}, // 166
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/* biMesaPlateauM */ { 3.0f, 3.0f}, // 167
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} ;
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@ -60,7 +122,8 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
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m_OceanFloorSelect(a_Seed + 3000),
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m_BiomeGen(a_BiomeGen),
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m_UnderlyingHeiGen(a_Seed, a_BiomeGen),
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m_HeightGen(m_UnderlyingHeiGen, 64)
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m_HeightGen(m_UnderlyingHeiGen, 64),
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m_IsInitialized(false)
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{
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m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5);
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m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1);
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@ -394,7 +457,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
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void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ)
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{
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// Sum up how many biomes of each type there are in the neighborhood:
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int BiomeCounts[biNumBiomes];
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int BiomeCounts[256];
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memset(BiomeCounts, 0, sizeof(BiomeCounts));
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int Sum = 0;
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for (int z = -8; z <= 8; z++)
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@ -409,10 +472,6 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R
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int IdxX = FinalX / cChunkDef::Width;
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int ModX = FinalX % cChunkDef::Width;
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EMCSBiome Biome = cChunkDef::GetBiome(a_Neighbors[IdxX][IdxZ], ModX, ModZ);
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if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
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{
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continue;
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}
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int WeightX = 9 - abs(x);
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BiomeCounts[Biome] += WeightX + WeightZ;
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Sum += WeightX + WeightZ;
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@ -432,6 +491,19 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R
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NOISE_DATATYPE AmpZ = 0;
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for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
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{
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if (BiomeCounts[i] <= 0)
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{
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continue;
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}
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/*
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// Sanity checks for biome parameters, enable them to check the biome param table in runtime (slow):
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ASSERT(m_GenParam[i].m_DistortAmpX >= 0);
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ASSERT(m_GenParam[i].m_DistortAmpX < 100);
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ASSERT(m_GenParam[i].m_DistortAmpX >= 0);
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ASSERT(m_GenParam[i].m_DistortAmpX < 100);
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*/
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AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX;
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AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ;
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}
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@ -69,7 +69,7 @@ protected:
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NOISE_DATATYPE m_DistortAmpX;
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NOISE_DATATYPE m_DistortAmpZ;
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} ;
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static const sGenParam m_GenParam[biNumBiomes];
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static const sGenParam m_GenParam[256];
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// Distortion amplitudes for each direction, before linear upscaling
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NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z];
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@ -229,33 +229,94 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cHeiGenBiomal:
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const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[biNumBiomes] =
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const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] =
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{
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/* Fast-changing | Middle-changing | Slow-changing |*/
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/* Biome | Freq1 | Amp1 | Freq2 | Amp2 | Freq3 | Amp3 | BaseHeight */
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/* biOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40},
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/* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
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/* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
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/* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100},
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/* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
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/* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
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/* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5},
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/* biRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56},
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/* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
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/* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
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/* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40},
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/* biFrozenRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56},
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/* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
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/* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80},
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/* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80},
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/* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64},
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/* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64},
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/* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75},
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/* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
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/* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
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/* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80},
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/* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70},
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/* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
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/* biOcean */ { 0.1f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 50},
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/* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
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/* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
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/* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100},
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/* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
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/* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
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/* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5},
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/* biRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56},
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/* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
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/* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
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/* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40},
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/* biFrozenRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56},
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/* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
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/* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80},
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/* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80},
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/* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64},
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/* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64},
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/* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75},
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/* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
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/* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
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/* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80},
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/* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70},
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/* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
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/* biJungleEdge */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70},
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/* biDeepOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40},
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/* biStoneBeach */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40},
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/* biColdBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64},
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/* biBirchForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
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/* biBirchForestHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80},
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/* biRoofedForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
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/* biColdTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
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/* biColdTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80},
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/* biMegaTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
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/* biMegaTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80},
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/* biExtremeHillsPlus */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120},
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/* biSavanna */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
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/* biSavannaPlateau */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80},
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/* biMesa */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80},
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/* biMesaPlateauF */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80},
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/* biMesaPlateau */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80},
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// biomes 40 .. 128 are unused, 89 empty placeholders here:
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109
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{}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119
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{}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128
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/* biSunflowerPlains */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 129
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/* biDesertM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 130
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/* biExtremeHillsM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 131
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/* biFlowerForest */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 132
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/* biTaigaM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 133
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/* biSwamplandM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 134
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// Biomes 135 .. 139 unused, 5 empty placeholders here:
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{}, {}, {}, {}, {}, // 135 .. 139
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/* biIcePlainsSpikes */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 140
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// Biomes 141 .. 148 unused, 8 empty placeholders here:
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{}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148
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/* biJungleM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 149
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{}, // 150
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/* biJungleEdgeM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 151
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{}, {}, {}, // 152 .. 154
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/* biBirchForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 155
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/* biBirchForestHillsM */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 156
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/* biRoofedForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 157
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/* biColdTaigaM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 158
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{}, // 159
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/* biMegaSpruceTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 160
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/* biMegaSpruceTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 161
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/* biExtremeHillsPlusM */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120}, // 162
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/* biSavannaM */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // 163
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/* biSavannaPlateauM */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // 164
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/* biMesaBryce */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 165
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/* biMesaPlateauFM */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // 166
|
||||
/* biMesaPlateauM */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // 167
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -333,7 +394,7 @@ void cHeiGenBiomal::InitializeHeightGen(cIniFile & a_IniFile)
|
|||
NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
|
||||
{
|
||||
// Sum up how many biomes of each type there are in the neighborhood:
|
||||
int BiomeCounts[biNumBiomes];
|
||||
int BiomeCounts[256];
|
||||
memset(BiomeCounts, 0, sizeof(BiomeCounts));
|
||||
int Sum = 0;
|
||||
for (int z = -8; z <= 8; z++)
|
||||
|
@ -348,10 +409,6 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX,
|
|||
int IdxX = FinalX / cChunkDef::Width;
|
||||
int ModX = FinalX % cChunkDef::Width;
|
||||
EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ);
|
||||
if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int WeightX = 9 - abs(x);
|
||||
BiomeCounts[Biome] += WeightX + WeightZ;
|
||||
Sum += WeightX + WeightZ;
|
||||
|
@ -370,6 +427,17 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX,
|
|||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
// Sanity checks for biome parameters, enable them to check the biome param table in runtime (slow):
|
||||
ASSERT(m_GenParam[i].m_HeightFreq1 >= 0);
|
||||
ASSERT(m_GenParam[i].m_HeightFreq1 < 1000);
|
||||
ASSERT(m_GenParam[i].m_HeightFreq2 >= 0);
|
||||
ASSERT(m_GenParam[i].m_HeightFreq2 < 1000);
|
||||
ASSERT(m_GenParam[i].m_HeightFreq3 >= 0);
|
||||
ASSERT(m_GenParam[i].m_HeightFreq3 < 1000);
|
||||
*/
|
||||
|
||||
NOISE_DATATYPE oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1;
|
||||
NOISE_DATATYPE oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2;
|
||||
NOISE_DATATYPE oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3;
|
||||
|
|
|
@ -131,7 +131,7 @@ protected:
|
|||
float m_HeightFreq3, m_HeightAmp3;
|
||||
float m_BaseHeight;
|
||||
} ;
|
||||
static const sGenParam m_GenParam[biNumBiomes];
|
||||
static const sGenParam m_GenParam[256];
|
||||
|
||||
// cTerrainHeightGen overrides:
|
||||
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
|
||||
|
|
Loading…
Reference in New Issue