New redstone simulator. Should work without crashes!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@345 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
faketruth 2012-03-01 15:18:59 +00:00
parent 93d73ac520
commit 867fc8ee0d
11 changed files with 663 additions and 8 deletions

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@ -355,6 +355,7 @@
<ClCompile Include="..\source\cPlugin_NewLua.cpp" />
<ClCompile Include="..\Source\cRecipeChecker.cpp" />
<ClCompile Include="..\source\cRedstone.cpp" />
<ClCompile Include="..\source\cRedstoneSimulator.cpp" />
<ClCompile Include="..\Source\cReferenceManager.cpp" />
<ClCompile Include="..\Source\cRoot.cpp" />
<ClCompile Include="..\source\cSandSimulator.cpp" />
@ -530,6 +531,7 @@
<ClInclude Include="..\source\cPlugin_NewLua.h" />
<ClInclude Include="..\Source\cRecipeChecker.h" />
<ClInclude Include="..\source\cRedstone.h" />
<ClInclude Include="..\source\cRedstoneSimulator.h" />
<ClInclude Include="..\Source\cReferenceManager.h" />
<ClInclude Include="..\Source\cRoot.h" />
<ClInclude Include="..\source\cSandSimulator.h" />

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@ -454,6 +454,9 @@
<Filter Include="cWebAdmin\cWebPlugin\cWebPlugin">
<UniqueIdentifier>{31f2d7f9-9684-456b-9d70-011a10e894fd}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator\cRedstoneSimulator">
<UniqueIdentifier>{4b3b7b43-8e8b-4823-b112-2259fdfff7d3}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\source\cServer.cpp">
@ -912,6 +915,9 @@
<ClCompile Include="..\source\WSSCompact.cpp" />
<ClCompile Include="..\source\StringCompression.cpp" />
<ClCompile Include="..\source\LightingThread.cpp" />
<ClCompile Include="..\source\cRedstoneSimulator.cpp">
<Filter>Simulator\cSimulator\cRedstoneSimulator</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\source\cServer.h">
@ -1408,6 +1414,9 @@
<ClInclude Include="..\source\WorldStorage.h" />
<ClInclude Include="..\source\StringCompression.h" />
<ClInclude Include="..\source\LightingThread.h" />
<ClInclude Include="..\source\cRedstoneSimulator.h">
<Filter>Simulator\cSimulator\cRedstoneSimulator</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\source\AllToLua.pkg">

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@ -1555,6 +1555,8 @@ build/WSSCompact.o : source/WSSCompact.cpp
build/StringCompression.o : source/StringCompression.cpp
$(CC) $(CC_OPTIONS) source/StringCompression.cpp -c $(INCLUDE) -o build/StringCompression.o
build/cRedstoneSimulator.o : source/cRedstoneSimulator.cpp
$(CC) $(CC_OPTIONS) source/cRedstoneSimulator.cpp -c $(INCLUDE) -o build/cRedstoneSimulator.o
# Template: copy and delete the "# "; insert filenames
# build/.o : source/.cpp

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@ -464,6 +464,10 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, 0, 0 );
Vector3i wPos = PositionToWorldPosition( Vector3i(X, Y, Z) );
m_World->GetSimulatorManager()->WakeUp(wPos.x, wPos.y, wPos.z);
if (isRedstone) {
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
@ -953,7 +957,8 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
const char OldBlock = m_BlockType[index];
if (OldBlock == a_BlockType)
const char OldBlockMeta = GetLight( m_BlockMeta, index );
if (OldBlock == a_BlockType && OldBlockMeta == a_BlockMeta)
{
return;
}
@ -1399,6 +1404,15 @@ void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, i
Vector3i cChunk::PositionToWorldPosition( const Vector3i & a_InChunkPos )
{
return Vector3i( m_PosX * 16 + a_InChunkPos.x, a_InChunkPos.y, m_PosZ * 16 + a_InChunkPos.z );
}
#if !C_CHUNK_USE_INLINE
# include "cChunk.inc"
#endif

