Implemented cWorld:QueueSetBlock(), as requested for delayed blocksetting.

Untested yet, so might not work.
master
madmaxoft 2013-08-18 22:44:22 +02:00
parent 861d5c75c9
commit 7b10068370
8 changed files with 186 additions and 4 deletions

View File

@ -1,6 +1,6 @@
/* /*
** Lua binding: AllToLua ** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 08/18/13 13:15:34. ** Generated automatically by tolua++-1.0.92 on 08/18/13 22:18:01.
*/ */
#ifndef __cplusplus #ifndef __cplusplus
@ -10726,6 +10726,49 @@ static int tolua_AllToLua_cWorld_FastSetBlock00(lua_State* tolua_S)
} }
#endif //#ifndef TOLUA_DISABLE #endif //#ifndef TOLUA_DISABLE
/* method: QueueSetBlock of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSetBlock00
static int tolua_AllToLua_cWorld_QueueSetBlock00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
!tolua_isnumber(tolua_S,6,0,&tolua_err) ||
!tolua_isnumber(tolua_S,7,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,8,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
int a_BLockY = ((int) tolua_tonumber(tolua_S,3,0));
int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
int a_TickDelay = ((int) tolua_tonumber(tolua_S,7,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSetBlock'", NULL);
#endif
{
self->QueueSetBlock(a_BlockX,a_BLockY,a_BlockZ,a_BlockType,a_BlockMeta,a_TickDelay);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'QueueSetBlock'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetBlock of class cWorld */ /* method: GetBlock of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock00 #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock00
static int tolua_AllToLua_cWorld_GetBlock00(lua_State* tolua_S) static int tolua_AllToLua_cWorld_GetBlock00(lua_State* tolua_S)
@ -27149,7 +27192,11 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"E_BLOCK_QUARTZ_STAIR",E_BLOCK_QUARTZ_STAIR); tolua_constant(tolua_S,"E_BLOCK_QUARTZ_STAIR",E_BLOCK_QUARTZ_STAIR);
tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL); tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL);
tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER); tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER);
tolua_constant(tolua_S,"E_BLOCK_STAINED_CLAY",E_BLOCK_STAINED_CLAY);
tolua_constant(tolua_S,"E_BLOCK_HAY_BALE",E_BLOCK_HAY_BALE);
tolua_constant(tolua_S,"E_BLOCK_CARPET",E_BLOCK_CARPET); tolua_constant(tolua_S,"E_BLOCK_CARPET",E_BLOCK_CARPET);
tolua_constant(tolua_S,"E_BLOCK_HARDENED_CLAY",E_BLOCK_HARDENED_CLAY);
tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_COAL",E_BLOCK_BLOCK_OF_COAL);
tolua_constant(tolua_S,"E_BLOCK_NUMBER_OF_TYPES",E_BLOCK_NUMBER_OF_TYPES); tolua_constant(tolua_S,"E_BLOCK_NUMBER_OF_TYPES",E_BLOCK_NUMBER_OF_TYPES);
tolua_constant(tolua_S,"E_BLOCK_MAX_TYPE_ID",E_BLOCK_MAX_TYPE_ID); tolua_constant(tolua_S,"E_BLOCK_MAX_TYPE_ID",E_BLOCK_MAX_TYPE_ID);
tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY); tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY);
@ -27416,6 +27463,38 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"E_META_WOOL_GREEN",E_META_WOOL_GREEN); tolua_constant(tolua_S,"E_META_WOOL_GREEN",E_META_WOOL_GREEN);
tolua_constant(tolua_S,"E_META_WOOL_RED",E_META_WOOL_RED); tolua_constant(tolua_S,"E_META_WOOL_RED",E_META_WOOL_RED);
tolua_constant(tolua_S,"E_META_WOOL_BLACK",E_META_WOOL_BLACK); tolua_constant(tolua_S,"E_META_WOOL_BLACK",E_META_WOOL_BLACK);
tolua_constant(tolua_S,"E_META_CARPET_WHITE",E_META_CARPET_WHITE);
tolua_constant(tolua_S,"E_META_CARPET_ORANGE",E_META_CARPET_ORANGE);
