commit
7803bde6b6
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@ -103,7 +103,6 @@ public:
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return true;
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//was false
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}
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@ -12,8 +12,14 @@
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#include "Server.h"
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#include "Blocks/BlockHandler.h"
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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//Athar from http://www.cplusplus.com/forum/unices/60161/ helped with the sleep code.
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extern bool g_BlockPistonBreakable[];
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@ -122,6 +128,12 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
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AddDir(extx, exty, extz, pistonMeta & 7, 1)
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#ifdef _WIN32
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Sleep(100);
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#else
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usleep(static_cast<useconds_t>(100)*1000);
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#endif
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m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7);
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}
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@ -142,7 +154,7 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), E_BLOCK_PISTON);
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m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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m_World->FastSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
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AddDir(pistx, pisty, pistz, pistonMeta & 7, 1)
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if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)
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{
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@ -166,11 +178,23 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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// These cannot be moved by the sticky piston, bail out
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return;
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}
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#ifdef _WIN32
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Sleep(100);
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#else
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usleep(static_cast<useconds_t>(100)*1000);
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#endif
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m_World->SetBlock(pistx, pisty, pistz, tempblock, tempmeta);
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m_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
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}
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else
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{
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#ifdef _WIN32
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Sleep(100);
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#else
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usleep(static_cast<useconds_t>(100)*1000);
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#endif
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m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
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}
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}
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