cWorld doesn't use cPackets.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@789 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
bb25ba4977
commit
7157ebc061
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@ -2,7 +2,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cBlockingTCPLink.h"
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#include "packets/cPacket.h"
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@ -1905,6 +1905,22 @@ void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_
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void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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if (*itr == a_Exclude)
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{
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continue;
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}
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(*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
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@ -190,6 +190,7 @@ public:
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void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
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void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
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@ -467,6 +467,24 @@ void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer &
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void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
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if (Chunk == NULL)
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{
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
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}
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void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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@ -80,6 +80,8 @@ public:
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void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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/// Broadcasts the block entity, if it is at the coords specified, to all clients except a_Exclude
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void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
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@ -74,6 +74,7 @@
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#include "packets/cPacket_Respawn.h"
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#include "packets/cPacket_SpawnMob.h"
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#include "packets/cPacket_TeleportEntity.h"
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#include "packets/cPacket_Thunderbolt.h"
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#include "packets/cPacket_TimeUpdate.h"
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#include "packets/cPacket_UpdateHealth.h"
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#include "packets/cPacket_UpdateSign.h"
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@ -1969,6 +1970,63 @@ void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
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void cClientHandle::SendWeather(eWeather a_Weather)
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{
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switch( a_Weather )
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{
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case eWeather_Sunny:
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{
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cPacket_NewInvalidState WeatherPacket;
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WeatherPacket.m_Reason = 2; // stop rain
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Send(WeatherPacket);
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break;
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}
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case eWeather_Rain:
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{
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cPacket_NewInvalidState WeatherPacket;
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WeatherPacket.m_Reason = 1; // begin rain
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Send(WeatherPacket);
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break;
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}
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case eWeather_ThunderStorm:
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{
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cPacket_NewInvalidState WeatherPacket;
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WeatherPacket.m_Reason = 1; // begin rain
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Send(WeatherPacket);
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break;
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}
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}
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}
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void cClientHandle::SendTimeUpdate(Int64 a_WorldTime)
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{
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cPacket_TimeUpdate tu;
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tu.m_Time = a_WorldTime;
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Send(tu);
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}
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void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cPacket_Thunderbolt ThunderboltPacket;
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ThunderboltPacket.m_xLBPos = a_BlockX;
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ThunderboltPacket.m_yLBPos = a_BlockY;
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ThunderboltPacket.m_zLBPos = a_BlockZ;
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}
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void cClientHandle::CheckIfWorldDownloaded(void)
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{
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if (m_State != csDownloadingWorld)
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@ -11,6 +11,7 @@
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#ifndef CCLIENTHANDLE_H_INCLUDED
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#define CCLIENTHANDLE_H_INCLUDED
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#include "defines.h"
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#include "packets/cPacket.h"
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#include "Vector3d.h"
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#include "cSocketThreads.h"
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@ -117,6 +118,9 @@ public:
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void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
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void SendUnloadChunk(int a_ChunkX, int a_ChunkZ);
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void SendWeather(eWeather a_Weather);
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void SendTimeUpdate(Int64 a_WorldTime);
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void SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
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const AString & GetUsername(void) const; //tolua_export
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@ -43,12 +43,6 @@
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#include "Trees.h"
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#include "cPluginManager.h"
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#include "blocks/Block.h"
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#include "packets/cPacket_TimeUpdate.h"
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#include "packets/cPacket_NewInvalidState.h"
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#include "packets/cPacket_Thunderbolt.h"
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#include "Vector3d.h"
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#include "tolua++.h"
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@ -312,38 +306,24 @@ cWorld::cWorld( const AString & a_WorldName )
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void cWorld::SetWeather( eWeather a_Weather )
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void cWorld::SetWeather(eWeather a_Weather)
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{
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switch( a_Weather )
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switch (a_Weather)
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{
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case eWeather_Sunny:
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case eWeather_Sunny:
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case eWeather_Rain:
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case eWeather_ThunderStorm:
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{
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m_Weather = a_Weather;
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cPacket_NewInvalidState WeatherPacket;
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WeatherPacket.m_Reason = 2; //stop rain
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Broadcast ( WeatherPacket );
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BroadcastWeather(a_Weather);
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break;
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}
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break;
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case eWeather_Rain:
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default:
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{
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m_Weather = a_Weather;
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cPacket_NewInvalidState WeatherPacket;
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WeatherPacket.m_Reason = 1; //begin rain
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Broadcast ( WeatherPacket );
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LOGWARN("Trying to set unknown weather %d", a_Weather);
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break;
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}
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break;
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case eWeather_ThunderStorm:
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{
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m_Weather = a_Weather;
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cPacket_NewInvalidState WeatherPacket;
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WeatherPacket.m_Reason = 1; //begin rain
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Broadcast ( WeatherPacket );
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CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D
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}
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break;
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default:
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LOGWARN("Trying to set unknown weather %d", a_Weather );
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break;
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}
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}
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@ -351,20 +331,24 @@ void cWorld::SetWeather( eWeather a_Weather )
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void cWorld::CastThunderbolt ( int a_X, int a_Y, int a_Z )
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void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cPacket_Thunderbolt ThunderboltPacket;
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ThunderboltPacket.m_xLBPos = a_X;
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ThunderboltPacket.m_yLBPos = a_Y;
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ThunderboltPacket.m_zLBPos = a_Z;
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BroadcastToChunkOfBlock(a_X, a_Y, a_Z, &ThunderboltPacket);
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BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
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}
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void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
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}
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void cWorld::InitializeSpawn(void)
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{
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int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
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bool bSendTime = false;
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m_WorldTimeFraction += a_Dt / 1000.f;
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while ( m_WorldTimeFraction > 1.f )
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while (m_WorldTimeFraction > 1.f)
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{
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m_WorldTimeFraction -= 1.f;
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m_WorldTime += 20;
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bSendTime = true;
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}
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m_WorldTime %= 24000; // 24000 units in a day
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if ( bSendTime )
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if (bSendTime)
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{
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Broadcast( cPacket_TimeUpdate( (m_WorldTime) ) );
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BroadcastTimeUpdate();
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}
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{
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void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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cClientHandle * ch = (*itr)->GetClientHandle();
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if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
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{
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continue;
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}
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ch->SendWeather(a_Weather);
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}
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}
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void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
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}
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void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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cClientHandle * ch = (*itr)->GetClientHandle();
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if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
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{
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continue;
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}
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ch->SendTimeUpdate(m_WorldTime);
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}
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}
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void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
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@ -92,6 +92,9 @@ public:
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void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
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void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
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void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
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void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
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/// If there is a block entity at the specified coods, sends it to all clients except a_Exclude
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void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
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@ -365,9 +368,9 @@ public:
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float ToWait;
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};
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void QueueBlockForTick(int a_X, int a_Y, int a_Z, float a_Time);
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void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_Time);
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void CastThunderbolt (int a_X, int a_Y, int a_Z); //tolua_export
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void CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); //tolua_export
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void SetWeather ( eWeather a_Weather ); //tolua_export
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void ChangeWeather(); //tolua_export
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eWeather GetWeather() { return m_Weather; }; //tolua_export
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