Added an explanatory comment
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7a23e27fc5
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@ -34,6 +34,8 @@ public:
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if (Block == E_BLOCK_AIR)
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{
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int Dir = 0;
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// The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces
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switch (a_Dir)
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{
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case BLOCK_FACE_ZP: break; // Initialised to zero
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