Both the LoadWorlds() function and cAuthenticator now use the cIniFile object from the Root::Start() function.
parent
c875b88758
commit
77661f4c59
|
@ -28,7 +28,6 @@ cAuthenticator::cAuthenticator(void) :
|
|||
m_Address(DEFAULT_AUTH_ADDRESS),
|
||||
m_ShouldAuthenticate(true)
|
||||
{
|
||||
ReadINI();
|
||||
}
|
||||
|
||||
|
||||
|
@ -45,14 +44,8 @@ cAuthenticator::~cAuthenticator()
|
|||
|
||||
|
||||
/// Read custom values from INI
|
||||
void cAuthenticator::ReadINI(void)
|
||||
void cAuthenticator::ReadINI(cIniFile IniFile)
|
||||
{
|
||||
cIniFile IniFile("settings.ini");
|
||||
if (!IniFile.ReadFile())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_Server = IniFile.GetValue("Authentication", "Server");
|
||||
m_Address = IniFile.GetValue("Authentication", "Address");
|
||||
m_ShouldAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
|
||||
|
@ -100,8 +93,9 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co
|
|||
|
||||
|
||||
|
||||
void cAuthenticator::Start(void)
|
||||
void cAuthenticator::Start(cIniFile IniFile)
|
||||
{
|
||||
ReadINI(IniFile);
|
||||
m_ShouldTerminate = false;
|
||||
super::Start();
|
||||
}
|
||||
|
|
|
@ -37,13 +37,13 @@ public:
|
|||
~cAuthenticator();
|
||||
|
||||
/// (Re-)read server and address from INI:
|
||||
void ReadINI(void);
|
||||
void ReadINI(cIniFile IniFile);
|
||||
|
||||
/// Queues a request for authenticating a user. If the auth fails, the user is kicked
|
||||
void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
|
||||
|
||||
/// Starts the authenticator thread. The thread may be started and stopped repeatedly
|
||||
void Start(void);
|
||||
void Start(cIniFile IniFile);
|
||||
|
||||
/// Stops the authenticator thread. The thread may be started and stopped repeatedly
|
||||
void Stop(void);
|
||||
|
|
|
@ -149,7 +149,7 @@ void cRoot::Start(void)
|
|||
m_FurnaceRecipe = new cFurnaceRecipe();
|
||||
|
||||
LOGD("Loading worlds...");
|
||||
LoadWorlds();
|
||||
LoadWorlds(IniFile);
|
||||
|
||||
LOGD("Loading plugin manager...");
|
||||
m_PluginManager = new cPluginManager();
|
||||
|
@ -160,7 +160,7 @@ void cRoot::Start(void)
|
|||
|
||||
// This sets stuff in motion
|
||||
LOGD("Starting Authenticator...");
|
||||
m_Authenticator.Start();
|
||||
m_Authenticator.Start(IniFile);
|
||||
|
||||
LOGD("Starting worlds...");
|
||||
StartWorlds();
|
||||
|
@ -245,10 +245,8 @@ void cRoot::LoadGlobalSettings()
|
|||
|
||||
|
||||
|
||||
void cRoot::LoadWorlds(void)
|
||||
void cRoot::LoadWorlds(cIniFile IniFile)
|
||||
{
|
||||
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
|
||||
|
||||
// First get the default world
|
||||
AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
|
||||
m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
|
||||
|
|
|
@ -162,7 +162,7 @@ private:
|
|||
void LoadGlobalSettings();
|
||||
|
||||
/// Loads the worlds from settings.ini, creates the worldmap
|
||||
void LoadWorlds(void);
|
||||
void LoadWorlds(cIniFile IniFile);
|
||||
|
||||
/// Starts each world's life
|
||||
void StartWorlds(void);
|
||||
|
|
Loading…
Reference in New Issue