ItemGrid: Renamed all Item to Slot - better and consistent naming
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1381 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
cc26f16463
commit
929d299965
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 04/10/13 21:35:56.
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** Generated automatically by tolua++-1.0.92 on 04/10/13 23:01:46.
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*/
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#ifndef __cplusplus
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@ -13710,9 +13710,9 @@ static int tolua_AllToLua_cItemGrid_GetSlotNum00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetItem of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetItem00
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static int tolua_AllToLua_cItemGrid_GetItem00(lua_State* tolua_S)
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/* method: GetSlot of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot00
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static int tolua_AllToLua_cItemGrid_GetSlot00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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@ -13730,25 +13730,25 @@ static int tolua_AllToLua_cItemGrid_GetItem00(lua_State* tolua_S)
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int a_X = ((int) tolua_tonumber(tolua_S,2,0));
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int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
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#endif
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{
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const cItem& tolua_ret = (const cItem&) self->GetItem(a_X,a_Y);
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const cItem& tolua_ret = (const cItem&) self->GetSlot(a_X,a_Y);
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tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
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tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetItem of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetItem01
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static int tolua_AllToLua_cItemGrid_GetItem01(lua_State* tolua_S)
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/* method: GetSlot of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot01
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static int tolua_AllToLua_cItemGrid_GetSlot01(lua_State* tolua_S)
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{
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tolua_Error tolua_err;
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if (
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@ -13764,22 +13764,22 @@ static int tolua_AllToLua_cItemGrid_GetItem01(lua_State* tolua_S)
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int a_X = ((int) tolua_tonumber(tolua_S,2,0));
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int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
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#endif
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{
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cItem& tolua_ret = (cItem&) self->GetItem(a_X,a_Y);
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cItem& tolua_ret = (cItem&) self->GetSlot(a_X,a_Y);
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tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
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}
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}
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return 1;
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tolua_lerror:
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return tolua_AllToLua_cItemGrid_GetItem00(tolua_S);
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return tolua_AllToLua_cItemGrid_GetSlot00(tolua_S);
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetItem of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetItem02
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static int tolua_AllToLua_cItemGrid_GetItem02(lua_State* tolua_S)
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/* method: GetSlot of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot02
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static int tolua_AllToLua_cItemGrid_GetSlot02(lua_State* tolua_S)
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{
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tolua_Error tolua_err;
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if (
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@ -13793,22 +13793,22 @@ static int tolua_AllToLua_cItemGrid_GetItem02(lua_State* tolua_S)
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const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
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int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
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#endif
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{
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const cItem& tolua_ret = (const cItem&) self->GetItem(a_SlotNum);
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const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum);
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tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
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}
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}
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return 1;
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tolua_lerror:
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return tolua_AllToLua_cItemGrid_GetItem01(tolua_S);
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return tolua_AllToLua_cItemGrid_GetSlot01(tolua_S);
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetItem of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetItem03
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static int tolua_AllToLua_cItemGrid_GetItem03(lua_State* tolua_S)
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/* method: GetSlot of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot03
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static int tolua_AllToLua_cItemGrid_GetSlot03(lua_State* tolua_S)
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{
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tolua_Error tolua_err;
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if (
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@ -13822,22 +13822,22 @@ static int tolua_AllToLua_cItemGrid_GetItem03(lua_State* tolua_S)
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cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
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int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
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#endif
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{
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cItem& tolua_ret = (cItem&) self->GetItem(a_SlotNum);
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cItem& tolua_ret = (cItem&) self->GetSlot(a_SlotNum);
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tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
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}
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}
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return 1;
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tolua_lerror:
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return tolua_AllToLua_cItemGrid_GetItem02(tolua_S);
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return tolua_AllToLua_cItemGrid_GetSlot02(tolua_S);
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetItem of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetItem00
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static int tolua_AllToLua_cItemGrid_SetItem00(lua_State* tolua_S)
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/* method: SetSlot of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot00
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static int tolua_AllToLua_cItemGrid_SetSlot00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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@ -13857,24 +13857,24 @@ static int tolua_AllToLua_cItemGrid_SetItem00(lua_State* tolua_S)
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int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
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const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
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#endif
