Reverted portal creation code

It wasn't really working and needs more development
master
Tiger Wang 2014-06-14 10:18:16 +01:00
parent a70b8298b6
commit 8a80843ddf
2 changed files with 0 additions and 103 deletions

View File

@ -12,7 +12,6 @@
#include "../Bindings/PluginManager.h"
#include "../Tracer.h"
#include "Player.h"
#include "BlockArea.h"
@ -1048,30 +1047,6 @@ void cEntity::DetectPortal()
return;
}
class cPortalChunkLoader : public cChunkStay
{
public:
cPortalChunkLoader(cEntity * a_Entity, cWorld & a_World, const Vector3i & a_PortalPos) :
m_Entity(a_Entity),
m_PortalPos(a_PortalPos),
m_World(a_World)
{}
private:
virtual bool OnAllChunksAvailable(void) override
{
cEntity::CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z, m_Entity->GetWidth(), m_Entity->GetHeight(), m_World, m_Entity->GetUniqueID());
return true;
}
virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override {};
virtual void OnDisabled(void) override {};
cEntity * m_Entity;
Vector3i m_PortalPos;
cWorld & m_World;
};
int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
if ((Y > 0) && (Y < cChunkDef::Height))
{
@ -1116,23 +1091,6 @@ void cEntity::DetectPortal()
}
MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
cChunkStay * Stay = new cPortalChunkLoader(this, *cRoot::Get()->GetWorld(GetWorld()->GetNetherWorldName()), Vector3i(X, Y, Z));
int MinChunkX, MaxChunkX;
int MinChunkZ, MaxChunkZ;
cChunkDef::BlockToChunk(X - 128, Z - 128, MinChunkX, MinChunkZ);
cChunkDef::BlockToChunk(X + 128, Z + 128, MaxChunkX, MaxChunkZ);
for (int ChunkX = MinChunkX; ChunkX <= MaxChunkX; ++ChunkX)
{
for (int ChunkZ = MinChunkZ; ChunkZ <= MaxChunkZ; ++ChunkZ)
{
LOG("Queue %i %i", ChunkX, ChunkZ);
Stay->Add(ChunkX, ChunkZ);
}
}
Stay->Enable(*GetWorld()->GetChunkMap());
return;
}
default: break;
@ -1199,64 +1157,6 @@ void cEntity::DetectPortal()
void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport)
{
cBlockArea Area;
Area.Read(&a_World, a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128);
for (int x = a_BlockX - 128; x <= a_BlockX + 128; ++x) for (int y = 0; y <= 128; ++y) for (int z = a_BlockZ - 128; z <= a_BlockZ + 128; ++z)
{
if (
(Area.GetBlockType(x, y, z) == E_BLOCK_NETHER_PORTAL) &&
(
(Area.GetBlockType(x, (int)floor(y + a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL) ||
(Area.GetBlockType(x, (int)floor(y - a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL)
)
)
{
class cTeleportEntityToPortalCallback : public cEntityCallback
{
public:
cTeleportEntityToPortalCallback(int a_X, int a_Y, int a_Z) :
m_X(a_X),
m_Y(a_Y),
m_Z(a_Z)
{}
virtual bool Item(cEntity * a_Entity) override
{
a_Entity->TeleportToCoords(m_X, m_Y, m_Z);
return true;
}
private:
int m_X, m_Y, m_Z;
};
cTeleportEntityToPortalCallback TETPC(x, y, z);
a_World.DoWithEntityByID(a_UniqueIDToTeleport, TETPC);
return;
}
}
int MinX = std::max(a_BlockX - (int)ceil(a_EntityWidth), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(a_EntityWidth), a_BlockX + 1);
int MinY = std::max(a_BlockY - (int)ceil(a_EntityHeight), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(a_EntityHeight), a_BlockY + 1);
for (int y = MinY; y < MaxY + 1; y += MaxY - MinY) for (int x = MinX; x < MaxX + 1; ++x)
{
Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
}
for (int y = MinY; y < MaxY + 1; ++y) for (int x = MinX; x < MaxX + 1; x += MaxX - MinX)
{
Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
}
Area.Write(&a_World, MinX, MinY, a_BlockZ);
}
bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn)
{
UNUSED(a_ShouldSendRespawn);

View File

@ -337,9 +337,6 @@ public:
/// Called when the entity finishes burning
virtual void OnFinishedBurning(void);
/** Creates exit portal at given coordinates */
static void CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport);
// tolua_begin
/// Sets the maximum value for the health