Merge pull request #532 from mc-server/LuaStateErrorHandler

Lua state error handler
master
Mattes D 2014-01-11 23:33:29 -08:00
commit 751c53ecc6
6 changed files with 130 additions and 256 deletions

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@ -2025,10 +2025,6 @@
RelativePath="..\src\Bindings\PluginManager.h"
>
</File>
<File
RelativePath="..\src\Bindings\tolua_base.h"
>
</File>
<File
RelativePath="..\src\Bindings\WebPlugin.cpp"
>

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@ -1,8 +1,6 @@
$#include "../Globals.h"
$#include "tolua_base.h"
// Typedefs from Globals.h, so that we don't have to process that file:
typedef long long Int64;
typedef int Int32;

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@ -228,6 +228,9 @@ bool cLuaState::PushFunction(const char * a_FunctionName)
return false;
}
// Push the error handler for lua_pcall()
lua_pushcfunction(m_LuaState, &ReportFnCallErrors);
lua_getglobal(m_LuaState, a_FunctionName);
if (!lua_isfunction(m_LuaState, -1))
{
@ -249,6 +252,9 @@ bool cLuaState::PushFunction(int a_FnRef)
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
// Push the error handler for lua_pcall()
lua_pushcfunction(m_LuaState, &ReportFnCallErrors);
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // same as lua_getref()
if (!lua_isfunction(m_LuaState, -1))
{
@ -264,27 +270,29 @@ bool cLuaState::PushFunction(int a_FnRef)
bool cLuaState::PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName)
bool cLuaState::PushFunction(const cTableRef & a_TableRef)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef); // Get the table ref
// Push the error handler for lua_pcall()
lua_pushcfunction(m_LuaState, &ReportFnCallErrors);
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef.GetTableRef()); // Get the table ref
if (!lua_istable(m_LuaState, -1))
{
// Not a table, bail out
lua_pop(m_LuaState, 1);
return false;
}
lua_getfield(m_LuaState, -1, a_FnName);
lua_getfield(m_LuaState, -1, a_TableRef.GetFnName());
if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1))
{
// Not a valid function, bail out
lua_pop(m_LuaState, 2);
return false;
}
lua_remove(m_LuaState, -2); // Remove the table ref from the stack
m_CurrentFunctionName = "<table_callback>";
Printf(m_CurrentFunctionName, "<table-callback %s>", a_TableRef.GetFnName());
m_NumCurrentFunctionArgs = 0;
return true;
}
@ -732,11 +740,13 @@ void cLuaState::GetReturn(int a_StackPos, double & a_ReturnedVal)
bool cLuaState::CallFunction(int a_NumResults)
{
ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1));
ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1)); // The function to call
ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 2)); // The error handler
int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, 0);
if (ReportErrors(s))
int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, -m_NumCurrentFunctionArgs - 2);
if (s != 0)
{
// The error has already been printed together with the stacktrace
LOGWARNING("Error in %s calling function %s()", m_SubsystemName.c_str(), m_CurrentFunctionName.c_str());
m_NumCurrentFunctionArgs = -1;
m_CurrentFunctionName.clear();
@ -963,16 +973,25 @@ bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status)
void cLuaState::LogStackTrace(void)
{
LogStackTrace(m_LuaState);
}
void cLuaState::LogStackTrace(lua_State * a_LuaState)
{
LOGWARNING("Stack trace:");
lua_Debug entry;
int depth = 0;
while (lua_getstack(m_LuaState, depth, &entry))
while (lua_getstack(a_LuaState, depth, &entry))
{
int status = lua_getinfo(m_LuaState, "Sln", &entry);
int status = lua_getinfo(a_LuaState, "Sln", &entry);
assert(status);
LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "(no name)");
depth++;
}
LOGWARNING("Stack trace end");
@ -1005,6 +1024,17 @@ AString cLuaState::GetTypeText(int a_StackPos)
int cLuaState::ReportFnCallErrors(lua_State * a_LuaState)
{
LOGWARNING("LUA: %s", lua_tostring(a_LuaState, -1));
LogStackTrace(a_LuaState);
return 1; // We left the error message on the stack as the return value
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cLuaState::cRef:

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@ -85,6 +85,23 @@ public:
} ;
/** Used for calling functions stored in a reference-stored table */
class cTableRef
{
int m_TableRef;
const char * m_FnName;
public:
cTableRef(int a_TableRef, const char * a_FnName) :
m_TableRef(a_TableRef),
m_FnName(a_FnName)
{
}
int GetTableRef(void) const { return m_TableRef; }
const char * GetFnName(void) const { return m_FnName; }
} ;
/// A dummy class that's used only to delimit function args from return values for cLuaState::Call()
class cRet
{
@ -133,24 +150,6 @@ public:
/// Returns true if a_FunctionName is a valid Lua function that can be called
bool HasFunction(const char * a_FunctionName);
/** Pushes the function of the specified name onto the stack.
Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
*/
bool PushFunction(const char * a_FunctionName);
/** Pushes a function that has been saved into the global registry, identified by a_FnRef.
Returns true if successful. Logs a warning on failure
*/
bool PushFunction(int a_FnRef);
/** Pushes a function that is stored in a table ref.
Returns true if successful, false on failure. Doesn't log failure.
*/
bool PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName);
/// Pushes a usertype of the specified class type onto the stack
void PushUserType(void * a_Object, const char * a_Type);
// Push a value onto the stack
void Push(const AString & a_String);
void Push(const AStringVector & a_Vector);
@ -183,7 +182,7 @@ public:
void Push(void * a_Ptr);
void Push(cHopperEntity * a_Hopper);
void Push(cBlockEntity * a_BlockEntity);
/// Call any 0-param 0-return Lua function in a single line:
template <typename FnT>
bool Call(FnT a_FnName)
@ -802,25 +801,6 @@ public:
}
/// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, bool & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, AString & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, int & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, double & a_ReturnedVal);
/**
Calls the function that has been pushed onto the stack by PushFunction(),
with arguments pushed by PushXXX().
Returns true if successful, logs a warning on failure.
*/
bool CallFunction(int a_NumReturnValues);
/// Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions
bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1);
@ -848,6 +828,9 @@ public:
/// Logs all items in the current stack trace to the server console
void LogStackTrace(void);
/// Logs all items in the current stack trace to the server console
static void LogStackTrace(lua_State * a_LuaState);
/// Returns the type of the item on the specified position in the stack
AString GetTypeText(int a_StackPos);
@ -867,6 +850,47 @@ protected:
/// Number of arguments currently pushed (for the Push / Call chain)
int m_NumCurrentFunctionArgs;
/** Pushes the function of the specified name onto the stack.
Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
*/
bool PushFunction(const char * a_FunctionName);
/** Pushes a function that has been saved into the global registry, identified by a_FnRef.
Returns true if successful. Logs a warning on failure
*/
bool PushFunction(int a_FnRef);
/** Pushes a function that is stored in a referenced table by name
Returns true if successful. Logs a warning on failure
*/
bool PushFunction(const cTableRef & a_TableRef);
/// Pushes a usertype of the specified class type onto the stack
void PushUserType(void * a_Object, const char * a_Type);
/// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, bool & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, AString & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, int & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, double & a_ReturnedVal);
/**
Calls the function that has been pushed onto the stack by PushFunction(),
with arguments pushed by PushXXX().
Returns true if successful, logs a warning on failure.
*/
bool CallFunction(int a_NumReturnValues);
/** Used as the error reporting function for function calls */
static int ReportFnCallErrors(lua_State * a_LuaState);
} ;