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{
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self->SetItem(a_X,a_Y,*a_Item);
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self->SetSlot(a_X,a_Y,*a_Item);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SetItem'.",&tolua_err);
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tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetItem of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetItem01
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static int tolua_AllToLua_cItemGrid_SetItem01(lua_State* tolua_S)
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/* method: SetSlot of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot01
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static int tolua_AllToLua_cItemGrid_SetSlot01(lua_State* tolua_S)
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{
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tolua_Error tolua_err;
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if (
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@ -13896,21 +13896,21 @@ static int tolua_AllToLua_cItemGrid_SetItem01(lua_State* tolua_S)
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char a_ItemCount = ((char) tolua_tonumber(tolua_S,5,0));
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short a_ItemDamage = ((short) tolua_tonumber(tolua_S,6,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
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#endif
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{
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self->SetItem(a_X,a_Y,a_ItemType,a_ItemCount,a_ItemDamage);
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self->SetSlot(a_X,a_Y,a_ItemType,a_ItemCount,a_ItemDamage);
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}
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}
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return 0;
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tolua_lerror:
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return tolua_AllToLua_cItemGrid_SetItem00(tolua_S);
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return tolua_AllToLua_cItemGrid_SetSlot00(tolua_S);
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetItem of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetItem02
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static int tolua_AllToLua_cItemGrid_SetItem02(lua_State* tolua_S)
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/* method: SetSlot of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot02
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static int tolua_AllToLua_cItemGrid_SetSlot02(lua_State* tolua_S)
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{
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tolua_Error tolua_err;
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if (
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@ -13926,21 +13926,21 @@ static int tolua_AllToLua_cItemGrid_SetItem02(lua_State* tolua_S)
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int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
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const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
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#endif
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{
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self->SetItem(a_SlotNum,*a_Item);
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self->SetSlot(a_SlotNum,*a_Item);
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}
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}
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return 0;
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tolua_lerror:
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return tolua_AllToLua_cItemGrid_SetItem01(tolua_S);
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return tolua_AllToLua_cItemGrid_SetSlot01(tolua_S);
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetItem of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetItem03
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static int tolua_AllToLua_cItemGrid_SetItem03(lua_State* tolua_S)
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/* method: SetSlot of class cItemGrid */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot03
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static int tolua_AllToLua_cItemGrid_SetSlot03(lua_State* tolua_S)
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{
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tolua_Error tolua_err;
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if (
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@ -13960,15 +13960,15 @@ static int tolua_AllToLua_cItemGrid_SetItem03(lua_State* tolua_S)
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char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0));
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short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
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#endif
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{
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self->SetItem(a_SlotNum,a_ItemType,a_ItemCount,a_ItemDamage);
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self->SetSlot(a_SlotNum,a_ItemType,a_ItemCount,a_ItemDamage);
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}
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}
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return 0;
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tolua_lerror:
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return tolua_AllToLua_cItemGrid_SetItem02(tolua_S);
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return tolua_AllToLua_cItemGrid_SetSlot02(tolua_S);
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}
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#endif //#ifndef TOLUA_DISABLE
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@ -24795,14 +24795,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cItemGrid_GetHeight00);
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tolua_function(tolua_S,"GetNumSlots",tolua_AllToLua_cItemGrid_GetNumSlots00);
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tolua_function(tolua_S,"GetSlotNum",tolua_AllToLua_cItemGrid_GetSlotNum00);
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tolua_function(tolua_S,"GetItem",tolua_AllToLua_cItemGrid_GetItem00);
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tolua_function(tolua_S,"GetItem",tolua_AllToLua_cItemGrid_GetItem01);
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tolua_function(tolua_S,"GetItem",tolua_AllToLua_cItemGrid_GetItem02);
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tolua_function(tolua_S,"GetItem",tolua_AllToLua_cItemGrid_GetItem03);
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tolua_function(tolua_S,"SetItem",tolua_AllToLua_cItemGrid_SetItem00);
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tolua_function(tolua_S,"SetItem",tolua_AllToLua_cItemGrid_SetItem01);
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tolua_function(tolua_S,"SetItem",tolua_AllToLua_cItemGrid_SetItem02);
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tolua_function(tolua_S,"SetItem",tolua_AllToLua_cItemGrid_SetItem03);
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tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot00);
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tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot01);
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tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot02);
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tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot03);
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tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot00);
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tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot01);
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tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot02);
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tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot03);
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tolua_function(tolua_S,"Clear",tolua_AllToLua_cItemGrid_Clear00);
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tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cItemGrid_HowManyCanFit00);
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tolua_function(tolua_S,"AddItem",tolua_AllToLua_cItemGrid_AddItem00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 04/10/13 21:35:56.
