Simplefied Extreme Hills M pattern select.
parent
b767fd784c
commit
6884d4235e
|
@ -753,7 +753,7 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
|
|||
case biExtremeHillsPlus:
|
||||
case biExtremeHills:
|
||||
{
|
||||
// Select the pattern to use - gravel or grass:
|
||||
// Select the pattern to use - stone or grass:
|
||||
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
|
||||
NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
|
||||
NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
|
||||
|
@ -765,19 +765,11 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
|
|||
case biExtremeHillsPlusM:
|
||||
case biExtremeHillsM:
|
||||
{
|
||||
// Select the pattern to use - gravel or grass:
|
||||
// Select the pattern to use - gravel, stone or grass:
|
||||
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
|
||||
NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
|
||||
NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
|
||||
const sBlockInfo * Pattern;
|
||||
if (Val <= 0.0)
|
||||
{
|
||||
Pattern = (Val < -0.3) ? patGravel.Get() : patGrass.Get();
|
||||
}
|
||||
else
|
||||
{
|
||||
Pattern = (Val < 0.3) ? patStone.Get() : patGrass.Get();
|
||||
}
|
||||
const sBlockInfo * Pattern = (Val < -0.9) ? patStone.Get() : ((Val > 0) ? patGravel.Get() : patGrass.Get());
|
||||
FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue