APIDump: Documented cProjectileEntity.
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@ -1040,7 +1040,7 @@ ValueName0=SomeOtherValue
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insert values by hand. Then you can store the object's contents to a disk file using WriteFile(), or
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just forget everything by destroying the object. Note that the file operations are quite slow.</p>
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<p>
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For storing high-volume low-latency data, use the {{sqlite}} class. For storing
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For storing high-volume low-latency data, use the {{sqlite3}} class. For storing
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hierarchically-structured data, use the XML format, using the LuaExpat parser in the {{lxp}} class.
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]],
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Functions =
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@ -1943,8 +1943,26 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
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cProjectileEntity =
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{
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Desc = "",
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Functions = {},
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Constants = {},
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Functions =
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{
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GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." },
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GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
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GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" },
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IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." },
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},
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Constants =
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{
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pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" },
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pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" },
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pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" },
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pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" },
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pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" },
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pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" },
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pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" },
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pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" },
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pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" },
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pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" },
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},
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Inherits = "cEntity",
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},
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