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** Generated automatically by tolua++-1.0.92 on 04/10/13 23:01:47.
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*/
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/* Exported function */
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@ -100,10 +100,10 @@ void cChestEntity::SaveToJson(Json::Value & a_Value)
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a_Value["z"] = m_PosZ;
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Json::Value AllSlots;
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for (int i = m_Contents.GetNumSlots(); i >= 0; i--)
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for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
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{
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Json::Value Slot;
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m_Contents.GetItem(i).GetJson(Slot);
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m_Contents.GetSlot(i).GetJson(Slot);
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AllSlots.append(Slot);
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}
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a_Value["Slots"] = AllSlots;
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@ -41,8 +41,8 @@ public:
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static const char * GetClassStatic() { return "cChestEntity"; }
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// tolua_begin
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const cItem & GetSlot(int a_Slot) const { return m_Contents.GetItem(a_Slot); }
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void SetSlot(int a_Slot, const cItem & a_Item ) { m_Contents.SetItem(a_Slot, a_Item); }
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const cItem & GetSlot(int a_Slot) const { return m_Contents.GetSlot(a_Slot); }
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void SetSlot(int a_Slot, const cItem & a_Item ) { m_Contents.SetSlot(a_Slot, a_Item); }
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// tolua_end
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bool LoadFromJson( const Json::Value& a_Value );
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@ -16,7 +16,7 @@ cItemGrid::cItemGrid(int a_Width, int a_Height) :
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m_Width(a_Width),
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m_Height(a_Height),
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m_NumSlots(a_Width * a_Height),
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m_Items(new cItem[a_Width * a_Height])
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m_Slots(new cItem[a_Width * a_Height])
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{
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}
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@ -26,7 +26,7 @@ cItemGrid::cItemGrid(int a_Width, int a_Height) :
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cItemGrid::~cItemGrid()
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{
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delete[] m_Items;
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delete[] m_Slots;
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}
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@ -71,75 +71,75 @@ void cItemGrid::GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const
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const cItem & cItemGrid::GetItem(int a_X, int a_Y) const
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const cItem & cItemGrid::GetSlot(int a_X, int a_Y) const
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{
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return GetItem(GetSlotNum(a_X, a_Y));
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return GetSlot(GetSlotNum(a_X, a_Y));
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}
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cItem & cItemGrid::GetItem(int a_X, int a_Y)
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cItem & cItemGrid::GetSlot(int a_X, int a_Y)
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{
