Added the "collect pickup" sound to 1.3.2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@923 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
c19a0f3da6
commit
5bbeeb3d66
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@ -14,6 +14,7 @@
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#include "../Player.h"
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#include "../Mobs/Monster.h"
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#include "../UI/Window.h"
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#include "../Pickup.h"
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@ -56,6 +57,7 @@ enum
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PACKET_ENTITY_EQUIPMENT = 0x05,
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PACKET_COMPASS = 0x06,
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PACKET_PLAYER_SPAWN = 0x14,
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PACKET_COLLECT_PICKUP = 0x16,
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PACKET_SPAWN_MOB = 0x18,
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PACKET_DESTROY_ENTITIES = 0x1d,
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PACKET_CHUNK_DATA = 0x33,
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@ -247,6 +249,26 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
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void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_COLLECT_PICKUP);
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WriteInt (a_Pickup.GetUniqueID());
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WriteInt (a_Player.GetUniqueID());
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Flush();
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// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
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SendSoundEffect(
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"random.pop",
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(int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8),
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0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64)
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);
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}
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void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
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{
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cCSLock Lock(m_CSPacket);
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@ -33,6 +33,7 @@ public:
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
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virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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