Fixed players not spawning to others when they join the server.
Ref.: http://forum.mc-server.org/showthread.php?tid=434&pid=4633#pid4633 git-svn-id: http://mc-server.googlecode.com/svn/trunk@876 0a769ca7-a7f5-676a-18bf-c427514a06d6master
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578c9c4694
commit
926030e89a
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@ -263,6 +263,9 @@ void cClientHandle::Authenticate(void)
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m_Player->Initialize(World);
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m_Player->Initialize(World);
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StreamChunks();
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StreamChunks();
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m_State = csDownloadingWorld;
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m_State = csDownloadingWorld;
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// Broadcast this player's spawning to all other players in the same chunk
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m_Player->GetWorld()->BroadcastSpawn(*m_Player, this);
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}
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}
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