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return GetItem(GetSlotNum(a_X, a_Y));
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return GetSlot(GetSlotNum(a_X, a_Y));
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}
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const cItem & cItemGrid::GetItem(int a_SlotNum) const
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const cItem & cItemGrid::GetSlot(int a_SlotNum) const
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||||
{
|
||||
if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
|
||||
{
|
||||
LOGWARNING("%s: Invalid slot number, %d out of %d slots",
|
||||
__FUNCTION__, a_SlotNum, m_NumSlots
|
||||
);
|
||||
return m_Items[0];
|
||||
return m_Slots[0];
|
||||
}
|
||||
return m_Items[a_SlotNum];
|
||||
return m_Slots[a_SlotNum];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cItem & cItemGrid::GetItem(int a_SlotNum)
|
||||
cItem & cItemGrid::GetSlot(int a_SlotNum)
|
||||
{
|
||||
if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
|
||||
{
|
||||
LOGWARNING("%s: Invalid slot number, %d out of %d slots",
|
||||
__FUNCTION__, a_SlotNum, m_NumSlots
|
||||
);
|
||||
return m_Items[0];
|
||||
return m_Slots[0];
|
||||
}
|
||||
return m_Items[a_SlotNum];
|
||||
return m_Slots[a_SlotNum];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cItemGrid::SetItem(int a_X, int a_Y, const cItem & a_Item)
|
||||
void cItemGrid::SetSlot(int a_X, int a_Y, const cItem & a_Item)
|
||||
{
|
||||
SetItem(GetSlotNum(a_X, a_Y), a_Item);
|
||||
SetSlot(GetSlotNum(a_X, a_Y), a_Item);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cItemGrid::SetItem(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage)
|
||||
void cItemGrid::SetSlot(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage)
|
||||
{
|
||||
SetItem(GetSlotNum(a_X, a_Y), cItem(a_ItemType, a_ItemCount, a_ItemDamage));
|
||||
SetSlot(GetSlotNum(a_X, a_Y), cItem(a_ItemType, a_ItemCount, a_ItemDamage));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cItemGrid::SetItem(int a_SlotNum, const cItem & a_Item)
|
||||
void cItemGrid::SetSlot(int a_SlotNum, const cItem & a_Item)
|
||||
{
|
||||
if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
|
||||
{
|
||||
|
@ -148,16 +148,16 @@ void cItemGrid::SetItem(int a_SlotNum, const cItem & a_Item)
|
|||
);
|
||||
return;
|
||||
}
|
||||
m_Items[a_SlotNum] = a_Item;
|
||||
m_Slots[a_SlotNum] = a_Item;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cItemGrid::SetItem(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage)
|
||||
void cItemGrid::SetSlot(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage)
|
||||
{
|
||||
SetItem(a_SlotNum, cItem(a_ItemType, a_ItemCount, a_ItemDamage));
|
||||
SetSlot(a_SlotNum, cItem(a_ItemType, a_ItemCount, a_ItemDamage));
|
||||
}
|
||||
|
||||
|
||||
|
@ -168,7 +168,7 @@ void cItemGrid::Clear(void)
|
|||
{
|
||||
for (int i = 0; i < m_NumSlots; i++)
|
||||
{
|
||||
m_Items[i].Empty();
|
||||
m_Slots[i].Empty();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -182,20 +182,20 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack)
|
|||
int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
|
||||
for (int i = m_NumSlots - 1; i >= 0; i--)
|
||||
{
|
||||
if (m_Items[i].IsEmpty())
|
||||
if (m_Slots[i].IsEmpty())
|
||||
{
|
||||
NumLeft -= MaxStack;
|
||||
}
|
||||
else if (m_Items[i].IsStackableWith(a_ItemStack))
|
||||
else if (m_Slots[i].IsStackableWith(a_ItemStack))
|
||||
{
|
||||
NumLeft -= MaxStack - m_Items[i].m_ItemCount;
|
||||
NumLeft -= MaxStack - m_Slots[i].m_ItemCount;
|
||||
}
|
||||
if (NumLeft <= 0)
|
||||
{
|
||||
// All items fit
|
||||
return a_ItemStack.m_ItemCount;
|
||||
}
|
||||
} // for i - m_Items[]
|
||||
} // for i - m_Slots[]
|
||||
return a_ItemStack.m_ItemCount - NumLeft;
|
||||
}
|
||||
|
||||
|
@ -209,24 +209,24 @@ bool cItemGrid::AddItem(cItem & a_ItemStack)
|
|||
int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
|
||||
for (int i = m_NumSlots - 1; i >= 0; i--)
|
||||
{
|
||||
if (m_Items[i].IsEmpty())
|
||||
if (m_Slots[i].IsEmpty())
|
||||
{
|
||||
m_Items[i] = a_ItemStack;
|
||||
m_Items[i].m_ItemCount = std::min(MaxStack, NumLeft);
|
||||
NumLeft -= m_Items[i].m_ItemCount;
