parent
b6faeaba18
commit
77b3db7e25
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@ -297,7 +297,6 @@ void cPlayer::CancelChargingBow(void)
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void cPlayer::SetTouchGround(bool a_bTouchGround)
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{
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// If just
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m_bTouchGround = a_bTouchGround;
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if (!m_bTouchGround)
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@ -307,12 +306,11 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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m_LastJumpHeight = (float)GetPosY();
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}
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cWorld * World = GetWorld();
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if ((GetPosY() >= 0) && (GetPosY() < 256))
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if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
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{
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BLOCKTYPE BlockType = World->GetBlock( float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()) );
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BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()));
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if (BlockType != E_BLOCK_AIR)
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{
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// LOGD("TouchGround set to true by server");
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m_bTouchGround = true;
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}
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if (
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@ -322,19 +320,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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(BlockType == E_BLOCK_VINES)
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)
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{
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// LOGD("Water / Ladder / Torch");
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m_LastGroundHeight = (float)GetPosY();
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}
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}
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}
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if (m_bTouchGround)
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else
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{
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float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
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int Damage = (int)(Dist - 3.f);
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if(m_LastJumpHeight > m_LastGroundHeight) Damage++;
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if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
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m_LastJumpHeight = (float)GetPosY();
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if (Damage > 0)
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if ((Damage > 0) && (!IsGameModeCreative()))
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{
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TakeDamage(dtFalling, NULL, Damage, Damage, 0);
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}
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@ -1416,7 +1413,7 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
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void cPlayer::UseEquippedItem(void)
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{
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if (GetGameMode() == gmCreative) // No damage in creative
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if (IsGameModeCreative()) // No damage in creative
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{
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return;
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}
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@ -38,6 +38,7 @@ short cItem::GetMaxDamage(void) const
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{
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switch (m_ItemType)
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{
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case E_ITEM_BOW: return 384;
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case E_ITEM_DIAMOND_AXE: return 1563;
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case E_ITEM_DIAMOND_HOE: return 1563;
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case E_ITEM_DIAMOND_PICKAXE: return 1563;
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@ -71,6 +71,7 @@ public:
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return;
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}
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a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
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a_Player->UseEquippedItem();
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}
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} ;
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@ -28,9 +28,15 @@ public:
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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Vector3d Pos = a_Player->GetThrowStartPos();
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Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
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a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed);
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return true;
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}
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