World generator uses the new Ini interface; also set new defaults for the generator to match the best generation we currently have

git-svn-id: http://mc-server.googlecode.com/svn/trunk@587 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2012-06-09 15:26:52 +00:00
parent a9350c4361
commit 8233a425fb
1 changed files with 57 additions and 63 deletions

View File

@ -26,6 +26,25 @@ const int QUEUE_SKIP_LIMIT = 500;
static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
{
AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
BLOCKTYPE Block = BlockStringToType(BlockType);
if (Block < 0)
{
LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
return BlockStringToType(a_Default);
}
return Block;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChunkGenerator:
cChunkGenerator::cChunkGenerator(void)
: super("cChunkGenerator")
, m_World(NULL)
@ -52,12 +71,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
{
MTRand rnd;
m_World = a_World;
m_Seed = a_IniFile.GetValueI("Seed", "Seed", rnd.randInt());
// TODO: Remove this after INI file interface changes ( http://forum.mc-server.org/showthread.php?tid=427 )
a_IniFile.DeleteValue("Seed", "Seed");
a_IniFile.SetValueI("Seed", "Seed", m_Seed);
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
InitBiomeGen(a_IniFile);
InitHeightGen(a_IniFile);
@ -106,17 +120,17 @@ void cChunkGenerator::Stop(void)
void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
AString BiomeGenName = a_IniFile.GetValue("Generator", "BiomeGen", "");
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
if (BiomeGenName.empty())
{
LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"constant\".");
BiomeGenName = "constant";
LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"DistortedVoronoi\".");
BiomeGenName = "DistortedVoronoi";
}
bool CacheOffByDefault = false;
if (NoCaseCompare(BiomeGenName, "constant") == 0)
{
AString Biome = a_IniFile.GetValue("Generator", "ConstantBiome", "Plains");
AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
EMCSBiome b = StringToBiome(Biome);
if (b == -1)
{
@ -128,30 +142,30 @@ void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
}
else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
{
int BiomeSize = a_IniFile.GetValueI("Generator", "CheckerboardBiomeSize", 64);
AString Biomes = a_IniFile.GetValue("Generator", "CheckerBoardBiomes", "");
int BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
m_BiomeGen = new cBioGenCheckerboard(BiomeSize, Biomes);
CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
}
else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
{
int CellSize = a_IniFile.GetValueI("Generator", "VoronoiCellSize", 64);
AString Biomes = a_IniFile.GetValue("Generator", "VoronoiBiomes", "");
int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
m_BiomeGen = new cBioGenVoronoi(m_Seed, CellSize, Biomes);
}
else
{
if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0)
{
LOGWARNING("Unknown BiomeGen \"%s\", using \"distortedvoronoi\" instead.", BiomeGenName.c_str());
LOGWARNING("Unknown BiomeGen \"%s\", using \"DistortedVoronoi\" instead.", BiomeGenName.c_str());
}
int CellSize = a_IniFile.GetValueI("Generator", "DistortedVoronoiCellSize", 96);
AString Biomes = a_IniFile.GetValue("Generator", "DistortedVoronoiBiomes", "");
int CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
m_BiomeGen = new cBioGenDistortedVoronoi(m_Seed, CellSize, Biomes);
}
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
if (CacheSize > 0)
{
if (CacheSize < 4)
@ -172,29 +186,29 @@ void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
{
AString HeightGenName = a_IniFile.GetValue("Generator", "HeightGen", "");
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
if (HeightGenName.empty())
{
LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"classic\".");
HeightGenName = "classic";
LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
HeightGenName = "Biomal";
}
bool CacheOffByDefault = false;
if (NoCaseCompare(HeightGenName, "flat") == 0)
{
int Height = a_IniFile.GetValueI("Generator", "FlatHeight", 5);
int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
m_HeightGen = new cHeiGenFlat(Height);
CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
}
else if (NoCaseCompare(HeightGenName, "classic") == 0)
{
// These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
float HeightFreq1 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightFreq1", 0.1);
