Fixed Biomal CompoGen to set heightmap correctly when underwater
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1446 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
270560a198
commit
6b35c64658
|
@ -274,6 +274,7 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
|||
break;
|
||||
}
|
||||
} // switch (biome)
|
||||
a_ChunkDesc.SetHeight(x, z, m_SeaLevel + 1);
|
||||
} // else (under water)
|
||||
a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
|
||||
} // for x
|
||||
|
|
Loading…
Reference in New Issue