Ice finisher generator; fixed snow on water.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@515 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2012-05-27 17:41:34 +00:00
parent 1338caba88
commit 825ce1e5e0
2 changed files with 33 additions and 1 deletions

View File

@ -247,6 +247,7 @@ public:
g_BlockIsSnowable[E_BLOCK_FIRE] = false;
g_BlockIsSnowable[E_BLOCK_GLASS] = false;
g_BlockIsSnowable[E_BLOCK_ICE] = false;
g_BlockIsSnowable[E_BLOCK_LAVA] = false;
g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;
g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
@ -259,10 +260,13 @@ public:
g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
g_BlockIsSnowable[E_BLOCK_SNOW] = false;
g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
g_BlockIsSnowable[E_BLOCK_TNT] = false;
g_BlockIsSnowable[E_BLOCK_TORCH] = false;
g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
g_BlockIsSnowable[E_BLOCK_WATER] = false;
g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
}
} BlockPropertiesInitializer;

View File

@ -170,7 +170,35 @@ void cFinishGenIce::GenFinish(
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
{
// TODO: Turn surface water into ice in icy biomes
// Turn surface water into ice in icy biomes
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
{
case biIcePlains:
case biIceMountains:
case biTaiga:
case biTaigaHills:
case biFrozenRiver:
case biFrozenOcean:
{
int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
{
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
{
cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
break;
}
}
break;
}
}
}
} // for z
}