Core now uses built in item functions ( StringToItem() ) for the /item command

git-svn-id: http://mc-server.googlecode.com/svn/trunk@855 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
faketruth 2012-09-08 21:41:17 +00:00
parent 27b02efffa
commit 917259f2e7
2 changed files with 8 additions and 65 deletions

View File

@ -4,41 +4,11 @@ function HandleItemCommand( Split, Player )
return true
end
local FoundItem = false
local Item = cItem(E_ITEM_EMPTY, 1)
local FoundItem = StringToItem( Split[2], Item )
local ItemSyntax = Split[2] -- Contains item string with optional metadata
local ItemData = StringSplit( Split[2], ":" )
-- Default item values
local ItemID = 0
local ItemMeta = 0
local ItemAmount = 1
if( #ItemData > 0 ) then
ItemID = ItemData[1]
end
if( tonumber(ItemID) ~= nil ) then -- Definitely a number
ItemID = tonumber(ItemID)
if( IsValidItem( ItemID ) ) then
FoundItem = true
end
end
if( FoundItem == false ) then
if ( HAVE_ITEM_NAMES == true ) then
local Item = ItemsTable[ ItemID ]
if( Item ~= nil ) then
ItemID = Item.m_ItemID
ItemMeta = Item.m_ItemHealth
FoundItem = true
end
end
end
-- Override metadata from item in list, if metadata was given
if( #ItemData > 1 and tonumber( ItemData[2] ) ~= nil ) then -- Metadata is given, and is a number
ItemMeta = tonumber( ItemData[2] )
if( IsValidItem( Item.m_ItemType ) == false ) then -- StringToItem does not check if item is valid
FoundItem = false
end
if( FoundItem == false ) then
@ -51,13 +21,14 @@ function HandleItemCommand( Split, Player )
if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
return true
else
Item.m_ItemCount = ItemAmount
end
end
local NewItem = cItem( ItemID, ItemAmount, ItemMeta )
if( Player:GetInventory():AddItem( NewItem ) == true ) then
if( Player:GetInventory():AddItem( Item ) == true ) then
Player:SendMessage( cChatColor.Green .. "There you go !" )
LOG("Gave " .. Player:GetName() .. " " .. ItemAmount .. " times " .. ItemID .. ":" .. ItemMeta)
LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
else
Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
end

View File

@ -7,7 +7,6 @@ SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
PLUGIN = {} -- Reference to own plugin object
BannedPlayersIni = {}
WhiteListIni = {}
ItemsTable = {}
function Initialize( Plugin )
PLUGIN = Plugin
@ -72,33 +71,6 @@ function Initialize( Plugin )
if ( IniFile:ReadFile() == true ) then
SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true )
end
local itemsINI = cIniFile("items.ini")
if ( itemsINI:ReadFile() == true ) then
local KeyID = itemsINI:FindKey('Items')
LOGINFO("Core: loaded " .. itemsINI:GetNumValues( KeyID ) .. " item names.")
for i = 0, itemsINI:GetNumValues('Items') do
local ItemName = itemsINI:GetValueName( KeyID, i )
local ItemSyntax = itemsINI:GetValue(KeyID, i, "0")
local ItemData = StringSplit(ItemSyntax, ":") -- [1] = ID, [2] = perhaps meta/dmg
if( #ItemData > 0 ) then
local ItemID = tonumber( ItemData[1] )
if( ItemID > 0 ) then
local ItemMeta = 0
if( #ItemData > 1 ) then
ItemMeta = tonumber( ItemData[2] )
end
ItemsTable[ ItemName ] = cItem( ItemID, 1, ItemMeta )
--LOGINFO("Got item: " .. ItemName .. "-> " .. ItemsTable[ ItemName ].m_ItemID ..":" .. ItemsTable[ ItemName ].m_ItemHealth )
end
end
end
HAVE_ITEM_NAMES = true
end
-- Load whitelist, and add default values and stuff
WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )