commit
5f9228bac8
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@ -6,7 +6,8 @@
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#ifndef _WIN32
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#include <netdb.h>
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#include <unistd.h>
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#include <arpa/inet.h> //inet_ntoa()
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#include <arpa/inet.h> // inet_ntoa()
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#include <sys/ioctl.h> // ioctl()
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#else
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#define socklen_t int
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#endif
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@ -320,7 +321,7 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por
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int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
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int cSocket::Receive(char * a_Buffer, unsigned int a_Length, unsigned int a_Flags)
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{
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return recv(m_Socket, a_Buffer, a_Length, a_Flags);
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}
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@ -354,3 +355,25 @@ unsigned short cSocket::GetPort(void) const
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void cSocket::SetNonBlocking(void)
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{
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#ifdef _WIN32
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u_long NonBlocking = 1;
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int res = ioctlsocket(m_Socket, FIONBIO, &NonBlocking);
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#else
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int NonBlocking = 1;
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int res = ioctl(m_Socket, FIONBIO, (char *)&NonBlocking);
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#endif
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if (res != 0)
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{
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LOGERROR("Cannot set socket to non-blocking. This would make the server deadlock later on, aborting.\nErr: %d, %d, %s",
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res, GetLastError(), GetLastErrorString().c_str()
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);
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abort();
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}
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}
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@ -24,6 +24,12 @@ public:
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{
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IPv4 = AF_INET,
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IPv6 = AF_INET6,
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#ifdef _WIN32
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ErrWouldBlock = WSAEWOULDBLOCK,
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#else
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ErrWouldBlock = EWOULDBLOCK,
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#endif
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} ;
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#ifdef _WIN32
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@ -110,6 +116,9 @@ public:
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unsigned short GetPort(void) const; // Returns 0 on failure
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const AString & GetIPString(void) const { return m_IPString; }
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/** Sets the socket into non-blocking mode */
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void SetNonBlocking(void);
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private:
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xSocket m_Socket;
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@ -175,6 +175,7 @@ void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallbac
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m_Slots[m_NumSlots].m_Client = a_Client;
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m_Slots[m_NumSlots].m_Socket = a_Socket;
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m_Slots[m_NumSlots].m_Socket.SetNonBlocking();
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m_Slots[m_NumSlots].m_Outgoing.clear();
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m_Slots[m_NumSlots].m_State = sSlot::ssNormal;
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m_NumSlots++;
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@ -213,7 +214,9 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
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else
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{
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// Query and queue the last batch of outgoing data:
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m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
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AString Data;
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m_Slots[i].m_Client->GetOutgoingData(Data);
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m_Slots[i].m_Outgoing.append(Data);
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if (m_Slots[i].m_Outgoing.empty())
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{
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// No more outgoing data, shut the socket down immediately:
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@ -386,38 +389,28 @@ void cSocketThreads::cSocketThread::Execute(void)
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// The main thread loop:
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while (!m_ShouldTerminate)
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{
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// Put all sockets into the Read set:
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fd_set fdRead;
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cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
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// Read outgoing data from the clients:
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QueueOutgoingData();
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PrepareSet(&fdRead, Highest, false);
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// Put sockets into the sets
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fd_set fdRead;
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fd_set fdWrite;
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cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
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PrepareSets(&fdRead, &fdWrite, Highest);
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// Wait for the sockets:
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timeval Timeout;
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Timeout.tv_sec = 5;
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Timeout.tv_usec = 0;
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if (select(Highest + 1, &fdRead, NULL, NULL, &Timeout) == -1)
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if (select(Highest + 1, &fdRead, &fdWrite, NULL, &Timeout) == -1)
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{
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LOG("select(R) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
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LOG("select() call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
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continue;
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}
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// Perform the IO:
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ReadFromSockets(&fdRead);
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// Test sockets for writing:
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fd_set fdWrite;
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Highest = m_ControlSocket1.GetSocket();
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PrepareSet(&fdWrite, Highest, true);
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Timeout.tv_sec = 0;
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Timeout.tv_usec = 0;
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if (select(Highest + 1, NULL, &fdWrite, NULL, &Timeout) == -1)
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{
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LOG("select(W) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
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continue;
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}
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WriteToSockets(&fdWrite);
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CleanUpShutSockets();