tolua_constant(tolua_S,"E_META_CARPET_MAGENTA",E_META_CARPET_MAGENTA);
tolua_constant(tolua_S,"E_META_CARPET_LIGHTBLUE",E_META_CARPET_LIGHTBLUE);
tolua_constant(tolua_S,"E_META_CARPET_YELLOW",E_META_CARPET_YELLOW);
tolua_constant(tolua_S,"E_META_CARPET_LIGHTGREEN",E_META_CARPET_LIGHTGREEN);
tolua_constant(tolua_S,"E_META_CARPET_PINK",E_META_CARPET_PINK);
tolua_constant(tolua_S,"E_META_CARPET_GRAY",E_META_CARPET_GRAY);
tolua_constant(tolua_S,"E_META_CARPET_LIGHTGRAY",E_META_CARPET_LIGHTGRAY);
tolua_constant(tolua_S,"E_META_CARPET_CYAN",E_META_CARPET_CYAN);
tolua_constant(tolua_S,"E_META_CARPET_PURPLE",E_META_CARPET_PURPLE);
tolua_constant(tolua_S,"E_META_CARPET_BLUE",E_META_CARPET_BLUE);
tolua_constant(tolua_S,"E_META_CARPET_BROWN",E_META_CARPET_BROWN);
tolua_constant(tolua_S,"E_META_CARPET_GREEN",E_META_CARPET_GREEN);
tolua_constant(tolua_S,"E_META_CARPET_RED",E_META_CARPET_RED);
tolua_constant(tolua_S,"E_META_CARPET_BLACK",E_META_CARPET_BLACK);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_WHITE",E_META_STAINED_CLAY_WHITE);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_ORANGE",E_META_STAINED_CLAY_ORANGE);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_MAGENTA",E_META_STAINED_CLAY_MAGENTA);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTBLUE",E_META_STAINED_CLAY_LIGHTBLUE);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_YELLOW",E_META_STAINED_CLAY_YELLOW);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGREEN",E_META_STAINED_CLAY_LIGHTGREEN);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_PINK",E_META_STAINED_CLAY_PINK);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_GRAY",E_META_STAINED_CLAY_GRAY);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGRAY",E_META_STAINED_CLAY_LIGHTGRAY);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_CYAN",E_META_STAINED_CLAY_CYAN);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_PURPLE",E_META_STAINED_CLAY_PURPLE);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLUE",E_META_STAINED_CLAY_BLUE);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_BROWN",E_META_STAINED_CLAY_BROWN);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_GREEN",E_META_STAINED_CLAY_GREEN);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_RED",E_META_STAINED_CLAY_RED);
tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLACK",E_META_STAINED_CLAY_BLACK);
tolua_constant(tolua_S,"E_META_COAL_NORMAL",E_META_COAL_NORMAL); tolua_constant(tolua_S,"E_META_COAL_NORMAL",E_META_COAL_NORMAL);
tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL); tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL);
tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK); tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK);
@ -27955,6 +28034,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00); tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00);
tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00); tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00);
tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock00); tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock00);
tolua_function(tolua_S,"QueueSetBlock",tolua_AllToLua_cWorld_QueueSetBlock00);
tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock00); tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock00);
tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta00); tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta00);
tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta00); tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta00);

