Increased Type safety of Biomes
Changed a number of funcictions from using integers to store biomes to using EMCSBiome Note that switching from an int to an Enum is a non-breaking chang to the lua bindingsmaster
parent
2450d0467f
commit
80807eec2c
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@ -78,7 +78,7 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
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{
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for (int i = 0; i < ARRAYCOUNT(CurBiomes); i++)
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{
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CurBiomes[i] = (EMCSBiome)-1;
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CurBiomes[i] = EMCSBiome::biInvalidBiome;
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}
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break;
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}
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@ -13,8 +13,16 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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int res = atoi(a_BiomeString.c_str());
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if ((res != 0) || (a_BiomeString.compare("0") == 0))
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{
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// It was a valid number
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return (EMCSBiome)res;
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if(res >= biFirstBiome && res < biNumBiomes)
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{
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return (EMCSBiome)res;
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}
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else if(res >= biFirstVarientBiome && res < biNumVarientBiomes)
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{
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return (EMCSBiome)res;
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}
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// It was an invalid number
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return biInvalidBiome;
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}
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// Convert using the built-in map:
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@ -100,7 +108,7 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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return BiomeMap[i].m_Biome;
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}
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} // for i - BiomeMap[]
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return (EMCSBiome)-1;
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return biInvalidBiome;
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}
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@ -20,6 +20,9 @@ BiomeIDs over 255 are used by MCServer internally and are translated to MC biome
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*/
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enum EMCSBiome
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{
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biInvalidBiome = -1,
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biFirstBiome = 0,
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biOcean = 0,
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biPlains = 1,
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biDesert = 2,
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@ -74,6 +77,7 @@ enum EMCSBiome
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biVariant = 128,
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// Release 1.7 biome variants:
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biFirstVarientBiome = 129,
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biSunflowerPlains = 129,
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biDesertM = 130,
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biExtremeHillsM = 131,
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@ -95,9 +99,12 @@ enum EMCSBiome
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biMesaBryce = 165,
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biMesaPlateauFM = 166,
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biMesaPlateauM = 167,
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// Automatically capture the maximum consecutive biome value into biVarientMaxBiome:
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biNumVarientBiomes, // True number of biomes, since they are zero-based
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biMaxVarientBiome = biNumVarientBiomes - 1, // The maximum biome value
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} ;
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/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
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/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure.
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extern EMCSBiome StringToBiome(const AString & a_BiomeString);
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/// Returns true if the biome has no downfall - deserts and savannas
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@ -97,7 +97,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
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{
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AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
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m_Biome = StringToBiome(Biome);
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if (m_Biome == -1)
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if (m_Biome == EMCSBiome::biInvalidBiome)
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{
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LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
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m_Biome = biPlains;
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@ -233,7 +233,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
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}
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}
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EMCSBiome Biome = StringToBiome(Split2[0]);
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if (Biome != -1)
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if (Biome != EMCSBiome::biInvalidBiome)
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{
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for (int i = 0; i < Count; i++)
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{
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@ -500,7 +500,7 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC
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int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize;
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SeedX[xc][zc] = CellBlockX + OffsetX;
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SeedZ[xc][zc] = CellBlockZ + OffsetZ;
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SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1));
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SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : (EMCSBiome::biInvalidBiome);
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} // for z
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} // for x
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@ -573,7 +573,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome
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float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != EMCSBiome::biInvalidBiome)
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{
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// Biome already set, skip this column
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continue;
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@ -693,7 +693,7 @@ void cBioGenMultiStepMap::DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, con
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int idxZ = 17 * z;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != EMCSBiome::biInvalidBiome)
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{
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// Already set before
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continue;
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@ -118,9 +118,9 @@ void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_B
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void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID)
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void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, EMCSBiome a_BiomeID)
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{
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cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID);
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cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, a_BiomeID);
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}
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@ -53,7 +53,7 @@ public:
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void SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
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NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ);
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void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID);
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void SetBiome(int a_RelX, int a_RelZ, EMCSBiome a_BiomeID);
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EMCSBiome GetBiome(int a_RelX, int a_RelZ);
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// These operate on the heightmap, so they could get out of sync with the data
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@ -29,7 +29,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (IsBiomeNoDownfall((EMCSBiome) m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) ))
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if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) ))
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{
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TakeDamage(*this);
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}
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@ -1222,7 +1222,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
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{
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cNoise Noise(m_Generator.GetSeed());
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sSetBlockVector Logs, Other;
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GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
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GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), GetBiomeAt(a_X, a_Z), Logs, Other);
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Other.insert(Other.begin(), Logs.begin(), Logs.end());
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Logs.clear();
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GrowTreeImage(Other);
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@ -1475,7 +1475,7 @@ void cWorld::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBl
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int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
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EMCSBiome cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
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{
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return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ);
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}
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@ -526,7 +526,7 @@ public:
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void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
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/** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */
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int GetBiomeAt(int a_BlockX, int a_BlockZ);
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EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
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/** Returns the name of the world */
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const AString & GetName(void) const { return m_WorldName; }
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