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@ -210,6 +210,7 @@ public:
void SetLight(char* a_Buffer, int x, int y, int z, char light);
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos );
inline static unsigned int MakeIndex(int x, int y, int z )
{

View File

@ -56,7 +56,8 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
char isSticky = (char)(pistonBlock == E_BLOCK_STICKY_PISTON) * 8;
bool recalc = false;
if (pistonMeta < 6) {// only extend if piston is not already extended
if ( (pistonMeta & 0x8) == 0x0 ) // only extend if piston is not already extended
{
unsigned short dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
if(dist>9000) return; // too many blocks
@ -89,7 +90,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
Action.m_Byte2 = pistonMeta;
m_World->BroadcastToChunkOfBlock(pistx, pisty, pistz, &Action);
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 8 );
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
int extx = pistx;
int exty = pisty;

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@ -0,0 +1,523 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cRedstoneSimulator.h"
#include "cPiston.h"
#include "cWorld.h"
#include "BlockID.h"
#include "cCriticalSection.h"
#include "cTorch.h"
#include "cRedstone.h"
cRedstoneSimulator::cRedstoneSimulator( cWorld* a_World )
: super(a_World)
{
}
cRedstoneSimulator::~cRedstoneSimulator()
{
}
void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
{
if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
cCSLock Lock( m_CS );
m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) );
}
void cRedstoneSimulator::Simulate( float a_Dt )
{
if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
// Toggle torches on/off
while( !m_RefreshTorchesAround.empty() )
{
Vector3i pos = m_RefreshTorchesAround.back();
m_RefreshTorchesAround.pop_back();
RefreshTorchesAround( pos );
}
// Handle changed blocks
{
cCSLock Lock( m_CS );
std::swap( m_Blocks, m_BlocksBuffer );
}
for( BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr )
{
HandleChange( *itr );
}
m_BlocksBuffer.clear();
}
void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
{
static Vector3i Surroundings [] = {
Vector3i(-1, 0, 0),
Vector3i( 1, 0, 0),
Vector3i( 0, 0,-1),
Vector3i( 0, 0, 1),
Vector3i( 0, 1, 0), // Also toggle torch on top
};
char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON;
if( IsPowered( a_BlockPos, true ) )
{
TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF;
if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
{
m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
}
}
else
{
if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE )
{
m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 );
}
}
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i TorchPos = a_BlockPos + Surroundings[i];
const char Block = m_World->GetBlock( TorchPos );
if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF )
{
if( Block != TargetBlockID )
{
char TorchMeta = m_World->GetBlockMeta( TorchPos );
if( cTorch::IsAttachedTo( TorchPos, TorchMeta, a_BlockPos ) )
{
m_World->FastSetBlock( TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockID, m_World->GetBlockMeta( TorchPos ) );
m_Blocks.push_back( TorchPos );
}
}
}
}
}
void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
{
std::deque< Vector3i > SpreadStack;
Vector3i Surroundings[] = {
Vector3i( 1, 0, 0 ),
Vector3i( 1, 1, 0 ),
Vector3i( 1,-1, 0 ),
Vector3i(-1, 0, 0 ),
Vector3i(-1, 1, 0 ),
Vector3i(-1,-1, 0 ),
Vector3i( 0, 0, 1 ),
Vector3i( 0, 1, 1 ),
Vector3i( 0,-1, 1 ),
Vector3i( 0, 0,-1 ),
Vector3i( 0, 1,-1 ),
Vector3i( 0,-1,-1 ),
Vector3i( 0,-1, 0 ),
};
char Block = m_World->GetBlock( a_BlockPos );
// First check whether torch should be on or off
if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF )
{
static Vector3i Surroundings [] = {
Vector3i(-1, 0, 0),
Vector3i( 1, 0, 0),
Vector3i( 0, 0,-1),
Vector3i( 0, 0, 1),
Vector3i( 0,-1, 0),
};
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = a_BlockPos + Surroundings[i];
char OtherBlock = m_World->GetBlock( pos );
if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) )
{
RefreshTorchesAround( pos );
}
}
Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block
}
BlockList Sources;
// If torch is still on, use it as a source
if( Block == E_BLOCK_REDSTONE_TORCH_ON )
{
Sources.push_back( a_BlockPos );
}
// Power all blocks legally connected to the sources
{
BlockList NewSources = RemoveCurrent( a_BlockPos );
Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() );
while( !Sources.empty() )
{
static Vector3i Surroundings [] = {
Vector3i(-1, 0, 0),
Vector3i( 1, 0, 0),
Vector3i( 0, 0,-1),
Vector3i( 0, 0, 1),
};
Vector3i SourcePos = Sources.back();
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i OtherPos = SourcePos + Surroundings[i];
if( PowerBlock( OtherPos, a_BlockPos, 0xf ) )
{
SpreadStack.push_back( OtherPos ); // Changed, so add to stack
}
}
Sources.pop_back();
}
}
// Do a floodfill
while( !SpreadStack.empty() )
{
Vector3i pos = SpreadStack.back();
SpreadStack.pop_back();
char Meta = m_World->GetBlockMeta( pos );
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i OtherPos = pos + Surroundings[i];
if( PowerBlock( OtherPos, pos, Meta-1 ) )
{
SpreadStack.push_back( OtherPos ); // Changed, so add to stack
}
}
}
// Only after a redstone area has been completely simulated the redstone entities can react
while( !m_RefreshPistons.empty() )
{
Vector3i pos = m_RefreshPistons.back();
m_RefreshPistons.pop_back();
char Block = m_World->GetBlock( pos );
switch( Block )
{
case E_BLOCK_PISTON:
if( IsPowered( pos ) )
{
cPiston Piston( m_World );
Piston.ExtendPiston( pos.x, pos.y, pos.z );
}
else
{
cPiston Piston( m_World );
