Increased the range an Floater can shoot to.
parent
61120686c6
commit
6afe6b7928
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@ -69,7 +69,7 @@ public:
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}
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else
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{
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cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID());
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cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID());
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Floater->Initialize(a_World);
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a_Player->SetIsFishing(true, Floater->GetUniqueID());
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}
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