Increased the range an Floater can shoot to.

master
STRWarrior 2013-12-20 19:49:30 +01:00
parent 61120686c6
commit 6afe6b7928
1 changed files with 1 additions and 1 deletions

View File

@ -69,7 +69,7 @@ public:
}
else
{
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID());
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID());
Floater->Initialize(a_World);
a_Player->SetIsFishing(true, Floater->GetUniqueID());
}