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} // while (!mShouldTerminate)
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}
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@ -426,10 +419,11 @@ void cSocketThreads::cSocketThread::Execute(void)
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void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest, bool a_IsForWriting)
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void cSocketThreads::cSocketThread::PrepareSets(fd_set * a_Read, fd_set * a_Write, cSocket::xSocket & a_Highest)
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{
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FD_ZERO(a_Set);
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FD_SET(m_ControlSocket1.GetSocket(), a_Set);
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FD_ZERO(a_Read);
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FD_ZERO(a_Write);
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FD_SET(m_ControlSocket1.GetSocket(), a_Read);
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cCSLock Lock(m_Parent->m_CS);
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for (int i = m_NumSlots - 1; i >= 0; --i)
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continue;
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}
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cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket();
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FD_SET(s, a_Set);
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FD_SET(s, a_Read);
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if (s > a_Highest)
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{
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a_Highest = s;
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}
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if (!m_Slots[i].m_Outgoing.empty())
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{
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// There's outgoing data for the socket, put it in the Write set
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FD_SET(s, a_Write);
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}
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} // for i - m_Slots[]
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}
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@ -480,34 +479,37 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
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int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0);
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if (Received <= 0)
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{
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// The socket has been closed by the remote party
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switch (m_Slots[i].m_State)
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if (cSocket::GetLastError() != cSocket::ErrWouldBlock)
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{
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case sSlot::ssNormal:
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// The socket has been closed by the remote party
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switch (m_Slots[i].m_State)
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{
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// Notify the callback that the remote has closed the socket; keep the slot
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m_Slots[i].m_Client->SocketClosed();
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m_Slots[i].m_State = sSlot::ssRemoteClosed;
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break;
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}
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case sSlot::ssWritingRestOut:
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case sSlot::ssShuttingDown:
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case sSlot::ssShuttingDown2:
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{
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// Force-close the socket and remove the slot:
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m_Slots[i].m_Socket.CloseSocket();
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m_Slots[i] = m_Slots[--m_NumSlots];
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break;
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}
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default:
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{
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LOG("%s: Unexpected socket state: %d (%s)",
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__FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
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);
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ASSERT(!"Unexpected socket state");
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break;
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}
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} // switch (m_Slots[i].m_State)
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case sSlot::ssNormal:
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{
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// Notify the callback that the remote has closed the socket; keep the slot
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m_Slots[i].m_Client->SocketClosed();
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m_Slots[i].m_State = sSlot::ssRemoteClosed;
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break;
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}
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case sSlot::ssWritingRestOut:
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case sSlot::ssShuttingDown:
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case sSlot::ssShuttingDown2:
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{
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// Force-close the socket and remove the slot:
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m_Slots[i].m_Socket.CloseSocket();
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m_Slots[i] = m_Slots[--m_NumSlots];
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break;
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}
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default:
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{
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LOG("%s: Unexpected socket state: %d (%s)",
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__FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
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);
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ASSERT(!"Unexpected socket state");
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break;
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}
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} // switch (m_Slots[i].m_State)
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}
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}
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else
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{
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@ -539,7 +541,9 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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// Request another chunk of outgoing data:
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if (m_Slots[i].m_Client != NULL)
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{
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m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
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AString Data;
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m_Slots[i].m_Client->GetOutgoingData(Data);
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m_Slots[i].m_Outgoing.append(Data);
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}
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if (m_Slots[i].m_Outgoing.empty())
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{
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@ -553,8 +557,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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}
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} // if (outgoing data is empty)
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int Sent = m_Slots[i].m_Socket.Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size());
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if (Sent < 0)
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if (!SendDataThroughSocket(m_Slots[i].m_Socket, m_Slots[i].m_Outgoing))
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{
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int Err = cSocket::GetLastError();
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LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), GetOSErrorString(Err).c_str());
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@ -565,7 +568,6 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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}
