Moved throw pos and speed calculation from cProjectileEntity into cPlayer.
parent
1665bfe156
commit
88f3fe7f00
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/30/13 14:30:24.
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** Generated automatically by tolua++-1.0.92 on 08/30/13 17:24:30.
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*/
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#ifndef __cplusplus
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@ -7650,6 +7650,92 @@ static int tolua_AllToLua_cPlayer_GetEquippedItem00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetThrowStartPos of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowStartPos00
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static int tolua_AllToLua_cPlayer_GetThrowStartPos00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowStartPos'", NULL);
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#endif
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{
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Vector3d tolua_ret = (Vector3d) self->GetThrowStartPos();
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{
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#ifdef __cplusplus
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void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
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tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#else
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void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
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tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#endif
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}
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetThrowStartPos'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetThrowSpeed of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowSpeed00
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static int tolua_AllToLua_cPlayer_GetThrowSpeed00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
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double a_SpeedCoeff = ((double) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowSpeed'", NULL);
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#endif
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{
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Vector3d tolua_ret = (Vector3d) self->GetThrowSpeed(a_SpeedCoeff);
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{
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#ifdef __cplusplus
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void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
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tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#else
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void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
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tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#endif
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}
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetThrowSpeed'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetGameMode of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00
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static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
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@ -9704,88 +9790,6 @@ static int tolua_AllToLua_cProjectileEntity_IsInGround00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: PosFromPlayerPos of class cArrowEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_PosFromPlayerPos00
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static int tolua_AllToLua_cArrowEntity_PosFromPlayerPos00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertable(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
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(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err)) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
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{
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Vector3d tolua_ret = (Vector3d) cArrowEntity::PosFromPlayerPos(*a_Player);
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{
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#ifdef __cplusplus
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void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
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tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#else
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void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
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tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#endif
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}
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'PosFromPlayerPos'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SpeedFromPlayerLook of class cArrowEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SpeedFromPlayerLook00
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static int tolua_AllToLua_cArrowEntity_SpeedFromPlayerLook00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertable(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
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(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err)) ||
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!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,4,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
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double a_Force = ((double) tolua_tonumber(tolua_S,3,0));
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{
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Vector3d tolua_ret = (Vector3d) cArrowEntity::SpeedFromPlayerLook(*a_Player,a_Force);
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{
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#ifdef __cplusplus
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void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
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tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#else
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void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
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tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#endif
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}
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SpeedFromPlayerLook'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetPickupState of class cArrowEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetPickupState00
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static int tolua_AllToLua_cArrowEntity_GetPickupState00(lua_State* tolua_S)
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@ -28588,6 +28592,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00);
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tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00);
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tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cPlayer_GetEquippedItem00);
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tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00);
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tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00);
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tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
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tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00);
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tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00);
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@ -28677,8 +28683,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_constant(tolua_S,"psNoPickup",cArrowEntity::psNoPickup);
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tolua_constant(tolua_S,"psInSurvivalOrCreative",cArrowEntity::psInSurvivalOrCreative);
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tolua_constant(tolua_S,"psInCreative",cArrowEntity::psInCreative);
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tolua_function(tolua_S,"PosFromPlayerPos",tolua_AllToLua_cArrowEntity_PosFromPlayerPos00);
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tolua_function(tolua_S,"SpeedFromPlayerLook",tolua_AllToLua_cArrowEntity_SpeedFromPlayerLook00);
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tolua_function(tolua_S,"GetPickupState",tolua_AllToLua_cArrowEntity_GetPickupState00);
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tolua_function(tolua_S,"SetPickupState",tolua_AllToLua_cArrowEntity_SetPickupState00);
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tolua_function(tolua_S,"GetDamageCoeff",tolua_AllToLua_cArrowEntity_GetDamageCoeff00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/30/13 14:30:25.
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** Generated automatically by tolua++-1.0.92 on 08/30/13 17:24:30.
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*/
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/* Exported function */
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@ -857,6 +857,36 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
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Vector3d cPlayer::GetThrowStartPos(void) const
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{
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Vector3d res = GetEyePosition();
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// Adjust the position to be just outside the player's bounding box:
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res.x += 0.16 * cos(GetPitch());
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res.y += -0.1;
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res.z += 0.16 * sin(GetPitch());
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return res;
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}
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Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
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{
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Vector3d res = GetLookVector();
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res.Normalize();
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// TODO: Add a slight random change (+-0.0075 in each direction)
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return res * a_SpeedCoeff;
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}
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void cPlayer::MoveTo( const Vector3d & a_NewPos )
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{
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if ((a_NewPos.y < -990) && (GetPosY() > -100))
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@ -73,7 +73,7 @@ public:
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void CancelChargingBow(void);
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/// Returns true if the player is currently charging the bow
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bool IsChargingBox(void) const { return m_IsChargingBow; }
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bool IsChargingBow(void) const { return m_IsChargingBow; }
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void SetTouchGround( bool a_bTouchGround );
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inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
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@ -90,6 +90,12 @@ public:
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// tolua_begin
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/// Returns the position where projectiles thrown by this player should start, player eye position + adjustment
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Vector3d GetThrowStartPos(void) const;
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/// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff.
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Vector3d GetThrowSpeed(double a_SpeedCoeff) const;
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/// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable
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eGameMode GetGameMode(void) const { return m_GameMode; }
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@ -230,7 +230,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
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cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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super(pkArrow, &a_Player, PosFromPlayerPos(a_Player), SpeedFromPlayerLook(a_Player, a_Force), 0.5, 0.5),
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super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
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m_PickupState(psInSurvivalOrCreative),
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m_DamageCoeff(2)
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{
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@ -240,36 +240,6 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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Vector3d cArrowEntity::PosFromPlayerPos(const cPlayer & a_Player)
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{
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Vector3d res = a_Player.GetEyePosition();
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// Adjust the position to be just outside the player's bounding box:
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res.x += 0.16 * cos(a_Player.GetPitch());
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res.y += -0.1;
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res.z += 0.16 * sin(a_Player.GetPitch());
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return res;
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}
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Vector3d cArrowEntity::SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force)
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{
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Vector3d res = a_Player.GetLookVector();
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res.Normalize();
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// TODO: Add a slight random change (+-0.0075 in each direction)
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return res * a_Force * 1.5 * 20;
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}
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bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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{
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switch (m_PickupState)
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@ -112,12 +112,6 @@ public:
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// tolua_begin
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/// Returns the initial arrow position, as defined by the player eye position + adjustment.
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static Vector3d PosFromPlayerPos(const cPlayer & a_Player);
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/// Returns the initial arrow speed, as defined by the player look vector and the force coefficient
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static Vector3d SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force);
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/// Returns whether the arrow can be picked up by players
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ePickupState GetPickupState(void) const { return m_PickupState; }
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