More fixes

- You can only tame horses with nothing at hand
- Fixed rearing
master
tonibm19 2013-10-17 18:41:52 +02:00
parent 137ed5a556
commit 90c39c55a9
1 changed files with 8 additions and 3 deletions

View File

@ -1,4 +1,3 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Horse.h" #include "Horse.h"
@ -76,6 +75,7 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
if (m_RearTickCount == 20) if (m_RearTickCount == 20)
{ {
m_bIsRearing = false; m_bIsRearing = false;
m_RearTickCount = 0;
} }
else { m_RearTickCount++;} else { m_RearTickCount++;}
} }
@ -105,7 +105,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
m_Attachee->Detach(); m_Attachee->Detach();
} }
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE && !m_bIsSaddled && m_bIsTame) if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) && (!m_bIsSaddled) && (m_bIsTame))
{ {
if (!a_Player.IsGameModeCreative()) if (!a_Player.IsGameModeCreative())
{ {
@ -115,6 +115,11 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
// Set saddle state & broadcast metadata // Set saddle state & broadcast metadata
m_bIsSaddled = true; m_bIsSaddled = true;
m_World->BroadcastEntityMetadata(*this); m_World->BroadcastEntityMetadata(*this);
}
else if ((a_Player.GetEquippedItem().m_ItemType != E_ITEM_EMPTY) && (!m_bIsSaddled) && (!m_bIsTame))
{
m_bIsRearing = true;
m_RearTickCount = 0;
} }
else else
{ {