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return;
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}
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m_Slots[i].m_Outgoing.erase(0, Sent);
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if (m_Slots[i].m_Outgoing.empty() && (m_Slots[i].m_State == sSlot::ssWritingRestOut))
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{
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@ -590,8 +592,41 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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bool cSocketThreads::cSocketThread::SendDataThroughSocket(cSocket & a_Socket, AString & a_Data)
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{
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// Send data in smaller chunks, so that the OS send buffers aren't overflown easily
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while (!a_Data.empty())
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{
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size_t NumToSend = std::min(a_Data.size(), (size_t)1024);
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int Sent = a_Socket.Send(a_Data.data(), NumToSend);
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if (Sent < 0)
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{
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int Err = cSocket::GetLastError();
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if (Err == cSocket::ErrWouldBlock)
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{
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// The OS send buffer is full, leave the outgoing data for the next time
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return true;
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}
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// An error has occured
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return false;
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}
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if (Sent == 0)
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{
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a_Socket.CloseSocket();
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return true;
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}
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a_Data.erase(0, Sent);
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}
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return true;
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}
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void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
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{
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cCSLock Lock(m_Parent->m_CS);
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for (int i = m_NumSlots - 1; i >= 0; i--)
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{
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switch (m_Slots[i].m_State)
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@ -617,3 +652,32 @@ void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
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void cSocketThreads::cSocketThread::QueueOutgoingData(void)
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{
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cCSLock Lock(m_Parent->m_CS);
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for (int i = 0; i < m_NumSlots; i++)
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{
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if (m_Slots[i].m_Client != NULL)
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{
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AString Data;
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m_Slots[i].m_Client->GetOutgoingData(Data);
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m_Slots[i].m_Outgoing.append(Data);
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}
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if (m_Slots[i].m_Outgoing.empty())
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{
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// No outgoing data is ready
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if (m_Slots[i].m_State == sSlot::ssWritingRestOut)
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{
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// The socket doesn't want to be kept alive anymore, and doesn't have any remaining data to send.
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// Shut it down and then close it after a timeout, or when the other side agrees
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m_Slots[i].m_State = sSlot::ssShuttingDown;
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m_Slots[i].m_Socket.ShutdownReadWrite();
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}
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continue;
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}
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}
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}
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@ -66,7 +66,8 @@ public:
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/** Called when data is received from the remote party */
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virtual void DataReceived(const char * a_Data, int a_Size) = 0;
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/** Called when data can be sent to remote party; the function is supposed to *append* outgoing data to a_Data */
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/** Called when data can be sent to remote party
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The function is supposed to *set* outgoing data to a_Data (overwrite) */
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virtual void GetOutgoingData(AString & a_Data) = 0;
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/** Called when the socket has been closed for any reason */
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@ -156,16 +157,27 @@ private:
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virtual void Execute(void) override;
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/** Puts all sockets into the set, along with m_ControlSocket1.
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Only sockets that are able to send and receive data are put in the Set.
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Is a_IsForWriting is true, the ssWritingRestOut sockets are added as well. */
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void PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest, bool a_IsForWriting);
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/** Prepares the Read and Write socket sets for select()
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Puts all sockets into the read set, along with m_ControlSocket1.
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Only sockets that have outgoing data queued on them are put in the write set.*/
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void PrepareSets(fd_set * a_ReadSet, fd_set * a_WriteSet, cSocket::xSocket & a_Highest);
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void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read
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void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write
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/** Reads from sockets indicated in a_Read */
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void ReadFromSockets(fd_set * a_Read);
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/** Writes to sockets indicated in a_Write */
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void WriteToSockets (fd_set * a_Write);
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/** Sends data through the specified socket, trying to fill the OS send buffer in chunks.
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Returns true if there was no error while sending, false if an error has occured.
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Modifies a_Data to contain only the unsent data. */
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bool SendDataThroughSocket(cSocket & a_Socket, AString & a_Data);
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/** Removes those slots in ssShuttingDown2 state, sets those with ssShuttingDown state to ssShuttingDown2 */
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void CleanUpShutSockets(void);
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/** Calls each client's callback to retrieve outgoing data for that client. */
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void QueueOutgoingData(void);
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} ;
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typedef std::list<cSocketThread *> cSocketThreadList;
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|
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Loading…
Reference in New Issue