commit
8b9d3c7722
|
@ -519,32 +519,28 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
|
|||
ASSERT(Try_Y > 0);
|
||||
ASSERT(Try_Y < cChunkDef::Height-1);
|
||||
|
||||
BLOCKTYPE BlockType;
|
||||
NIBBLETYPE BlockMeta;
|
||||
BLOCKTYPE BlockType_below;
|
||||
NIBBLETYPE BlockMeta_below;
|
||||
BLOCKTYPE BlockType_above;
|
||||
NIBBLETYPE BlockMeta_above;
|
||||
if (UnboundedRelGetBlock(Try_X, Try_Y , Try_Z, BlockType, BlockMeta) &&
|
||||
UnboundedRelGetBlock(Try_X, Try_Y-1, Try_Z, BlockType_below, BlockMeta_below)&&
|
||||
UnboundedRelGetBlock(Try_X, Try_Y+1, Try_Z, BlockType_above, BlockMeta_above)
|
||||
)
|
||||
{
|
||||
EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z);
|
||||
// MG TODO :
|
||||
// Moon cycle (for slime)
|
||||
// check player and playerspawn presence < 24 blocks
|
||||
// check mobs presence on the block
|
||||
|
||||
// MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing
|
||||
|
||||
// MG TODO : check that "Level" really means Y
|
||||
cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, Biome, Try_Y, MaxNbOfSuccess);
|
||||
|
||||
NIBBLETYPE SkyLight = 0;
|
||||
|
||||
NIBBLETYPE BlockLight = 0;
|
||||
|
||||
if (IsLightValid())
|
||||
{
|
||||
cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess);
|
||||
if (newMob)
|
||||
{
|
||||
int WorldX, WorldY, WorldZ;
|
||||
PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ);
|
||||
newMob->SetPosition(WorldX, WorldY, WorldZ);
|
||||
double ActualX = WorldX + 0.5;
|
||||
double ActualZ = WorldZ + 0.5;
|
||||
newMob->SetPosition(ActualX, WorldY, ActualZ);
|
||||
LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ);
|
||||
NumberOfSuccess++;
|
||||
}
|
||||
|
@ -2790,6 +2786,17 @@ Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ)
|
|||
|
||||
|
||||
|
||||
NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const
|
||||
{
|
||||
a_Skylight -= m_World->GetSkyDarkness();
|
||||
// Because NIBBLETYPE is unsigned, we clamp it to 0 .. 15 by checking for values above 15
|
||||
return (a_Skylight < 16)? a_Skylight : 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#if !C_CHUNK_USE_INLINE
|
||||
# include "cChunk.inl.h"
|
||||
#endif
|
||||
|
|
|
@ -329,6 +329,10 @@ public:
|
|||
/// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts
|
||||
void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
|
||||
|
||||
/// Light alterations based on time
|
||||
NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const;
|
||||
|
||||
|
||||
// Simulator data:
|
||||
cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; }
|
||||
cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; }
|
||||
|
|
|
@ -124,87 +124,104 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
|
|||
|
||||
|
||||
|
||||
bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level)
|
||||
bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome)
|
||||
{
|
||||
bool toReturn = false;
|
||||
std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(a_MobType);
|
||||
if (itr != m_AllowedTypes.end())
|
||||
BLOCKTYPE TargetBlock;
|
||||
if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
|
||||
{
|
||||
// MG TODO : find a nicer paging
|
||||
if (a_MobType == cMonster::mtSquid)
|
||||
NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
|
||||
NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
|
||||
BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ);
|
||||
BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
|
||||
|
||||
SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight);
|
||||
|
||||
switch(a_MobType)
|
||||
{
|
||||
toReturn = (
|
||||
IsBlockLiquid(a_BlockType) &&
|
||||
a_Level >= 45 &&
|
||||
a_Level <= 62
|
||||
);
|
||||
case cMonster::mtSquid:
|
||||
return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62);
|
||||
|
||||
case cMonster::mtBat:
|
||||
return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]);
|
||||
|
||||
case cMonster::mtChicken:
|
||||
case cMonster::mtCow:
|
||||
case cMonster::mtPig:
|
||||
case cMonster::mtHorse:
|
||||
case cMonster::mtSheep:
|
||||
{
|
||||
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
|
||||
(BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9);
|
||||
}
|
||||
else if (a_MobType == cMonster::mtBat)
|
||||
|
||||
case cMonster::mtOcelot:
|
||||
{
|
||||
toReturn = a_Level <= 60; // MG TODO : find a real rule
|
||||
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) &&
|
||||
((BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)) && (a_RelY >= 62) && (m_Random.NextInt(3,a_Biome) != 0);
|
||||
}
|
||||
else
|
||||
case cMonster::mtEnderman:
|
||||
{
|
||||
if (
|
||||
