Simplefied Extreme Hills M pattern select.

master
STRWarrior 2013-12-26 14:37:48 +01:00
parent b767fd784c
commit 6884d4235e
1 changed files with 3 additions and 11 deletions

View File

@ -753,7 +753,7 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
case biExtremeHillsPlus:
case biExtremeHills:
{
// Select the pattern to use - gravel or grass:
// Select the pattern to use - stone or grass:
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
@ -765,19 +765,11 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
case biExtremeHillsPlusM:
case biExtremeHillsM:
{
// Select the pattern to use - gravel or grass:
// Select the pattern to use - gravel, stone or grass:
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
const sBlockInfo * Pattern;
if (Val <= 0.0)
{
Pattern = (Val < -0.3) ? patGravel.Get() : patGrass.Get();
}
else
{
Pattern = (Val < 0.3) ? patStone.Get() : patGrass.Get();
}
const sBlockInfo * Pattern = (Val < -0.9) ? patStone.Get() : ((Val > 0) ? patGravel.Get() : patGrass.Get());
FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
return;
}