renaming the cChunk::getRandomBlock method + removing a buggy working log
parent
1d987d4e90
commit
668b6edaa7
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@ -485,7 +485,7 @@ void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a
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void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z)
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void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z)
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{
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// MG TODO : check if this kind of optimization (only one random call) is still needed
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// MG TODO : if so propagate it
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@ -501,7 +501,7 @@ void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z)
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void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
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{
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int Center_X,Center_Y,Center_Z;
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getRandomBlock(Center_X,Center_Y,Center_Z);
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getRandomBlockCoords(Center_X,Center_Y,Center_Z);
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BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z);
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if (a_MobSpawner.CheckPackCenter(PackCenterBlock))
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@ -394,7 +394,7 @@ private:
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// pick up a random block of this chunk
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void getRandomBlock(int& a_X, int& a_Y, int& a_Z);
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void getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z);
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void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ);
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void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
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@ -6,8 +6,6 @@
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#include "Mobs/Monster.h"
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#include "Mobs/IncludeAllMonsters.h"
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#include <sstream>
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cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes()
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{
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static tMobTypes* value = new tMobTypes(initMobTypesBeforeCx11());
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@ -179,7 +177,6 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType,
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{
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if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep)
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{
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LOGD(oss.str().c_str());
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toReturn = (
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a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO
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a_LightLevel >= 9 */
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