a_BlockType == E_BLOCK_AIR &&
|
||||
a_BlockType_above == E_BLOCK_AIR &&
|
||||
! (g_BlockTransparent[a_BlockType_below])
|
||||
)
|
||||
if (a_RelY < 250)
|
||||
{
|
||||
if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep)
|
||||
BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ);
|
||||
if (BlockTop == E_BLOCK_AIR)
|
||||
{
|
||||
toReturn = (
|
||||
a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO
|
||||
a_LightLevel >= 9 */
|
||||
);
|
||||
BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ);
|
||||
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
|
||||
(SkyLight <= 7) && (BlockLight <= 7);
|
||||
}
|
||||
else if (a_MobType == cMonster::mtOcelot)
|
||||
{
|
||||
toReturn = (
|
||||
a_Level >= 62 &&
|
||||
(
|
||||
a_BlockType_below == E_BLOCK_GRASS ||
|
||||
a_BlockType_below == E_BLOCK_LEAVES
|
||||
) &&
|
||||
m_Random.NextInt(3,a_Biome) != 0
|
||||
);
|
||||
}
|
||||
else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman)
|
||||
{
|
||||
toReturn = true /*a_LightLevel <= 7 MG TODO*/;
|
||||
/*if (a_SunLight) MG TODO
|
||||
{
|
||||
if (m_Random.NextInt(2,a_Biome) != 0)
|
||||
{
|
||||
toReturn = false;
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else if (a_MobType == cMonster::mtSlime)
|
||||
case cMonster::mtSpider:
|
||||
{
|
||||
toReturn = a_Level <= 40;
|
||||
// MG TODO : much more complicated rules
|
||||
}
|
||||
else if (a_MobType == cMonster::mtGhast)
|
||||
bool CanSpawn = true;
|
||||
bool HaveFloor = false;
|
||||
for (int x = 0; x < 2; ++x)
|
||||
{
|
||||
toReturn = m_Random.NextInt(20,a_Biome) == 0;
|
||||
}
|
||||
else
|
||||
for(int z = 0; z < 2; ++z)
|
||||
{
|
||||
CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock);
|
||||
CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR);
|
||||
if (!CanSpawn)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!HaveFloor)
|
||||
{
|
||||
a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock);
|
||||
HaveFloor = HaveFloor || !g_BlockTransparent[TargetBlock];
|
||||
}
|
||||
}
|
||||
}
|
||||
return CanSpawn && HaveFloor && (SkyLight <= 7) && (BlockLight <= 7);
|
||||
|
||||
}
|
||||
case cMonster::mtCreeper:
|
||||
case cMonster::mtZombie:
|
||||
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
|
||||
(SkyLight <= 7) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0);
|
||||
|
||||
case cMonster::mtSlime:
|
||||
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
|
||||
((a_RelY <= 40) || a_Biome == biSwampland);
|
||||
case cMonster::mtGhast:
|
||||
case cMonster::mtZombiePigman:
|
||||
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
|
||||
(m_Random.NextInt(20,a_Biome) == 0);
|
||||
default:
|
||||
LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType);
|
||||
toReturn = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return toReturn;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize)
|
||||
cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
|
||||
{
|
||||
cMonster* toReturn = NULL;
|
||||
if (m_NewPack)
|
||||
|
@ -225,8 +242,10 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM
|
|||
m_NewPack = false;
|
||||
}
|
||||
|
||||
// Make sure we are looking at the right chunk to spawn in
|
||||
a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
|
||||
|
||||
if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level))
|
||||
if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
|
||||
{
|
||||
cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
|
||||
if (newMob)
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <set>
|
||||
#include "BlockID.h"
|
||||
#include "ChunkDef.h"
|
||||
#include "Chunk.h"
|
||||
#include "FastRandom.h"
|
||||
#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it
|
||||
|
||||
|
@ -38,7 +39,7 @@ public :
|
|||
// if this is the first of a Pack : determine the type of monster
|
||||
// BlockType & BlockMeta are used to decide what kind of Mob can Spawn here
|
||||
// MaxPackSize is set to the maximal size for a pack this type of mob
|
||||
cMonster * TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize);
|
||||
cMonster * TryToSpawnHere(cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize);
|
||||
|
||||
// mark the beginning of a new Pack
|
||||
// all mobs of the same Pack are the same type
|
||||
|
@ -52,7 +53,7 @@ public :
|
|||
|
||||
protected :
|
||||
// return true if specified type of mob can spawn on specified block
|
||||
bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level);
|
||||
bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome);
|
||||
|
||||
// return a random type that can spawn on specified biome.
