Reverted portal creation code
It wasn't really working and needs more developmentmaster
parent
a70b8298b6
commit
8a80843ddf
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@ -12,7 +12,6 @@
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#include "../Bindings/PluginManager.h"
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#include "../Tracer.h"
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#include "Player.h"
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#include "BlockArea.h"
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@ -1048,30 +1047,6 @@ void cEntity::DetectPortal()
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return;
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}
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class cPortalChunkLoader : public cChunkStay
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{
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public:
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cPortalChunkLoader(cEntity * a_Entity, cWorld & a_World, const Vector3i & a_PortalPos) :
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m_Entity(a_Entity),
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m_PortalPos(a_PortalPos),
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m_World(a_World)
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{}
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private:
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virtual bool OnAllChunksAvailable(void) override
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{
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cEntity::CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z, m_Entity->GetWidth(), m_Entity->GetHeight(), m_World, m_Entity->GetUniqueID());
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return true;
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}
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virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override {};
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virtual void OnDisabled(void) override {};
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cEntity * m_Entity;
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Vector3i m_PortalPos;
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cWorld & m_World;
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};
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int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
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if ((Y > 0) && (Y < cChunkDef::Height))
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{
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@ -1116,23 +1091,6 @@ void cEntity::DetectPortal()
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}
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MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
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cChunkStay * Stay = new cPortalChunkLoader(this, *cRoot::Get()->GetWorld(GetWorld()->GetNetherWorldName()), Vector3i(X, Y, Z));
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int MinChunkX, MaxChunkX;
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int MinChunkZ, MaxChunkZ;
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cChunkDef::BlockToChunk(X - 128, Z - 128, MinChunkX, MinChunkZ);
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cChunkDef::BlockToChunk(X + 128, Z + 128, MaxChunkX, MaxChunkZ);
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for (int ChunkX = MinChunkX; ChunkX <= MaxChunkX; ++ChunkX)
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{
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for (int ChunkZ = MinChunkZ; ChunkZ <= MaxChunkZ; ++ChunkZ)
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{
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LOG("Queue %i %i", ChunkX, ChunkZ);
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Stay->Add(ChunkX, ChunkZ);
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}
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}
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Stay->Enable(*GetWorld()->GetChunkMap());
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return;
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}
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default: break;
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@ -1199,64 +1157,6 @@ void cEntity::DetectPortal()
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void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport)
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{
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cBlockArea Area;
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Area.Read(&a_World, a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128);
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for (int x = a_BlockX - 128; x <= a_BlockX + 128; ++x) for (int y = 0; y <= 128; ++y) for (int z = a_BlockZ - 128; z <= a_BlockZ + 128; ++z)
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{
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if (
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(Area.GetBlockType(x, y, z) == E_BLOCK_NETHER_PORTAL) &&
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(
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(Area.GetBlockType(x, (int)floor(y + a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL) ||
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(Area.GetBlockType(x, (int)floor(y - a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL)
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)
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)
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{
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class cTeleportEntityToPortalCallback : public cEntityCallback
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{
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public:
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cTeleportEntityToPortalCallback(int a_X, int a_Y, int a_Z) :
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m_X(a_X),
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m_Y(a_Y),
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m_Z(a_Z)
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{}
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virtual bool Item(cEntity * a_Entity) override
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{
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a_Entity->TeleportToCoords(m_X, m_Y, m_Z);
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return true;
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}
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private:
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int m_X, m_Y, m_Z;
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};
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cTeleportEntityToPortalCallback TETPC(x, y, z);
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a_World.DoWithEntityByID(a_UniqueIDToTeleport, TETPC);
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return;
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}
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}
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int MinX = std::max(a_BlockX - (int)ceil(a_EntityWidth), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(a_EntityWidth), a_BlockX + 1);
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int MinY = std::max(a_BlockY - (int)ceil(a_EntityHeight), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(a_EntityHeight), a_BlockY + 1);
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for (int y = MinY; y < MaxY + 1; y += MaxY - MinY) for (int x = MinX; x < MaxX + 1; ++x)
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{
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Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
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}
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for (int y = MinY; y < MaxY + 1; ++y) for (int x = MinX; x < MaxX + 1; x += MaxX - MinX)
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{
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Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
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}
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Area.Write(&a_World, MinX, MinY, a_BlockZ);
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}
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bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn)
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{
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UNUSED(a_ShouldSendRespawn);
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@ -337,9 +337,6 @@ public:
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/// Called when the entity finishes burning
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virtual void OnFinishedBurning(void);
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/** Creates exit portal at given coordinates */
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static void CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport);
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// tolua_begin
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/// Sets the maximum value for the health
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