AnvilStats: can draw biome map (method 1)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@908 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2012-09-29 19:01:05 +00:00
parent 0c70ac983d
commit 6eee04b1f9
4 changed files with 255 additions and 1 deletions

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@ -4,8 +4,9 @@
// Implements the main app entrypoint
#include "Globals.h"
#include "Statistics.h"
#include "Processor.h"
#include "Statistics.h"
#include "BiomeMap.h"
@ -16,6 +17,9 @@ int main(int argc, char * argv[])
if (argc < 2)
{
LOG("Usage: %s <method number> [<world folder>]", argv[0]);
LOG("Available methods:");
LOG(" 0 - statistics");
LOG(" 1 - biome map");
LOG("\nNo method number present, aborting.");
return -1;
}
@ -34,6 +38,7 @@ int main(int argc, char * argv[])
switch (atol(argv[1]))
{
case 0: Factory = new cStatisticsFactory; break;
case 1: Factory = new cBiomeMapFactory; break;
default:
{
LOG("Unknown method \"%s\", aborting.", argv[1]);

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@ -182,6 +182,14 @@
RelativePath=".\AnvilStats.cpp"
>
</File>
<File
RelativePath=".\BiomeMap.cpp"
>
</File>
<File
RelativePath=".\BiomeMap.h"
>
</File>
<File
RelativePath=".\Callback.h"
>

172
AnvilStats/BiomeMap.cpp Normal file
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@ -0,0 +1,172 @@
// BiomeMap.cpp
// Implements the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
#include "Globals.h"
#include "BiomeMap.h"
static const int g_BiomePalette[] =
{
// ARGB:
0xff0000ff, /* Ocean */
0xff00cf3f, /* Plains */
0xffffff00, /* Desert */
0xff7f7f7f, /* Extreme Hills */
0xff00cf00, /* Forest */
0xff007f3f, /* Taiga */
0xff3f7f00, /* Swampland */
0xff003fff, /* River */
0xff7f0000, /* Hell */
0xff007fff, /* Sky */
0xff3f3fff, /* Frozen Ocean */
0xff3f3fff, /* Frozen River */
0xff7fffcf, /* Ice Plains */
0xff3fcf7f, /* Ice Mountains */
0xffcf00cf, /* Mushroom Island */
0xff7f00ff, /* Mushroom Island Shore */
0xffffff3f, /* Beach */
0xffcfcf00, /* Desert Hills */
0xff00cf3f, /* Forest Hills */
0xff006f1f, /* Taiga Hills */
0xff7f8f7f, /* Extreme Hills Edge */
0xff004f00, /* Jungle */
0xff003f00, /* Jungle Hills */
} ;
static const unsigned char g_BMPHeader[] =
{
0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
} ;
cBiomeMap::cBiomeMap(void) :
m_CurrentRegionX(0),
m_CurrentRegionZ(0),
m_IsCurrentRegionValid(false)
{
}
void cBiomeMap::Finish(void)
{
if (m_IsCurrentRegionValid)
{
StartNewRegion(0, 0);
}
}
bool cBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
{
int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32;
int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32;
if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ))
{
if (m_IsCurrentRegionValid)
{
StartNewRegion(RegionX, RegionZ);
}
m_CurrentRegionX = RegionX;
m_CurrentRegionZ = RegionZ;
}
m_IsCurrentRegionValid = true;
m_CurrentChunkX = a_ChunkX;
m_CurrentChunkZ = a_ChunkZ;
m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32;
m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
return false;
}
bool cBiomeMap::OnBiomes(const unsigned char * a_BiomeData)
{
ASSERT(m_CurrentChunkOffX >= 0);
ASSERT(m_CurrentChunkOffX < 32);
ASSERT(m_CurrentChunkOffZ >= 0);
ASSERT(m_CurrentChunkOffZ < 32);
char * BaseBiomes = m_Biomes + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16;
for (int z = 0; z < 16; z++)
{
char * Row = BaseBiomes + z * 512;
memcpy(Row, a_BiomeData + z * 16, 16);
} // for z
return true;
}
void cBiomeMap::StartNewRegion(int a_RegionX, int a_RegionZ)
{
AString FileName;
Printf(FileName, "Biomes.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ);
cFile f;
if (!f.Open(FileName, cFile::fmWrite))
{
LOG("Cannot open file \"%s\" for writing the biome map. Data for this region lost.", FileName.c_str());
}
else
{
f.Write(g_BMPHeader, sizeof(g_BMPHeader));
for (int z = 0; z < 512; z++)
{
int RowData[512];
unsigned char * BiomeRow = (unsigned char *)m_Biomes + z * 512;
for (int x = 0; x < 512; x++)
{
RowData[x] = g_BiomePalette[BiomeRow[x]];
}
f.Write(RowData, sizeof(RowData));
} // for z
}
memset(m_Biomes, 0, sizeof(m_Biomes));
m_CurrentRegionX = a_RegionX;
m_CurrentRegionZ = a_RegionZ;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBiomeMapFactory:
cBiomeMapFactory::~cBiomeMapFactory()
{
// Force all threads to save their last regions:
for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
{
((cBiomeMap *)(*itr))->Finish();
}
// TODO: Join all the files into one giant image file
}

69
AnvilStats/BiomeMap.h Normal file
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@ -0,0 +1,69 @@
// BiomeMap.h
// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
#pragma once
#include "Callback.h"
class cBiomeMap :
public cCallback
{
public:
cBiomeMap(void);
/// Saves the last region that it was processing
void Finish(void);
protected:
int m_CurrentChunkX; // Absolute chunk coords
int m_CurrentChunkZ;
int m_CurrentChunkOffX; // Chunk offset from the start of the region
int m_CurrentChunkOffZ;
int m_CurrentRegionX;
int m_CurrentRegionZ;
bool m_IsCurrentRegionValid;
char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z]
// cCallback overrides:
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
void StartNewRegion(int a_RegionX, int a_RegionZ);
} ;
class cBiomeMapFactory :
public cCallbackFactory
{
public:
virtual ~cBiomeMapFactory();
virtual cCallback * CreateNewCallback(void)
{
return new cBiomeMap;
}
} ;