Bundled fixes [SEE DESC]
* Fixed pickups spawning in an incorrect position from a JukeBox * Pickups make a popping sound in Prtcl1.7 * Arrows make a *what sort of sound does an arrow make anyway‽* when hitting a block, and a popping sound when fired * Mobs again have metadata * Fixed Prtcl1.7 not using valid JSON to kick a client * Minecarts and arrows again have metadatamaster
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b6ca98f380
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71abbb2f56
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@ -68,7 +68,7 @@ void cJukeboxEntity::EjectRecord( void )
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{
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cItems Drops;
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Drops.push_back(cItem(m_Record, 1, 0));
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m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
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m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 5);
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m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
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}
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@ -145,6 +145,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
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{
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m_Item.m_ItemCount -= NumAdded;
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m_World->BroadcastCollectPickup(*this, *a_Dest);
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// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
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m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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if (m_Item.m_ItemCount == 0)
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{
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// All of the pickup has been collected, schedule the pickup for destroying
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@ -425,6 +425,9 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
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{
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super::OnHitSolidBlock(a_HitPos, a_HitFace);
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// Broadcast arrow hit sound
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m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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// Broadcast the position and speed packets before teleporting:
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BroadcastMovementUpdate();
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@ -36,6 +36,7 @@ public:
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{
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return false;
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}
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a_Player->StartChargingBow();
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return true;
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}
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@ -71,6 +72,7 @@ public:
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return;
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}
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a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
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a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((Arrow->GetUniqueID() * 23) % 32)) / 64));
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if (!a_Player->IsGameModeCreative())
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{
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@ -622,37 +622,41 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
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cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size)
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cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
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{
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cFastRandom Random;
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cMonster * toReturn = NULL;
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// unspecified size get rand[1,3] for Monsters that need size
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switch (a_MobType)
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{
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case mtMagmaCube:
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case mtSlime:
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{
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if (a_Size == -1)
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{
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a_Size = Random.NextInt(2, a_MobType) + 1;
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}
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if ((a_Size <= 0) || (a_Size >= 4))
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{
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ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside");
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a_Size = 1;
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}
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break;
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}
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default: break;
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} // switch (a_MobType)
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cFastRandom RandomDerps;
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// Create the mob entity
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switch (a_MobType)
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{
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case mtMagmaCube: toReturn = new cMagmaCube(a_Size); break;
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case mtSlime: toReturn = new cSlime(a_Size); break;
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case mtMagmaCube:
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case mtSlime: toReturn = new cSlime (RandomDerps.NextInt(2) + 1); break; // Size parameter
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case mtSheep: toReturn = new cSheep (RandomDerps.NextInt(15)); break; // Colour parameter
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case mtSkeleton: toReturn = new cSkeleton ((bool)(RandomDerps.NextInt(1))); break; // TODO: Actual detection of spawning in Nether
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case mtZombie: toReturn = new cZombie (false); break; // TODO: Infected zombie parameter
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case mtVillager:
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{
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int VilType = RandomDerps.NextInt(6);
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if (VilType == 6) { VilType = 0; } // Give farmers a better chance of spawning
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toReturn = new cVillager(cVillager::eVillagerType(VilType)); // Type (blacksmith, butcher, etc.) parameter
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break;
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}
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case mtHorse:
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{
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// Horses take a type (species), a colour, and a style (dots, stripes, etc.)