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@ -1980,118 +1980,72 @@ public:
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlock"))
bool res = false;
if (!m_LuaState.Call(
cLuaState::cTableRef(m_TableRef, "OnNextBlock"),
a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_EntryFace,
cLuaState::Return, res
))
{
// No such function in the table, skip the callback
return false;
}
m_LuaState.Push(a_BlockX);
m_LuaState.Push(a_BlockY);
m_LuaState.Push(a_BlockZ);
m_LuaState.Push(a_BlockType);
m_LuaState.Push(a_BlockMeta);
m_LuaState.Push(a_EntryFace);
if (!m_LuaState.CallFunction(1))
{
return false;
}
bool res = false;
if (lua_isboolean(m_LuaState, -1))
{
res = (lua_toboolean(m_LuaState, -1) != 0);
}
lua_pop(m_LuaState, 1);
return res;
}
virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlockNoData"))
bool res = false;
if (!m_LuaState.Call(
cLuaState::cTableRef(m_TableRef, "OnNextBlockNoData"),
a_BlockX, a_BlockY, a_BlockZ, a_EntryFace,
cLuaState::Return, res
))
{
// No such function in the table, skip the callback
return false;
}
m_LuaState.Push(a_BlockX);
m_LuaState.Push(a_BlockY);
m_LuaState.Push(a_BlockZ);
m_LuaState.Push(a_EntryFace);
if (!m_LuaState.CallFunction(1))
{
return false;
}
bool res = false;
if (lua_isboolean(m_LuaState, -1))
{
res = (lua_toboolean(m_LuaState, -1) != 0);
}
lua_pop(m_LuaState, 1);
return res;
}
virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnOutOfWorld"))
bool res = false;
if (!m_LuaState.Call(
cLuaState::cTableRef(m_TableRef, "OnOutOfWorld"),
a_BlockX, a_BlockY, a_BlockZ,
cLuaState::Return, res
))
{
// No such function in the table, skip the callback
return false;
}
m_LuaState.Push(a_BlockX);
m_LuaState.Push(a_BlockY);
m_LuaState.Push(a_BlockZ);
if (!m_LuaState.CallFunction(1))
{
return false;
}
bool res = false;
if (lua_isboolean(m_LuaState, -1))
{
res = (lua_toboolean(m_LuaState, -1) != 0);
}
lua_pop(m_LuaState, 1);
return res;
}
virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnIntoWorld"))
bool res = false;
if (!m_LuaState.Call(
cLuaState::cTableRef(m_TableRef, "OnIntoWorld"),
a_BlockX, a_BlockY, a_BlockZ,
cLuaState::Return, res
))
{
// No such function in the table, skip the callback
return false;
}
m_LuaState.Push(a_BlockX);
m_LuaState.Push(a_BlockY);
m_LuaState.Push(a_BlockZ);
if (!m_LuaState.CallFunction(1))
{
return false;
}
bool res = false;
if (lua_isboolean(m_LuaState, -1))
{
res = (lua_toboolean(m_LuaState, -1) != 0);
}
lua_pop(m_LuaState, 1);
return res;
}
virtual void OnNoMoreHits(void) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoMoreHits"))
{
// No such function in the table, skip the callback
return;
}
m_LuaState.CallFunction(0);
m_LuaState.Call(cLuaState::cTableRef(m_TableRef, "OnNoMoreHits"));
}
virtual void OnNoChunk(void) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoChunk"))
{
// No such function in the table, skip the callback
return;
}
m_LuaState.CallFunction(0);
m_LuaState.Call(cLuaState::cTableRef(m_TableRef, "OnNoChunk"));
}
protected:

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@ -1,128 +0,0 @@
#ifndef TOLUA_BASE_H
#define TOLUA_BASE_H
#pragma warning(disable:4800) // This file is ONLY included by Bindings.cpp and it throws lots of C4800 warnings
#include "tolua++/include/tolua++.h"
class ToluaBase {
int lua_instance;
protected:
lua_State* lua_state;
void lua_stacktrace(lua_State* L) const
{
lua_Debug entry;
int depth = 0;
while (lua_getstack(L, depth, &entry))
{
lua_getinfo(L, "Sln", &entry);
LOGERROR("%s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
depth++;
}
}
bool report_errors(int status) const
{
if ( status!=0 )
{
const char* s = lua_tostring(lua_state, -1);
LOGERROR("-- %s", s );
//lua_pop(lua_state, 1);
LOGERROR("Stack:");
lua_stacktrace( lua_state );
return true;
}
return false;
}
bool push_method(const char* name, lua_CFunction f) const {
if (!lua_state) return false;
lua_getref(lua_state, lua_instance);
lua_pushstring(lua_state, name);
//LOGINFO("1. push_method() Stack size: %i", lua_gettop( lua_state ) );
lua_gettable(lua_state, -2);
//LOGINFO("2. push_method() Stack size: %i", lua_gettop( lua_state ) );
if (lua_isnil(lua_state, -1)) {
// pop the table
lua_pop(lua_state, 2);
return false;
} else {
if (f) {
if (lua_iscfunction(lua_state, -1)) {
lua_pop(lua_state, 2);
return false;
};
/* // not for now
lua_pushcfunction(lua_state, f);
if (lua_rawequal(lua_state, -1, -2)) {
// avoid recursion, pop both functions and the table
lua_pop(lua_state, 3);
return false;
};
// pop f
lua_pop(lua_state, 1);
*/
};
// swap table with function
lua_insert(lua_state, -2);
};
return true;
};
void dbcall(lua_State* L, int nargs, int nresults) const {
// using lua_call for now
int s = lua_pcall(L, nargs, nresults, 0);
report_errors( s );
};
public:
int GetInstance() { return lua_instance; }
lua_State* GetLuaState() { return lua_state; }
void tolua__set_instance(lua_State* L, lua_Object lo) {
lua_state = L;
lua_pushvalue(L, lo);
lua_instance = lua_ref(lua_state, 1);
};
ToluaBase() {
lua_state = NULL;
};
~ToluaBase() {
if (lua_state) {
lua_unref(lua_state, lua_instance);
};
};
};
#endif