View File

@ -1,6 +1,6 @@
/* /*
** Lua binding: AllToLua ** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 08/18/13 13:15:34. ** Generated automatically by tolua++-1.0.92 on 08/18/13 22:18:02.
*/ */
/* Exported function */ /* Exported function */

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@ -441,6 +441,9 @@ void cChunk::Tick(float a_Dt)
} }
m_UnloadQuery.clear(); m_UnloadQuery.clear();
// Set all blocks that have been queued for setting later:
ProcessQueuedSetBlocks();
CheckBlocks(); CheckBlocks();
// Tick simulators: // Tick simulators:
@ -544,6 +547,30 @@ void cChunk::MoveEntityToNewChunk(cEntity * a_Entity)
void cChunk::ProcessQueuedSetBlocks(void)
{
Int64 CurrTick = m_World->GetWorldAge();
for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();)
{
if (itr->m_Tick < CurrTick)
{
// Not yet
++itr;
continue;
}
else
{
// Now is the time to set the block
SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
itr = m_SetBlockQueue.erase(itr);
}
} // for itr - m_SetBlockQueue[]
}
void cChunk::BroadcastPendingBlockChanges(void) void cChunk::BroadcastPendingBlockChanges(void)
{ {
sSetBlockVector Changes; sSetBlockVector Changes;
@ -1492,6 +1519,15 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
void cChunk::QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick)
{
m_SetBlockQueue.push_back(sSetBlockQueueItem(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_Tick));
}
void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
{ {
ASSERT ( ASSERT (

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@ -136,6 +136,9 @@ public:
// SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); } void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
/// Queues a block change till the specified world tick
void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick);
/// Queues block for ticking (m_ToTickQueue) /// Queues block for ticking (m_ToTickQueue)
void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
@ -319,6 +322,22 @@ private:
friend class cChunkMap; friend class cChunkMap;
struct sSetBlockQueueItem
{
int m_RelX, m_RelY, m_RelZ;
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
Int64 m_Tick;
sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick) :
m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ)
{
}
} ;
typedef std::vector<sSetBlockQueueItem> sSetBlockQueueVector;
bool m_IsValid; // True if the chunk is loaded / generated bool m_IsValid; // True if the chunk is loaded / generated
bool m_IsLightValid; // True if the blocklight and skylight are calculated bool m_IsLightValid; // True if the blocklight and skylight are calculated
bool m_IsDirty; // True if the chunk has changed since it was last saved bool m_IsDirty; // True if the chunk has changed since it was last saved
@ -329,6 +348,8 @@ private:
std::vector<unsigned int> m_ToTickBlocks; std::vector<unsigned int> m_ToTickBlocks;
sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
cClientHandleList m_LoadedByClient; cClientHandleList m_LoadedByClient;
cClientHandleList m_UnloadQuery; cClientHandleList m_UnloadQuery;
@ -405,6 +426,9 @@ private:
/// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients /// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients
void MoveEntityToNewChunk(cEntity * a_Entity); void MoveEntityToNewChunk(cEntity * a_Entity);
/// Processes all blocks that have been scheduled for replacement by the QueueSetBlock() function
void ProcessQueuedSetBlocks(void);
}; };
typedef cChunk * cChunkPtr; typedef cChunk * cChunkPtr;

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@ -1171,6 +1171,23 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick);
}
}
bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{ {
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;

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@ -135,6 +135,7 @@ public:
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta); void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta); void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
void QueueSetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick);
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);

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@ -1385,6 +1385,15 @@ void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBB
void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay)
{
m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay);
}
BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z) BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z)
{ {
// First check if it isn't queued in the m_FastSetBlockQueue: // First check if it isn't queued in the m_FastSetBlockQueue:

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@ -311,8 +311,23 @@ public:
bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
// tolua_begin // tolua_begin
void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void FastSetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); /** Sets the block at the specified coords to the specified value.
Full processing, incl. updating neighbors, is performed.
*/
void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
/** Sets the block at the specified coords to the specified value.
The replacement doesn't trigger block updates.
The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block)
*/
void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
/** Queues a SetBlock() with the specified parameters after the specified number of ticks.
Calls SetBlock(), so performs full processing of the replaced block.
*/
void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay);
BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ); BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData); void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData);