Arrows can spawn on the client.

master
madmaxoft 2013-08-22 09:07:12 +02:00
parent 73afb1507d
commit 806c0bf981
1 changed files with 2 additions and 1 deletions

View File

@ -5,6 +5,7 @@
#include "Globals.h"
#include "ProjectileEntity.h"
#include "../ClientHandle.h"
@ -71,7 +72,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
void cArrowEntity::SpawnOn(cClientHandle & a_Client)
{
// TODO
a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0);
}