|
||||
// returns E_ENTITY_TYPE_DONOTUSE if none is possible
|
||||
|
|
|
@ -609,9 +609,9 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
|
|||
{
|
||||
switch (a_MobFamily)
|
||||
{
|
||||
case mfHostile: return 1;
|
||||
case mfPassive: return 400;
|
||||
case mfAmbient: return 400;
|
||||
case mfHostile: return 40;
|
||||
case mfPassive: return 40;
|
||||
case mfAmbient: return 40;
|
||||
case mfWater: return 400;
|
||||
}
|
||||
ASSERT(!"Unhandled mob family");
|
||||
|
|
|
@ -229,7 +229,8 @@ cWorld::cWorld(const AString & a_WorldName) :
|
|||
m_RSList(0),
|
||||
m_Weather(eWeather_Sunny),
|
||||
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
|
||||
m_TickThread(*this)
|
||||
m_TickThread(*this),
|
||||
m_SkyDarkness(0)
|
||||
{
|
||||
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
|
||||
|
||||
|
@ -608,6 +609,9 @@ void cWorld::Tick(float a_Dt)
|
|||
m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0);
|
||||
m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0);
|
||||
|
||||
// Updates the sky darkness based on current time of day
|
||||
UpdateSkyDarkness();
|
||||
|
||||
// Broadcast time update every 40 ticks (2 seconds)
|
||||
if (m_LastTimeUpdate < m_WorldAge - 40)
|
||||
{
|
||||
|
@ -2676,3 +2680,30 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
|
|||
|
||||
|
||||
|
||||
|
||||
#define TIME_SUNSET 12000
|
||||
#define TIME_NIGHT_START 13187
|
||||
#define TIME_NIGHT_END 22812
|
||||
#define TIME_SUNRISE 23999
|
||||
#define TIME_SPAWN_DIVIZOR 148
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::UpdateSkyDarkness()
|
||||
{
|
||||
int TempTime = m_TimeOfDay;
|
||||
if (TempTime <= TIME_SUNSET)
|
||||
m_SkyDarkness = 0;
|
||||
else if (TempTime <= TIME_NIGHT_START)
|
||||
m_SkyDarkness = (TIME_NIGHT_START - TempTime)/TIME_SPAWN_DIVIZOR;
|
||||
else if (TempTime <= TIME_NIGHT_END)
|
||||
m_SkyDarkness = 8;
|
||||
else
|
||||
m_SkyDarkness = (TIME_SUNRISE - TempTime)/TIME_SPAWN_DIVIZOR;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -592,6 +592,9 @@ public:
|
|||
/// Appends all usernames starting with a_Text (case-insensitive) into Results
|
||||
void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results);
|
||||
|
||||
/// Get the current darkness level based on the time
|
||||
NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; }
|
||||
|
||||
private:
|
||||
|
||||
friend class cRoot;
|
||||
|
@ -636,6 +639,8 @@ private:
|
|||
Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
|
||||
std::map<cMonster::eFamily,Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed)
|
||||
|
||||
NIBBLETYPE m_SkyDarkness;
|
||||
|
||||
eGameMode m_GameMode;
|
||||
bool m_bEnabledPVP;
|
||||
bool m_IsDeepSnowEnabled;
|
||||
|
@ -728,6 +733,8 @@ private:
|
|||
/// Ticks all clients that are in this world
|
||||
void TickClients(float a_Dt);
|
||||
|
||||
void UpdateSkyDarkness();
|
||||
|
||||
/// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section)
|
||||
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
|
||||
}; // tolua_export
|
||||
|
|
Loading…
Reference in New Issue