AnvilStats: can draw biome map (method 1)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@908 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
0c70ac983d
commit
6eee04b1f9
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@ -4,8 +4,9 @@
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// Implements the main app entrypoint
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#include "Globals.h"
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#include "Statistics.h"
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#include "Processor.h"
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#include "Statistics.h"
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#include "BiomeMap.h"
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@ -16,6 +17,9 @@ int main(int argc, char * argv[])
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if (argc < 2)
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{
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LOG("Usage: %s <method number> [<world folder>]", argv[0]);
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LOG("Available methods:");
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LOG(" 0 - statistics");
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LOG(" 1 - biome map");
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LOG("\nNo method number present, aborting.");
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return -1;
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}
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@ -34,6 +38,7 @@ int main(int argc, char * argv[])
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switch (atol(argv[1]))
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{
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case 0: Factory = new cStatisticsFactory; break;
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case 1: Factory = new cBiomeMapFactory; break;
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default:
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{
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LOG("Unknown method \"%s\", aborting.", argv[1]);
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@ -182,6 +182,14 @@
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RelativePath=".\AnvilStats.cpp"
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>
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</File>
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<File
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RelativePath=".\BiomeMap.cpp"
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>
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</File>
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<File
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RelativePath=".\BiomeMap.h"
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>
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</File>
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<File
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RelativePath=".\Callback.h"
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>
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@ -0,0 +1,172 @@
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// BiomeMap.cpp
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// Implements the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
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#include "Globals.h"
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#include "BiomeMap.h"
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static const int g_BiomePalette[] =
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{
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// ARGB:
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0xff0000ff, /* Ocean */
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0xff00cf3f, /* Plains */
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0xffffff00, /* Desert */
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0xff7f7f7f, /* Extreme Hills */
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0xff00cf00, /* Forest */
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0xff007f3f, /* Taiga */
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0xff3f7f00, /* Swampland */
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0xff003fff, /* River */
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0xff7f0000, /* Hell */
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0xff007fff, /* Sky */
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0xff3f3fff, /* Frozen Ocean */
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0xff3f3fff, /* Frozen River */
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0xff7fffcf, /* Ice Plains */
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0xff3fcf7f, /* Ice Mountains */
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0xffcf00cf, /* Mushroom Island */
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0xff7f00ff, /* Mushroom Island Shore */
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0xffffff3f, /* Beach */
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0xffcfcf00, /* Desert Hills */
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0xff00cf3f, /* Forest Hills */
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0xff006f1f, /* Taiga Hills */
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0xff7f8f7f, /* Extreme Hills Edge */
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0xff004f00, /* Jungle */
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0xff003f00, /* Jungle Hills */
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} ;
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static const unsigned char g_BMPHeader[] =
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{
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0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
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0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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} ;
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cBiomeMap::cBiomeMap(void) :
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m_CurrentRegionX(0),
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m_CurrentRegionZ(0),
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m_IsCurrentRegionValid(false)
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{
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}
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void cBiomeMap::Finish(void)
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{
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if (m_IsCurrentRegionValid)
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{
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StartNewRegion(0, 0);
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}
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}
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bool cBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
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{
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int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32;
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int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32;
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if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ))
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{
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if (m_IsCurrentRegionValid)
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{
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StartNewRegion(RegionX, RegionZ);
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}
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m_CurrentRegionX = RegionX;
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m_CurrentRegionZ = RegionZ;
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}
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m_IsCurrentRegionValid = true;
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m_CurrentChunkX = a_ChunkX;
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m_CurrentChunkZ = a_ChunkZ;
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m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32;
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m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
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return false;
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}
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bool cBiomeMap::OnBiomes(const unsigned char * a_BiomeData)
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{
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ASSERT(m_CurrentChunkOffX >= 0);
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ASSERT(m_CurrentChunkOffX < 32);
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ASSERT(m_CurrentChunkOffZ >= 0);
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ASSERT(m_CurrentChunkOffZ < 32);
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char * BaseBiomes = m_Biomes + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16;
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for (int z = 0; z < 16; z++)
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{
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char * Row = BaseBiomes + z * 512;
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memcpy(Row, a_BiomeData + z * 16, 16);
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} // for z
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return true;
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}
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void cBiomeMap::StartNewRegion(int a_RegionX, int a_RegionZ)
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{
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AString FileName;
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Printf(FileName, "Biomes.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ);
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cFile f;
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if (!f.Open(FileName, cFile::fmWrite))
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{
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LOG("Cannot open file \"%s\" for writing the biome map. Data for this region lost.", FileName.c_str());
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}
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else
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{
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f.Write(g_BMPHeader, sizeof(g_BMPHeader));
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for (int z = 0; z < 512; z++)
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{
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int RowData[512];
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unsigned char * BiomeRow = (unsigned char *)m_Biomes + z * 512;
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for (int x = 0; x < 512; x++)
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{
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RowData[x] = g_BiomePalette[BiomeRow[x]];
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}
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f.Write(RowData, sizeof(RowData));
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} // for z
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}
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memset(m_Biomes, 0, sizeof(m_Biomes));
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m_CurrentRegionX = a_RegionX;
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m_CurrentRegionZ = a_RegionZ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBiomeMapFactory:
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cBiomeMapFactory::~cBiomeMapFactory()
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{
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// Force all threads to save their last regions:
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for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
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{
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((cBiomeMap *)(*itr))->Finish();
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}
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// TODO: Join all the files into one giant image file
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}
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@ -0,0 +1,69 @@
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// BiomeMap.h
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// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
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#pragma once
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#include "Callback.h"
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class cBiomeMap :
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public cCallback
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{
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public:
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cBiomeMap(void);
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/// Saves the last region that it was processing
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void Finish(void);
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protected:
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int m_CurrentChunkX; // Absolute chunk coords
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int m_CurrentChunkZ;
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int m_CurrentChunkOffX; // Chunk offset from the start of the region
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int m_CurrentChunkOffZ;
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int m_CurrentRegionX;
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int m_CurrentRegionZ;
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bool m_IsCurrentRegionValid;
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char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z]
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// cCallback overrides:
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virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
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virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
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virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
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virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
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virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
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virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
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virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
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void StartNewRegion(int a_RegionX, int a_RegionZ);
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} ;
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class cBiomeMapFactory :
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public cCallbackFactory
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{
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public:
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virtual ~cBiomeMapFactory();
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virtual cCallback * CreateNewCallback(void)
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{
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return new cBiomeMap;
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}
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} ;
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