Adding glue to call everything done in last commits - now the mobs are spawning

master
mgueydan 2013-09-08 02:47:02 +02:00
parent 04151677d5
commit 7a5e3592ff
3 changed files with 138 additions and 143 deletions

View File

@ -500,6 +500,67 @@ void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z)
void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
{
int Center_X,Center_Y,Center_Z;
getRandomBlock(Center_X,Center_Y,Center_Z);
BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z);
if (a_MobSpawner.CheckPackCenter(PackCenterBlock))
{
a_MobSpawner.NewPack();
int NumberOfTries = 0;
int NumberOfSuccess = 0;
int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass
while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess)
{
const int HorizontalRange = 20; // MG TODO : relocate
const int VerticalRange = 0; // MG TODO : relocate
int Try_X, Try_Y, Try_Z;
getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1);
Try_X -= HorizontalRange;
Try_Y -= VerticalRange;
Try_Z -= HorizontalRange;
Try_X += Center_X;
Try_Y += Center_Y;
Try_Z += Center_Z;
assert(Try_Y > 0);
assert(Try_Y < cChunkDef::Height-1);
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
BLOCKTYPE BlockType_below;
NIBBLETYPE BlockMeta_below;
BLOCKTYPE BlockType_above;
NIBBLETYPE BlockMeta_above;
if (UnboundedRelGetBlock(Try_X, Try_Y , Try_Z, BlockType, BlockMeta) &&
UnboundedRelGetBlock(Try_X, Try_Y-1, Try_Z, BlockType_below, BlockMeta_below)&&
UnboundedRelGetBlock(Try_X, Try_Y+1, Try_Z, BlockType_above, BlockMeta_above)
)
{
EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z);
// MG TODO :
// Moon cycle (for slime)
// check player and playerspawn presence < 24 blocks
// check mobs presence on the block
// MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing
// MG TODO : check that "Level" really means Y
cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, Biome, Try_Y, MaxNbOfSuccess);
if (newMob)
{
int WorldX, WorldY, WorldZ;
PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ);
newMob->SetPosition(WorldX, WorldY, WorldZ);
LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ);
NumberOfSuccess++;
}
}
NumberOfTries++;
}
}
}