float HeightFreq2 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightFreq2", 1.0);
float HeightFreq3 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightFreq3", 2.0);
float HeightAmp1 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightAmp1", 1.0);
float HeightAmp2 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightAmp2", 0.5);
float HeightAmp3 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightAmp3", 0.5);
float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
}
else // "biomal" or <not found>
@ -207,7 +221,7 @@ void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
}
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
if (CacheSize > 0)
{
if (CacheSize < 4)
@ -226,43 +240,23 @@ void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
BLOCKTYPE ResolveBlock(AString BlockType, BLOCKTYPE DefaultBlock)
{
int Block = BlockStringToType(BlockType);
if(Block < 0)
{
LOGWARN("[Generator] Could not parse block value \"%s\". Using default.", BlockType.c_str());
return DefaultBlock;
}
return (BLOCKTYPE) Block;
}
void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
AString CompoGenName = a_IniFile.GetValue("Generator", "CompositionGen", "");
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
if (CompoGenName.empty())
{
LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"classic\".");
CompoGenName = "classic";
LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
CompoGenName = "Biomal";
}
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
{
AString BlockType = a_IniFile.GetValue("Generator", "SameBlockType", "");
AString BlockType = a_IniFile.GetValueSet("Generator", "SameBlockType", "");
if (BlockType.empty())
{
LOGWARN("[Generator]::SameBlockType value not found in world.ini, using \"stone\".");
BlockType = "stone";
}
int Block = BlockStringToType(BlockType);
if (Block < 0)
{
LOGWARN("World.ini: [Generator]::SameBlockType value \"%s\" not parseable (use a number or alias from items.ini), using \"stone\" (1).", BlockType.c_str());
Block = E_BLOCK_STONE;
}
int Block = GetIniBlock(a_IniFile, "[Generator]", "SameBlockType", "stone");
bool Bedrocked = (a_IniFile.GetValueI("Generator", "SameBlockBedrocked", 1) != 0);
m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
}
@ -275,12 +269,12 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
int SeaLevel = a_IniFile.GetValueI("Generator", "ClassicSeaLevel", 60);
int BeachHeight = a_IniFile.GetValueI("Generator", "ClassicBeachHeight", 2);
int BeachDepth = a_IniFile.GetValueI("Generator", "ClassicBeachDepth", 4);
BLOCKTYPE BlockTop = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockTop", "grass"), E_BLOCK_GRASS);
BLOCKTYPE BlockMiddle = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockMiddle", "dirt"), E_BLOCK_DIRT);
BLOCKTYPE BlockBottom = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockBottom", "stone"), E_BLOCK_STONE);
BLOCKTYPE BlockBeach = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockBeach", "sand"), E_BLOCK_SAND);
BLOCKTYPE BlockBeachBottom = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockBeachBottom", "sandstone"), E_BLOCK_SANDSTONE);
BLOCKTYPE BlockSea = ResolveBlock(a_IniFile.GetValue("Generator", "ClassicBlockSea", "9"), E_BLOCK_STATIONARY_WATER);
BLOCKTYPE BlockTop = GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
BLOCKTYPE BlockMiddle = GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "9");
m_CompositionGen = new cCompoGenClassic(
SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
BlockBeachBottom, BlockSea
@ -292,7 +286,7 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
}
int SeaLevel = a_IniFile.GetValueI("Generator", "BiomalSeaLevel", 62);
int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel);
}
}
@ -303,7 +297,7 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
{
AString Structures = a_IniFile.GetValue("Generator", "Structures", "Trees,MarbleCaves,OreNests");
AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Trees,MarbleCaves,OreNests");
AStringVector Str = StringSplit(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
@ -333,7 +327,7 @@ void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
{
AString Structures = a_IniFile.GetValue("Generator", "Finishers", "SprinkleFoliage");
AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow");
AStringVector Str = StringSplit(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)