|
||||
m_Slots[i] = a_ItemStack;
|
||||
m_Slots[i].m_ItemCount = std::min(MaxStack, NumLeft);
|
||||
NumLeft -= m_Slots[i].m_ItemCount;
|
||||
}
|
||||
else if (m_Items[i].IsStackableWith(a_ItemStack))
|
||||
else if (m_Slots[i].IsStackableWith(a_ItemStack))
|
||||
{
|
||||
int PrevCount = m_Items[i].m_ItemCount;
|
||||
m_Items[i].m_ItemCount = std::min(MaxStack, PrevCount + NumLeft);
|
||||
NumLeft -= m_Items[i].m_ItemCount - PrevCount;
|
||||
int PrevCount = m_Slots[i].m_ItemCount;
|
||||
m_Slots[i].m_ItemCount = std::min(MaxStack, PrevCount + NumLeft);
|
||||
NumLeft -= m_Slots[i].m_ItemCount - PrevCount;
|
||||
}
|
||||
if (NumLeft <= 0)
|
||||
{
|
||||
// All items fit
|
||||
return true;
|
||||
}
|
||||
} // for i - m_Items[]
|
||||
} // for i - m_Slots[]
|
||||
return (a_ItemStack.m_ItemCount > NumLeft);
|
||||
}
|
||||
|
||||
|
@ -269,7 +269,7 @@ int cItemGrid::GetLastEmptySlot(void) const
|
|||
{
|
||||
for (int i = m_NumSlots - 1; i >= 0; i--)
|
||||
{
|
||||
if (m_Items[i].IsEmpty())
|
||||
if (m_Slots[i].IsEmpty())
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
@ -285,7 +285,7 @@ int cItemGrid::GetNextEmptySlot(int a_StartFrom) const
|
|||
{
|
||||
for (int i = a_StartFrom + 1; i < m_NumSlots; i++)
|
||||
{
|
||||
if (m_Items[i].IsEmpty())
|
||||
if (m_Slots[i].IsEmpty())
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
@ -301,11 +301,11 @@ void cItemGrid::CopyToItems(cItems & a_Items) const
|
|||
{
|
||||
for (int i = 0; i < m_NumSlots; i++)
|
||||
{
|
||||
if (!m_Items[i].IsEmpty())
|
||||
if (!m_Slots[i].IsEmpty())
|
||||
{
|
||||
a_Items.push_back(m_Items[i]);
|
||||
a_Items.push_back(m_Slots[i]);
|
||||
}
|
||||
} // for i - m_Items[]
|
||||
} // for i - m_Slots[]
|
||||
}
|
||||
|
||||
|
||||
|
@ -340,7 +340,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, i
|
|||
break;
|
||||
}
|
||||
} // for j - a_LootProbabs[]
|
||||
SetItem(Rnd % m_NumSlots, CurrentLoot);
|
||||
SetSlot(Rnd % m_NumSlots, CurrentLoot);
|
||||
} // for i - NumSlots
|
||||
}
|
||||
|
||||
|
|
|
@ -36,17 +36,17 @@ public:
|
|||
void GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const;
|
||||
// tolua_begin
|
||||
|
||||
// Retrieve items by coords or slot number; Logs warning and returns the first item on invalid coords / slotnum
|
||||
const cItem & GetItem(int a_X, int a_Y) const;
|
||||
cItem & GetItem(int a_X, int a_Y);
|
||||
const cItem & GetItem(int a_SlotNum) const;
|
||||
cItem & GetItem(int a_SlotNum);
|
||||
// Retrieve slots by coords or slot number; Logs warning and returns the first slot on invalid coords / slotnum
|
||||
const cItem & GetSlot(int a_X, int a_Y) const;
|
||||
cItem & GetSlot(int a_X, int a_Y);
|
||||
const cItem & GetSlot(int a_SlotNum) const;
|
||||
cItem & GetSlot(int a_SlotNum);
|
||||
|
||||
// Set item by coords or slot number; Logs warning and doesn't set on invalid coords / slotnum
|
||||
void SetItem(int a_X, int a_Y, const cItem & a_Item);
|
||||
void SetItem(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage);
|
||||
void SetItem(int a_SlotNum, const cItem & a_Item);
|
||||
void SetItem(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage);
|
||||
// Set slot by coords or slot number; Logs warning and doesn't set on invalid coords / slotnum
|
||||
void SetSlot(int a_X, int a_Y, const cItem & a_Item);
|
||||
void SetSlot(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage);
|
||||
void SetSlot(int a_SlotNum, const cItem & a_Item);
|
||||
void SetSlot(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage);
|
||||
|
||||
/// Sets all items as empty
|
||||
void Clear(void);
|
||||
|
@ -86,7 +86,7 @@ protected:
|
|||
int m_Width;
|
||||
int m_Height;
|
||||
int m_NumSlots; // m_Width * m_Height, for easier validity checking in the access functions
|
||||
cItem * m_Items; // x + m_Width * y
|
||||
cItem * m_Slots; // x + m_Width * y
|
||||
} ;
|
||||
// tolua_end
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotN
|
|||
int NumSlots = a_Grid.GetNumSlots();
|
||||
for (int i = 0; i < NumSlots; i++)
|
||||
{
|
||||
const cItem & Item = a_Grid.GetItem(i);
|
||||
const cItem & Item = a_Grid.GetSlot(i);
|
||||
if (Item.IsEmpty())
|
||||
{
|
||||
continue;
|
||||
|
|
Loading…
Reference in New Issue