APIDump: Documented Vector3d.

master
madmaxoft 2013-11-11 16:01:18 +01:00
parent c15daee808
commit 9287349cc2
1 changed files with 43 additions and 8 deletions

View File

@ -2011,8 +2011,13 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
cServer =
{
Desc = [[cServer is typically only used by plugins to broadcast a chat message(Now replaced by the {{cRoot|cRoot}} BroadcastChat function) to all players in the server. Natively however, cServer accepts connections from clients and adds those clients to the game.
]],
Desc = [[
This class manages all the client connections internally. In the API layer, it allows to get and set
the general properties of the server, such as the description and max players.</p>
<p>
It used to support broadcasting chat messages to all players, this functionality has been moved to
{{cRoot}}:BroadcastChat().
]],
Functions =
{
GetDescription = { Return = "string", Notes = "Returns the server description set in the settings.ini." },
@ -2030,9 +2035,9 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
cSignEntity =
{
Desc = [[
A sign entity represents a sign in the world.
Sign entities are saved and loaded from disk when the chunk they reside in is saved or loaded
]],
A sign entity represents a sign in the world. This class is only used when generating chunks, so
that the plugins may generate signs within new chunks.
]],
Functions =
{
},
@ -2152,6 +2157,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
wtBeacon = { Notes = "A beacon window" },
wtAnvil = { Notes = "An anvil window" },
wtHopper = { Notes = "A {{cHopperEntity|hopper}} window" },
wtAnimalChest = { Notes = "A horse or donkey window" },
},
}, -- cWindow
@ -2518,14 +2524,43 @@ end
Vector3d =
{
Desc = [[A Vector3d object uses double precision floating point values to describe a point in space. Vector3d is part of the {{vector3|vector3}} family.
]],
Desc = [[
A Vector3d object uses double precision floating point values to describe a point in 3D space.
]],
Functions =
{
operator_plus = {Params = "{{Vector3d}}", Return = "{{Vector3d}}", Notes = "Returns the sum of this vector with the specified vector" },
constructor =
{
{ Params = "{{Vector3f}}", Return = "Vector3d", Notes = "Creates a new Vector3d object by copying the coords from the given Vector3f." },
{ Params = "", Return = "Vector3d", Notes = "Creates a new Vector3d object with all its coords set to 0." },
{ Params = "X, Y, Z", Return = "Vector3d", Notes = "Creates a new Vector3d object with its coords set to the specified values." },
},
operator_div = { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d with each coord divided by the specified number." },
operator_mul = { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d with each coord multiplied." },
operator_sub = { Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d containing the difference between this object and the specified vector." },
operator_plus = {Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d containing the sum of this vector and the specified vector" },
Cross = { Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d that is a {{http://en.wikipedia.org/wiki/Cross_product|cross product}} of this vector and the specified vector." },
Dot = { Params = "Vector3d", Return = "number", Notes = "Returns the dot product of this vector and the specified vector." },
Equals = { Params = "Vector3d", Return = "bool", Notes = "Returns true if this vector is exactly equal to the specified vector." },
Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of the vector." },
LineCoeffToXYPlane = { Params = "Vector3d, Z", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Z coord. The result satisfies the following equation: (this + Result * (Param - this)).z = Z. Returns the NO_INTERSECTION constant if there's no intersection." },
LineCoeffToXZPlane = { Params = "Vector3d, Y", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Y coord. The result satisfies the following equation: (this + Result * (Param - this)).y = Y. Returns the NO_INTERSECTION constant if there's no intersection." },
LineCoeffToYZPlane = { Params = "Vector3d, X", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified X coord. The result satisfies the following equation: (this + Result * (Param - this)).x = X. Returns the NO_INTERSECTION constant if there's no intersection." },
Normalize = { Params = "", Return = "", Notes = "Changes this vector so that it keeps current direction but is exactly 1 unit long. FIXME: Fails for a zero vector." },
NormalizeCopy = { Params = "", Return = "Vector3d", Notes = "Returns a new vector that has the same directino as this but is exactly 1 unit long. FIXME: Fails for a zero vector." },
Set = { Params = "X, Y, Z", Return = "", Notes = "Sets all the coords in this object." },
SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison. " },
},
Constants =
{
EPS = { Notes = "The max difference between two coords for which the coords are assumed equal (in LineCoeffToXYPlane() et al)." },
NO_INTERSECTION = { Notes = "Special return value for the LineCoeffToXYPlane() et al meaning that there's no intersectino with the plane." },
},
Variables =
{
x = { Type = "number", Notes = "The X coord of the vector." },
y = { Type = "number", Notes = "The Y coord of the vector." },
z = { Type = "number", Notes = "The Z coord of the vector." },
},
}, -- Vector3d