First attempt at creating a clumb version NetherFinisher.

master
STRWarrior 2014-01-17 22:58:01 +01:00
parent 82a06725bd
commit 7c787de261
2 changed files with 71 additions and 30 deletions

View File

@ -44,38 +44,48 @@ static inline bool IsWater(BLOCKTYPE a_BlockType)
void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
double ChunkX = a_ChunkDesc.GetChunkX() + 0.5; // We can't devide through 0 so lets add 0.5 to all the chunk coordinates.
double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.5;
for (int z = 0; z < cChunkDef::Width; z++)
double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates.
double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1;
NOISE_DATATYPE Val = m_Noise.CubicNoise2D((float) ChunkX, (float) ChunkZ);
int Pos;
if (Val <= 0)
{
for (int x = 0; x < cChunkDef::Width; x++)
Pos = (int) (Val + 1) * 16;
}
else if (Val <= 1)
{
Pos = (int) Val * 16;
}
else
{
Pos = (int) 16 / Val;
}
for (int y = 1; y < cChunkDef::Height; y++)
{
if (a_ChunkDesc.GetBlockType(Pos, y, Pos) != E_BLOCK_AIR)
{
for (int y = 1; y < cChunkDef::Height; y++)
{
if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(x, y - 1, z)]) // Only place on solid blocks
{
continue;
}
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
{
continue;
}
NOISE_DATATYPE Val = m_Noise.CubicNoise1D((float) ((ChunkX * x) * (ChunkZ * z) * y));
if (Val < -0.98)
{
a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_BROWN_MUSHROOM);
}
else if (Val < -0.96)
{
a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_RED_MUSHROOM);
}
else if (Val < -0.94)
{
a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_FIRE);
}
}
continue;
}
if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(Pos, y - 1, Pos)]) // Only place on solid blocks
{
continue;
}
NOISE_DATATYPE BlockType = m_Noise.CubicNoise2D(ChunkX / ChunkZ, y * 0.01f);
if (BlockType > 0.08)
{
TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_BROWN_MUSHROOM);
}
else if (BlockType > -0.18)
{
TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_RED_MUSHROOM);
}
else if (BlockType > -0.28)
{
TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_FIRE);
}
}
}
@ -84,6 +94,36 @@ void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
void cFinishGenNetherSprinkleFoliage::TryPlaceClumb(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
{
a_ChunkDesc.SetBlockType(a_RelX, a_RelY, a_RelZ, a_Block);
for (int x = a_RelX - 4; x < a_RelX + 4; x++)
{
float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
for (int z = a_RelZ - 4; x < a_RelX + 4; x++)
{
float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
for (int y = a_RelY - 2; y < a_RelY + 2; y++)
{
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
{
continue;
}
if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(x, y - 1, z)]) // Only place on solid blocks
{
continue;
}
NOISE_DATATYPE Val = m_Noise.CubicNoise1D(xx * zz * 0.1f / y);
if (Val > 1)
{
a_ChunkDesc.SetBlockType(x, y, z, a_Block);
}
}
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:

View File

@ -61,6 +61,7 @@ protected:
cNoise m_Noise;
int m_Seed;
void TryPlaceClumb(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block);
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;