Implemented loading more projectiles from MCA.

master
madmaxoft 2013-09-07 21:26:17 +02:00
parent 06b01af017
commit 7938f18c57
4 changed files with 151 additions and 14 deletions

View File

@ -67,6 +67,11 @@ public:
/// Returns true if the projectile has hit the ground and is stuck there
bool IsInGround(void) const { return m_IsInGround; }
// tolua_end
/// Sets the internal InGround flag. To be used by MCA loader only!
void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; }
protected:
eKind m_ProjectileKind;
@ -76,8 +81,6 @@ protected:
/// True if the projectile has hit the ground and is stuck there
bool m_IsInGround;
// tolua_end
// cEntity overrides:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;

View File

@ -340,7 +340,7 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
m_Writer.AddShort("xTile", (Int16)floor(Pos.x));
m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
m_Writer.AddShort("inTile", 0); // TODO: Query the block type (is it needed?)
m_Writer.AddShort("inTile", 0); // TODO: Query the block type
m_Writer.AddShort("shake", 0); // TODO: Any shake?
m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0);

View File

@ -952,14 +952,34 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0)
else if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0)
{
LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
{
LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0)
{
LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Egg", a_IDTagLength) == 0)
{
LoadEggFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Fireball", a_IDTagLength) == 0)
{
LoadFireballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "SmallFireball", a_IDTagLength) == 0)
{
LoadFireChargeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "ThrownEnderpearl", a_IDTagLength) == 0)
{
LoadThrownEnderpearlFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
// TODO: other entities
}
@ -1100,7 +1120,7 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadEntityBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
{
return;
}
@ -1136,6 +1156,86 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
{
return;
}
// Store the new snowball in the entities list:
a_Entities.push_back(Snowball.release());
}
void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
{
return;
}
// Store the new egg in the entities list:
a_Entities.push_back(Egg.release());
}
void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
{
return;
}
// Store the new fireball in the entities list:
a_Entities.push_back(Fireball.release());
}
void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
{
return;
}
// Store the new FireCharge in the entities list:
a_Entities.push_back(FireCharge.release());
}
void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
{
return;
}
// Store the new enderpearl in the entities list:
a_Entities.push_back(Enderpearl.release());
}
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
double Pos[3];
@ -1167,6 +1267,30 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx))
{
return false;
}
bool IsInGround = false;
int InGroundIdx = a_NBT.FindChildByName(a_TagIdx, "inGround");
if (InGroundIdx > 0)
{
IsInGround = (a_NBT.GetByte(InGroundIdx) != 0);
}
a_Entity.SetIsInGround(IsInGround);
// TODO: Load inTile, TileCoords
return true;
}
bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx)
{
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double))

View File

@ -18,6 +18,8 @@
// fwd: ItemGrid.h
class cItemGrid;
class cProjectileEntity;
@ -138,18 +140,26 @@ protected:
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
void LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSnowballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEggFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFireballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFireChargeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads projectile common data from the NBT compound; returns true if successful
bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx);
/// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);