Piston.RetractPiston( pos.x, pos.y, pos.z );
}
break;
default:
break;
};
}
}
bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power )
{
char Block = m_World->GetBlock( a_BlockPos );
switch( Block )
{
case E_BLOCK_REDSTONE_WIRE:
{
if( m_World->GetBlockMeta( a_BlockPos ) < a_Power )
{
m_World->SetBlockMeta( a_BlockPos, a_Power );
return true;
}
}
break;
case E_BLOCK_PISTON:
{
m_RefreshPistons.push_back( a_BlockPos );
}
break;
default:
{
if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
{
if( IsPowered( a_BlockPos, true ) )
{
m_RefreshTorchesAround.push_back( a_BlockPos );
}
}
}
break;
};
return false;
}
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos )
{
char Block = m_World->GetBlock( a_BlockPos );
switch( Block )
{
case E_BLOCK_REDSTONE_WIRE:
{
if( m_World->GetBlockMeta( a_BlockPos ) > 0 )
{
m_World->SetBlockMeta( a_BlockPos, 0 );
return 1;
}
}
break;
case E_BLOCK_PISTON:
{
m_RefreshPistons.push_back( a_BlockPos );
}
break;
case E_BLOCK_REDSTONE_TORCH_ON:
{
return 2;
}
break;
default:
if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
{
if( !IsPowered( a_BlockPos, true ) )
{
m_RefreshTorchesAround.push_back( a_BlockPos );
}
}
break;
};
return 0;
}
// Removes current from all powered redstone wires until it reaches an energy source.
// Also returns all energy sources it encountered
cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i & a_BlockPos )
{
std::deque< Vector3i > SpreadStack;
std::deque< Vector3i > FoundSources;
Vector3i Surroundings[] = {
Vector3i( 1, 0, 0 ),
Vector3i( 1, 1, 0 ),
Vector3i( 1,-1, 0 ),
Vector3i(-1, 0, 0 ),
Vector3i(-1, 1, 0 ),
Vector3i(-1,-1, 0 ),
Vector3i( 0, 0, 1 ),
Vector3i( 0, 1, 1 ),
Vector3i( 0,-1, 1 ),
Vector3i( 0, 0,-1 ),
Vector3i( 0, 1,-1 ),
Vector3i( 0,-1,-1 ),
Vector3i( 0,-1, 0 ),
};
char Block = m_World->GetBlock( a_BlockPos );
if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON )
{
static Vector3i Surroundings [] = { // Torches only spread on the same level
Vector3i(-1, 0, 0),
Vector3i( 1, 0, 0),
Vector3i( 0, 0,-1),
Vector3i( 0, 0, 1),
};
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i];
int RetVal = UnPowerBlock( pos );
if( RetVal == 1 )
{
SpreadStack.push_back( pos ); // Changed, so add to stack
}
else if( RetVal == 2 )
{
FoundSources.push_back( pos );
}
}
}
else
{
SpreadStack.push_back( a_BlockPos );
}
while( !SpreadStack.empty() )
{
Vector3i pos = SpreadStack.back();
SpreadStack.pop_back();
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
Vector3i OtherPos = pos + Surroundings[i];
int RetVal = UnPowerBlock( OtherPos );
if( RetVal == 1 )
{
SpreadStack.push_back( OtherPos ); // Changed, so add to stack
}
else if( RetVal == 2 )
{
FoundSources.push_back( OtherPos );
}
}
}
return FoundSources;
}
bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
{
char NegX = m_World->GetBlock( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z );
if( !a_bOnlyByWire && NegX == E_BLOCK_REDSTONE_TORCH_ON ) return true;
if( NegX == E_BLOCK_REDSTONE_WIRE )
{
if( m_World->GetBlockMeta( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) > 0 )
{
if( GetDirection( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_POS )
{
return true;
}
}
}
char PosX = m_World->GetBlock( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z );
if( !a_bOnlyByWire && PosX == E_BLOCK_REDSTONE_TORCH_ON ) return true;
if( PosX == E_BLOCK_REDSTONE_WIRE )
{
if( m_World->GetBlockMeta( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) > 0 )
{
if( GetDirection( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_NEG )
{
return true;
}
}
}
char NegZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 );
if( !a_bOnlyByWire && NegZ == E_BLOCK_REDSTONE_TORCH_ON ) return true;
if( NegZ == E_BLOCK_REDSTONE_WIRE )
{
if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) > 0 )
{
if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) == REDSTONE_Z_POS )
{
return true;
}
}
}
char PosZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 );
if( !a_bOnlyByWire && PosZ == E_BLOCK_REDSTONE_TORCH_ON ) return true;
if( PosZ == E_BLOCK_REDSTONE_WIRE )
{
if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) > 0 )
{
if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) == REDSTONE_Z_NEG )
{
return true;
}
}
}
// Only wires can power the bottom block
char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z );
if( PosY == E_BLOCK_REDSTONE_WIRE )
{
if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ) > 0 )
{
return true;
}
}
return false;
}
// Believe me, it works!!
cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z )
{
int Dir = REDSTONE_NONE;
char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z );
if( NegX == E_BLOCK_REDSTONE_WIRE || NegX == E_BLOCK_REDSTONE_TORCH_ON )
{
Dir |= (REDSTONE_X_POS);
}
char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z );
if( PosX == E_BLOCK_REDSTONE_WIRE || PosX == E_BLOCK_REDSTONE_TORCH_ON )
{
Dir |= (REDSTONE_X_NEG);
}
char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 );
if( NegZ == E_BLOCK_REDSTONE_WIRE || NegZ == E_BLOCK_REDSTONE_TORCH_ON )
{
if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
{
Dir ^= REDSTONE_X_POS;
Dir |= REDSTONE_X_NEG;
}
if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
{
Dir ^= REDSTONE_X_NEG;
Dir |= REDSTONE_X_POS;
}
Dir |= REDSTONE_Z_POS;
}
char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 );
if( PosZ == E_BLOCK_REDSTONE_WIRE || PosZ == E_BLOCK_REDSTONE_TORCH_ON )
{
if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
{
Dir ^= REDSTONE_X_POS;
Dir |= REDSTONE_X_NEG;
}
if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
{
Dir ^= REDSTONE_X_NEG;
Dir |= REDSTONE_X_POS;
}
Dir |= REDSTONE_Z_NEG;
}
return (eRedstoneDirection)Dir;
}

