Fixed compilation errors.

master
madmaxoft 2013-10-16 15:15:51 +02:00
parent dbd925a7a4
commit 6a1149cf46
1 changed files with 6 additions and 2 deletions

View File

@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cow.h"
#include "../Entities/Player.h"
@ -24,6 +25,10 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
void cCow::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
@ -31,9 +36,8 @@ void cCow::OnRightClicked(cPlayer & a_Player)
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(E_ITEM_MILK)
a_Player.GetInventory().AddItem(E_ITEM_MILK);
}
}
}