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int HseType = RandomDerps.NextInt(7);
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int HseColor = RandomDerps.NextInt(6);
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int HseStyle = RandomDerps.NextInt(6);
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int HseTameTimes = RandomDerps.NextInt(6) + 1;
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if ((HseType == 5) || (HseType == 6) || (HseType == 7)) { HseType = 0; } // Increase chances of normal horse (zero)
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toReturn = new cHorse(HseType, HseColor, HseStyle, HseTameTimes);
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break;
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}
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case mtBat: toReturn = new cBat(); break;
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case mtBlaze: toReturn = new cBlaze(); break;
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case mtCaveSpider: toReturn = new cCavespider(); break;
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@ -661,26 +665,18 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size)
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case mtCreeper: toReturn = new cCreeper(); break;
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case mtEnderman: toReturn = new cEnderman(); break;
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case mtGhast: toReturn = new cGhast(); break;
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// TODO:
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// case cMonster::mtHorse: toReturn = new cHorse(); break;
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case mtMooshroom: toReturn = new cMooshroom(); break;
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case mtOcelot: toReturn = new cOcelot(); break;
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case mtPig: toReturn = new cPig(); break;
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// TODO: Implement sheep color
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case mtSheep: toReturn = new cSheep(0); break;
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case mtSilverfish: toReturn = new cSilverfish(); break;
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// TODO: Implement wither skeleton geration
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case mtSkeleton: toReturn = new cSkeleton(false); break;
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case mtSpider: toReturn = new cSpider(); break;
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case mtSquid: toReturn = new cSquid(); break;
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case mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break;
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case mtWitch: toReturn = new cWitch(); break;
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case mtWolf: toReturn = new cWolf(); break;
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case mtZombie: toReturn = new cZombie(false); break;
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case mtZombiePigman: toReturn = new cZombiePigman(); break;
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default:
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{
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ASSERT(!"Unhandled Mob type");
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ASSERT(!"Unhandled mob type whilst trying to spawn mob!");
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}
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}
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return toReturn;
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@ -153,12 +153,9 @@ public:
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/** Creates a new object of the specified mob.
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a_MobType is the type of the mob to be created
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a_Size is the size (for mobs with size)
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if a_Size is let to -1 for entities that need size, size will be random
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asserts and returns null if mob type is not specified
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asserts if invalid size for mobs that need size
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Asserts and returns null if mob type is not specified
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*/
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static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1);
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static cMonster * NewMonsterFromType(eType a_MobType);
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protected:
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@ -17,6 +17,7 @@ Implements the 1.7.x protocol classes:
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#include "../World.h"
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#include "../WorldStorage/FastNBT.h"
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#include "../StringCompression.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Player.h"
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@ -215,7 +216,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
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void cProtocol172::SendDisconnect(const AString & a_Reason)
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{
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cPacketizer Pkt(*this, 0x40);
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Pkt.WriteString(a_Reason);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
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}
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@ -615,9 +616,7 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
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{
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cPacketizer Pkt(*this, 0x28); // Effect packet
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Pkt.WriteInt(a_EffectID);
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Pkt.WriteInt(a_SrcX);
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// TODO: Check if this is really an int
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// wiki.vg says it's a byte, but that wouldn't cover the entire range needed (Y location * 8 = 0..2048)
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Pkt.WriteByte(a_SrcX);
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Pkt.WriteInt(a_SrcY);
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Pkt.WriteInt(a_SrcZ);
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Pkt.WriteInt(a_Data);
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@ -1666,12 +1665,43 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
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WriteItem(((const cPickup &)a_Entity).GetItem());
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break;
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}
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case cEntity::etMinecart:
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{
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WriteByte(0x51);
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// The following expression makes Minecarts shake more with less health or higher damage taken
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// It gets half the maximum health, and takes it away from the current health minus the half health:
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/* Health: 5 | 3 - (5 - 3) = 1 (shake power)
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Health: 3 | 3 - (3 - 3) = 3
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Health: 1 | 3 - (1 - 3) = 5
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*/
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WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
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WriteByte(0x52);
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WriteInt(1); // Shaking direction, doesn't seem to affect anything
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WriteByte(0x73);
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WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
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if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
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{
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WriteByte(0x10);
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WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0);
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}
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break;
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}
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case cEntity::etProjectile:
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{
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if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)
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{
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WriteByte(0x10);
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WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
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}
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break;
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}
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case cEntity::etMonster:
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{
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WriteMobMetadata((const cMonster &)a_Entity);
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break;
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}
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// TODO: Other types
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}
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}
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@ -2563,15 +2563,17 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
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int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
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{
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cMonster * Monster = NULL;
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int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
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bool SkType = GetDimension() == dimNether ; // Skeleton
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Monster = cMonster::NewMonsterFromType(a_MonsterType);
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if (Monster != NULL)
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{
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Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
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}
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// Because it's logical that ALL mob spawns need spawn effects, not just spawners
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// TODO: Not working - wiki.vg outdated?
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BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
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return SpawnMobFinalize(Monster);
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}
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