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@ -0,0 +1,50 @@
#pragma once
#include "cSimulator.h"
#include "Vector3i.h"
class cRedstoneSimulator : public cSimulator
{
typedef cSimulator super;
public:
cRedstoneSimulator( cWorld* a_World );
~cRedstoneSimulator();
virtual void Simulate( float a_Dt );
virtual bool IsAllowedBlock( char a_BlockID ) { return true; }
virtual void WakeUp( int a_X, int a_Y, int a_Z );
enum eRedstoneDirection
{
REDSTONE_NONE = 0,
REDSTONE_X_POS = 0x1,
REDSTONE_X_NEG = 0x2,
REDSTONE_Z_POS = 0x4,
REDSTONE_Z_NEG = 0x8,
};
eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
private:
typedef std::deque <Vector3i> BlockList;
virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
void HandleChange( const Vector3i & a_BlockPos );
BlockList RemoveCurrent( const Vector3i & a_BlockPos );
bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
int UnPowerBlock( const Vector3i & a_BlockPos );
bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
BlockList m_Blocks;
BlockList m_BlocksBuffer;
BlockList m_RefreshPistons;
BlockList m_RefreshTorchesAround;
void RefreshTorchesAround( const Vector3i & a_BlockPos );
cCriticalSection m_CS;
};