View File

@ -30,6 +30,9 @@
// Mobs:
#include "Mobs/IncludeAllMonsters.h"
#include "MobCensus.h"
#include "MobSpawner.h"
#include "MobTypesManager.h"
#include "OSSupport/MakeDir.h"
#include "MersenneTwister.h"
@ -226,7 +229,6 @@ cWorld::cWorld(const AString & a_WorldName) :
m_WorldAge(0),
m_TimeOfDay(0),
m_LastTimeUpdate(0),
m_LastSpawnMonster(0),
m_RSList(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
@ -490,14 +492,13 @@ void cWorld::Start(void)
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
m_bAnimals = true;
m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
cIniFile IniFile2("settings.ini");
if (IniFile2.ReadFile())
{
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
}
m_AllowedMobs.insert(cMonster::mtCow); // MG TODO : temporary
m_AllowedMobs.insert(cMonster::mtZombie);
m_AllowedMobs.insert(cMonster::mtZombiePigman);
m_AllowedMobs.insert(cMonster::mtBat);
m_AllowedMobs.insert(cMonster::mtSpider);
m_AllowedMobs.insert(cMonster::mtGhast);
m_ChunkMap = new cChunkMap(this);
@ -527,6 +528,13 @@ void cWorld::Start(void)
m_ChunkSender.Start(this);
m_TickThread.Start();
// Init of the spawn monster time (as they are supposed to have different spawn rate)
m_LastSpawnMonster.insert(std::map<cMonster::eFamily,Int64>::value_type(cMonster::mfHostile,0));
m_LastSpawnMonster.insert(std::map<cMonster::eFamily,Int64>::value_type(cMonster::mfPassive,0));
m_LastSpawnMonster.insert(std::map<cMonster::eFamily,Int64>::value_type(cMonster::mfAmbient,0));
m_LastSpawnMonster.insert(std::map<cMonster::eFamily,Int64>::value_type(cMonster::mfWater,0));
// Save any changes that the defaults may have done to the ini file:
if (!IniFile.WriteFile())
{
@ -713,104 +721,52 @@ void cWorld::TickMobs(float a_Dt)
{
return;
}
/*
// before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ...
cMobCensus MobCensus;
m_ChunkMap->CollectMobCensus(MobCensus);
MobCensus.logd();
m_LastSpawnMonster = m_WorldAge;
Vector3d SpawnPos;
for(cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++)
{
cCSLock Lock(m_CSPlayers);
if (m_Players.size() <= 0)
cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr);
// hostile mobs are spawned more often
if (spawnrate != cMobCensus::m_SpawnRate().end() && m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second)
{
return;
}
int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size();
cPlayerList::iterator itr = m_Players.begin();
for (int i = 1; i < RandomPlayerIdx; i++)
{
itr++;
}
SpawnPos = (*itr)->GetPosition();
}
int dayRand = (m_TickRand.randInt() / 7) % 6;
int nightRand = (m_TickRand.randInt() / 11) % 10;
SpawnPos += Vector3d((double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32);
int Height = GetHeight((int)SpawnPos.x, (int)SpawnPos.z);
int MobType = -1;
int Biome = GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z);
switch (Biome)
{
case biNether:
{
// Spawn nether mobs
switch (nightRand)
m_LastSpawnMonster[*itr] = m_WorldAge;
// each megatype of mob has it's own cap
if (!(MobCensus.isCaped(*itr)))
{
case 5: MobType = cMonster::mtGhast; break;
case 6: MobType = cMonster::mtZombiePigman; break;
if (m_bAnimals)
{
cMobSpawner Spawner(*itr,m_AllowedMobs);
if (Spawner.CanSpawnSomething())
{
m_ChunkMap->SpawnMobs(Spawner);
// do the spawn
for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++)
{
SpawnMobFinalize(*itr2);
}
}
}
}
break;
}
case biEnd:
{
// Only endermen spawn in the End
MobType = cMonster::mtEnderman;
break;
}
case biMushroomIsland:
case biMushroomShore:
{
// Mushroom land gets only mooshrooms
MobType = cMonster::mtMooshroom;
break;
}
default:
{
// Overworld biomes depend on whether it's night or day:
if (m_TimeOfDay >= 12000 + 1000)
{
// Night mobs:
switch (nightRand)
{
case 0: MobType = cMonster::mtSpider; break;
case 1: MobType = cMonster::mtZombie; break;
case 2: MobType = cMonster::mtEnderman; break;
case 3: MobType = cMonster::mtCreeper; break;
case 4: MobType = cMonster::mtCaveSpider; break;
case 7: MobType = cMonster::mtSlime; break;
case 8: MobType = cMonster::mtSilverfish; break;
case 9: MobType = cMonster::mtSkeleton; break;
}
} // if (night)
else
{
// During the day:
switch (dayRand)
{
case 0: MobType = cMonster::mtChicken; break;
case 1: MobType = cMonster::mtCow; break;
case 2: MobType = cMonster::mtPig; break;
case 3: MobType = cMonster::mtSheep; break;
case 4: MobType = cMonster::mtSquid; break;
case 5: MobType = cMonster::mtWolf; break;
}
} // else (night)
} // case overworld biomes
} // switch (biome)
if (MobType >= 0)
{
// A proper mob type was selected, now spawn the mob:
SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, (cMonster::eType)MobType);
}
*/
// move close mobs
cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(-1,64*16);// MG TODO : deal with this magic number (the 16 is the size of a block)
for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++)
{
itr->second.m_Monster.Tick(a_Dt,itr->second.m_Chunk);
}
// remove too far mobs
cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(128*16,-1);// MG TODO : deal with this magic number (the 16 is the size of a block)
for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++)
{
itr->second.m_Monster.Destroy(true);
}
}
@ -2578,55 +2534,32 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
{
cMonster * Monster = NULL;
int Size = GetTickRandomNumber(2) + 1; // 1 .. 3
switch (a_MonsterType)
{
case cMonster::mtBat: Monster = new cBat(); break;
case cMonster::mtBlaze: Monster = new cBlaze(); break;
case cMonster::mtCaveSpider: Monster = new cCavespider(); break;
case cMonster::mtChicken: Monster = new cChicken(); break;
case cMonster::mtCow: Monster = new cCow(); break;
case cMonster::mtCreeper: Monster = new cCreeper(); break;
case cMonster::mtEnderman: Monster = new cEnderman(); break;
case cMonster::mtGhast: Monster = new cGhast(); break;
case cMonster::mtMagmaCube: Monster = new cMagmacube(Size); break;
case cMonster::mtMooshroom: Monster = new cMooshroom(); break;
case cMonster::mtOcelot: Monster = new cOcelot(); break;
case cMonster::mtPig: Monster = new cPig(); break;
case cMonster::mtSheep: Monster = new cSheep(); break;
case cMonster::mtSilverfish: Monster = new cSilverfish(); break;
case cMonster::mtSkeleton: Monster = new cSkeleton(); break;
case cMonster::mtSlime: Monster = new cSlime(Size); break;
case cMonster::mtSpider: Monster = new cSpider(); break;
case cMonster::mtSquid: Monster = new cSquid(); break;
case cMonster::mtVillager: Monster = new cVillager(); break;
case cMonster::mtWitch: Monster = new cWitch(); break;
case cMonster::mtWolf: Monster = new cWolf(); break;
case cMonster::mtZombie: Monster = new cZombie(); break;
case cMonster::mtZombiePigman: Monster = new cZombiepigman(); break;
default:
{
LOGWARNING("%s: Unhandled monster type: %d. Not spawning.", __FUNCTION__, a_MonsterType);
return -1;
}
}
cMobTypesManager::NewMonsterFromType(a_MonsterType);
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
Monster->SetHealth(Monster->GetMaxHealth());
if (cPluginManager::Get()->CallHookSpawningMonster(*this, *Monster))
return SpawnMobFinalize(Monster);
}
int cWorld::SpawnMobFinalize(cMonster* a_Monster)
{
a_Monster->SetHealth(a_Monster->GetMaxHealth());
if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
{
delete Monster;
delete a_Monster;
return -1;
}
if (!Monster->Initialize(this))
if (!a_Monster->Initialize(this))
{
delete Monster;
delete a_Monster;
return -1;
}
BroadcastSpawnEntity(*Monster);
cPluginManager::Get()->CallHookSpawnedMonster(*this, *Monster);
return Monster->GetUniqueID();
BroadcastSpawnEntity(*a_Monster);
cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster);
return a_Monster->GetUniqueID();
}

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@ -574,6 +574,7 @@ public:
/// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise
int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export
int SpawnMobFinalize(cMonster* a_Monster);
/// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export
@ -626,7 +627,7 @@ private:
Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent.
Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
Int64 m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned
std::map<cMonster::eFamily,Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed)
eGameMode m_GameMode;
bool m_bEnabledPVP;
@ -656,7 +657,7 @@ private:
cChunkMap * m_ChunkMap;
bool m_bAnimals;
Int64 m_SpawnMonsterRate;
std::set<cMonster::eType> m_AllowedMobs;
eWeather m_Weather;
int m_WeatherInterval;