commit
935600bf0a
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@ -11,7 +11,7 @@
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/// Compresses a_Data into a_Compressed; returns Z_XXX error constants same as zlib's compress2()
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int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
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int CompressString(const char * a_Data, int a_Length, AString & a_Compressed, int a_Factor)
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{
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uLongf CompressedSize = compressBound(a_Length);
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@ -19,7 +19,7 @@ int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
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// It saves us one allocation and one memcpy of the entire compressed data
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// It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
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a_Compressed.resize(CompressedSize);
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int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, Z_DEFAULT_COMPRESSION);
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int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, a_Factor);
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if (errorcode != Z_OK)
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{
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return errorcode;
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@ -10,7 +10,7 @@
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/// Compresses a_Data into a_Compressed using ZLIB; returns Z_XXX error constants same as zlib's compress2()
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extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed);
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extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed, int a_Factor);
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/// Uncompresses a_Data into a_Uncompressed; returns Z_XXX error constants same as zlib's decompress()
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extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize);
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@ -231,6 +231,7 @@ cWorld::cWorld(const AString & a_WorldName) :
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m_WorldName(a_WorldName),
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m_IniFileName(m_WorldName + "/world.ini"),
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m_StorageSchema("Default"),
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m_StorageCompressionFactor(6),
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m_IsSpawnExplicitlySet(false),
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m_WorldAgeSecs(0),
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m_TimeOfDaySecs(0),
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@ -512,6 +513,7 @@ void cWorld::Start(void)
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}
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m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
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m_StorageCompressionFactor = IniFile.GetValueSetI ("Storage", "CompressionFactor", m_StorageCompressionFactor);
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m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
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m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
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m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
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@ -585,7 +587,7 @@ void cWorld::Start(void)
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m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
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m_Lighting.Start(this);
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m_Storage.Start(this, m_StorageSchema);
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m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor );
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m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
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m_ChunkSender.Start(this);
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m_TickThread.Start();
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@ -681,6 +681,8 @@ private:
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/// Name of the storage schema used to load and save chunks
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AString m_StorageSchema;
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int m_StorageCompressionFactor;
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/// The dimension of the world, used by the client to provide correct lighting scheme
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eDimension m_Dimension;
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@ -58,8 +58,9 @@ Since only the header is actually in the memory, this number can be high, but st
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWSSAnvil:
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cWSSAnvil::cWSSAnvil(cWorld * a_World) :
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super(a_World)
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cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
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super(a_World),
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m_CompressionFactor(a_CompressionFactor)
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{
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// Create a level.dat file for mapping tools, if it doesn't already exist:
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AString fnam;
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@ -272,7 +273,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
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}
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Writer.Finish();
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CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
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CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data, m_CompressionFactor);
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return true;
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}
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@ -47,7 +47,7 @@ class cWSSAnvil :
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public:
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cWSSAnvil(cWorld * a_World);
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cWSSAnvil(cWorld * a_World, int a_CompressionFactor);
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virtual ~cWSSAnvil();
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protected:
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@ -89,6 +89,8 @@ protected:
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cCriticalSection m_CS;
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cMCAFiles m_Files; // a MRU cache of MCA files
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int m_CompressionFactor;
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/// Gets chunk data from the correct file; locks file CS as needed
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bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
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@ -193,7 +193,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
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// Load it anew:
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AString FileName;
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Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
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cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ);
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cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor);
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if (f == NULL)
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{
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return NULL;
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@ -399,8 +399,9 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
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return; \
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}
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cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) :
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cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor) :
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m_FileName(a_FileName),
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m_CompressionFactor(a_CompressionFactor),
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m_LayerX(a_LayerX),
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m_LayerZ(a_LayerZ),
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m_NumDirty(0),
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@ -648,7 +649,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
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// Re-compress data
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AString CompressedData;
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{
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int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
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int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData,m_CompressionFactor);
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if (errorcode != Z_OK)
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{
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LOGERROR("Error %d compressing data for chunk [%d, %d]",
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@ -786,7 +787,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
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// Re-compress data
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AString CompressedData;
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{
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int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
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int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor);
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if (errorcode != Z_OK)
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{
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LOGERROR("Error %d compressing data for chunk [%d, %d]",
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@ -939,7 +940,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
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// Compress the data:
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AString CompressedData;
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int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
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int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor);
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if ( errorcode != Z_OK )
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{
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LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
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@ -53,7 +53,7 @@ class cWSSCompact :
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public cWSSchema
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{
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public:
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cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
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cWSSCompact(cWorld * a_World, int a_CompressionFactor) : cWSSchema(a_World), m_CompressionFactor(a_CompressionFactor) {}
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virtual ~cWSSCompact();
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protected:
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@ -74,7 +74,7 @@ protected:
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{
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public:
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cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
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cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor);
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~cPAKFile();
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bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
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@ -95,6 +95,7 @@ protected:
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protected:
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AString m_FileName;
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int m_CompressionFactor;
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int m_LayerX;
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int m_LayerZ;
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@ -119,6 +120,8 @@ protected:
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cCriticalSection m_CS;
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cPAKFiles m_PAKFiles; // A MRU cache of PAK files
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int m_CompressionFactor;
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/// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
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cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
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@ -68,11 +68,11 @@ cWorldStorage::~cWorldStorage()
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bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
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bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor )
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{
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m_World = a_World;
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m_StorageSchemaName = a_StorageSchemaName;
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InitSchemas();
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InitSchemas(a_StorageCompressionFactor);
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return super::Start();
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}
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@ -197,11 +197,11 @@ void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
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void cWorldStorage::InitSchemas(void)
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void cWorldStorage::InitSchemas(int a_StorageCompressionFactor)
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{
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// The first schema added is considered the default
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m_Schemas.push_back(new cWSSAnvil (m_World));
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m_Schemas.push_back(new cWSSCompact (m_World));
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m_Schemas.push_back(new cWSSAnvil (m_World,a_StorageCompressionFactor));
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m_Schemas.push_back(new cWSSCompact (m_World,a_StorageCompressionFactor));
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m_Schemas.push_back(new cWSSForgetful(m_World));
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// Add new schemas here
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@ -76,7 +76,7 @@ public:
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void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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void UnqueueSave(const cChunkCoords & a_Chunk);
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bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
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bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args
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void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
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void WaitForFinish(void);
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void WaitForLoadQueueEmpty(void);
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@ -126,7 +126,7 @@ protected:
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/// The one storage schema used for saving
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cWSSchema * m_SaveSchema;
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void InitSchemas(void);
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void InitSchemas(int a_StorageCompressionFactor);
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virtual void Execute(void) override;
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||||
|
|
Loading…
Reference in New Issue