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@ -1,5 +1,7 @@
#pragma once
#include "Vector3i.h"
class cTorch //tolua_export
{ //tolua_export
public:
@ -48,4 +50,45 @@ public:
return 0x0;
} //tolua_export
static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos )
{
switch( a_TorchMeta )
{
case 0x0:
case 0x5: // On floor
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) )
{
return true;
}
break;
case 0x4: // South -Z
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) )
{
return true;
}
break;
case 0x3: // North +Z
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) )
{
return true;
}
break;
case 0x2: // West -X
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
case 0x1: // East +X
if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
default:
break;
};
return false;
}
}; //tolua_export

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@ -19,6 +19,7 @@
#include "cLavaSimulator.h"
#include "cFireSimulator.h"
#include "cSandSimulator.h"
#include "cRedstoneSimulator.h"
#include "cChicken.h"
#include "cSpider.h"
#include "cCow.h" //cow
@ -160,6 +161,7 @@ cWorld::~cWorld()
delete m_WaterSimulator;
delete m_LavaSimulator;
delete m_FireSimulator;
delete m_RedstoneSimulator;
m_Generator.Stop();
@ -248,12 +250,14 @@ cWorld::cWorld( const AString & a_WorldName )
m_LavaSimulator = new cLavaSimulator( this );
m_SandSimulator = new cSandSimulator(this);
m_FireSimulator = new cFireSimulator(this);
m_RedstoneSimulator = new cRedstoneSimulator(this);
m_SimulatorManager = new cSimulatorManager();
m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6);
m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12);
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
memset( g_BlockLightValue, 0x0, 128 );
memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff

View File

@ -14,6 +14,7 @@
#include "cChunkMap.h"
#include "WorldStorage.h"
#include "cChunkGenerator.h"
#include "Vector3i.h"
@ -25,6 +26,7 @@ class cFireSimulator;
class cWaterSimulator;
class cLavaSimulator;
class cSandSimulator;
class cRedstoneSimulator;
class cItem;
class cPlayer;
class cClientHandle;
@ -147,8 +149,11 @@ public:
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export
char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export
char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export
void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export
bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export
void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export
@ -237,11 +242,12 @@ private:
friend class cRedstone;
std::vector<int> m_RSList;
cSimulatorManager * m_SimulatorManager;
cSandSimulator * m_SandSimulator;
cWaterSimulator * m_WaterSimulator;
cLavaSimulator * m_LavaSimulator;
cFireSimulator * m_FireSimulator;
cSimulatorManager * m_SimulatorManager;
cSandSimulator * m_SandSimulator;
cWaterSimulator * m_WaterSimulator;
cLavaSimulator * m_LavaSimulator;
cFireSimulator * m_FireSimulator;
cRedstoneSimulator * m_RedstoneSimulator;
cCriticalSection m_CSClients;
cCriticalSection m_CSEntities;