Merged branch 'origin/Foliage'.
commit
7672418ca8
|
@ -415,6 +415,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
|||
{
|
||||
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "TallGrass") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenTallGrass(Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "TestRails") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50));
|
||||
|
|
|
@ -159,6 +159,65 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
|
|||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cFinishGenTallGrass:
|
||||
|
||||
void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
{
|
||||
for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width;
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
|
||||
int BiomeDensity = GetBiomeDensity(a_ChunkDesc.GetBiome(x, z));
|
||||
|
||||
// Choose if we want to place long grass here. If not then bail out:
|
||||
if ((m_Noise.IntNoise2DInt(xx + m_Noise.IntNoise1DInt(xx), zz + m_Noise.IntNoise1DInt(zz)) / 7 % 100) > BiomeDensity)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get the top block + 1. This is the place where the grass would finaly be placed:
|
||||
int y = a_ChunkDesc.GetHeight(x, z) + 1;
|
||||
|
||||
// Check if long grass can be placed:
|
||||
if (
|
||||
(a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) ||
|
||||
((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_GRASS) && (a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_DIRT))
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Choose what long grass meta we should use:
|
||||
int GrassType = m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 100;
|
||||
if (GrassType < 60)
|
||||
{
|
||||
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 1);
|
||||
}
|
||||
else if (GrassType < 90)
|
||||
{
|
||||
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If double long grass we have to choose what type we should use:
|
||||
if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR)
|
||||
{
|
||||
NIBBLETYPE Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ? 2 : 3;
|
||||
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_BIG_FLOWER, Meta);
|
||||
a_ChunkDesc.SetBlockTypeMeta(x, y + 1, z, E_BLOCK_BIG_FLOWER, 8);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cFinishGenSprinkleFoliage:
|
||||
|
||||
|
|
|
@ -69,6 +69,43 @@ protected:
|
|||
|
||||
|
||||
|
||||
class cFinishGenTallGrass :
|
||||
public cFinishGen
|
||||
{
|
||||
public:
|
||||
cFinishGenTallGrass(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
|
||||
|
||||
protected:
|
||||
cNoise m_Noise;
|
||||
int m_Seed;
|
||||
|
||||
// cFinishGen override:
|
||||
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
|
||||
|
||||
int GetBiomeDensity(EMCSBiome a_Biome)
|
||||
{
|
||||
switch (a_Biome)
|
||||
{
|
||||
case biSavanna:
|
||||
case biSavannaM:
|
||||
case biSavannaPlateau:
|
||||
case biSavannaPlateauM:
|
||||
case biPlains:
|
||||
{
|
||||
return 70;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return 20;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cFinishGenSprinkleFoliage :
|
||||
public cFinishGen
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue